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Tap 'dat ass

0 0 6,114
by Enzo updated December 8, 2012

Smite God: Loki

Build Guide Discussion 4 More Guides
Choose a Build: Mid lane
Mid lane Side lane
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Loki Build

With HS

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Heartseeker Heartseeker
3
Build Item Warrior Tabi Warrior Tabi
3
Build Item Deathbringer Deathbringer
3
Build Item Titan's Bane Titan's Bane
3
Build Item Qin's Blades Qin's Blades
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Soul Eater Soul Eater
Build Item Fatalis Fatalis
Build Item Heavenly Wings Heavenly Wings

With Devo Gloves

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Warrior Tabi Warrior Tabi
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Deathbringer Deathbringer
3
Build Item Qin's Blades Qin's Blades
3
Build Item Soul Eater Soul Eater
3
Build Item Titan's Bane Titan's Bane
3
Build Item Heavenly Wings Heavenly Wings

With HS and DG

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Heartseeker Heartseeker
3
Build Item Warrior Tabi Warrior Tabi
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Soul Eater Soul Eater
3
Build Item Qin's Blades Qin's Blades
3
Build Item Deathbringer Deathbringer
3
Build Item Heavenly Wings Heavenly Wings

Loki's Skill Order

Vanish

1 X Y
Vanish
3 15 16 18 19

Agonizing Visions

2 A B
Agonizing Visions
1 4 6 7 10

Flurry Strike

3 B A
Flurry Strike
2 8 11 12 14

Assassinate

4 Y X
Assassinate
5 9 13 17 20
Vanish
3 15 16 18 19

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
1 4 6 7 10

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
2 8 11 12 14

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 9 13 17 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Introduction

Welcome to my Loki guide featuring, well, nobody. This guide is aimed towards middle to high skilled players, and for the most part is intended for assassin-style play. Understand that there are situations in which you should veer from the build I've provided, but it takes practice and game knowledge to understand not only when, but why.

General tactics

Before I begin with how to play each lane, I'd like to explain how I prefer to play Loki.

As an assassin-carry style God, I prefer to play in a passive-aggressive manner. I take risks when there's a high chance of reward, but generally I win through superior positioning, burst, and solid gold/experience advantage. Due to this, I tend to max my first ability last; the reason being that the invisibility and movespeed boost attached are simply too useful in their utility to use for damage alone. Initiating and escaping require this ability when any slows are involved, and it allows for excellent positioning. That said, most of my damage is going to come from my 2+3>4 burst and autoattacks combined with decoy.

Loki is also exceptional at turnarounds. That is, dancing around either in the jungle or inside of your own minions (preferential) while slowing, kiting, and when his ultimate is available, stunning the enemy to harass them down while taking little to no damage with the understanding that you are generally under 200 health. Loki is one of the best Gods available to bait with, and once a player has learned his or her limits with the God, potentially one of the better Gods available.

But seriously, you're an assassin with 0-1 survivability items. Charging at the enemy is stupid and that should go without say. Until you're level 16 against level 12s. Then you can 1v3 all day.

Middle lane

The object of middle lane is to take your opponent out of the match. While ganks are good and necessary, early game advantage is going to come from consistently harassing enemies inside of their own minions with decoy and pushing them under their tower. When a tower has hit a minion, the gold reward for that minion is reduced substantially - plus with the ability to harass and not worry about minion aggro, you're likely to gain a level advantage so long as you position yourself properly.

Take the defense buff at level one with your HoG and a decoy - make sure to hit your attacks from behind on the large harpie. You will need to pop a health potion as of the latest patch with the damage nerf to HoG.

Proceed to middle lane. Win it with aforementioned general tactics.

Side lane

There isn't much to be side in this section that hasn't already been said, other than the obvious: in a sidelane there are two people to take damage from. That's twice the potential damage output, twice the crowd control, twice the health. Early risks are going to be even less ideal, and farming should take priority. HOWEVER, you are going to max your 3 before your 2 in a sidelane because with the aid of a partner (who should have a stun) you will be able to net more kills early on and snowball harder. With the recent nerf to jungle experience, taking HoG is not required although it is still perfectly viable, but leaving for more than one buff at a time becomes less efficient with each passing moment until you're able to clear several buffs without the aid of HoG and remain at a high enough amount of HP to continue laning.

Oh, and Arachne is the biggest counter in the world to Loki.

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1
Enzo (1) | December 7, 2012 11:07pm
I generally buy it when I'm against Hel and Ra/Guan assuming any of the 3 get fed and use heals a lot. Otherwise, devourer's gloves or soul eater.
1
jackychan | December 7, 2012 1:11pm
i personally almost never use brawlers. its just totally useless unless the team is full of hels that keep healing each other XD
1
Enzo (1) | December 6, 2012 8:43pm
I do it to build stacks and clear creep waves, and because as I stated I use my 1 for utility just as often as I do DPS - and I can usually land the 2 in my burst by opening with 2 and then stunning them in the radius. The brawler's beatstick was supposed to be situational - I forgot to write in that I'd usually go devo or soul eater. Also, as far as titan's bane is concerned - it allows all of your attacks to penetrate from the get-go, whereas exec takes 3 hits to stack up - which means I can't burst them, and I'm playing a burst build. I have a void/exec build for sidelane, but I feel in mid I get enough farm to go for the heavy nuke build with a titan's bane.
1
CAPSLOCKFURY (3) | December 6, 2012 2:53pm
There's a couple item choices that I think you could do without:

1.) Brawler's beatstick is really a situational item. Only buy it if you REALLY need to be making sure the enemy team has less healing. It doesn't out damage almost any other choice in its slot. If you want the survivability that badly go devo or ankh.

2.) Titan's Bane might not be worth it considering you don't want to be taking out super tanky targets. I'd switch this out with a voidblade - and if you do, switch your beatstick with exe.

Maxing 2 is smart to do in mid. But when you're sidelaning, I wouldn't go for 2 second. I'd max 3 and 1. 1 is a considerable amount of DPS that I wouldn't want to pass up on. Most the time loki doesn't need to be pushing really well in side. If you really need to - go ahead and max it, but your lane partner should be helping you, so I'm not sure why you'd need it o_o..
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