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I only cover the first "Base" one.
Warrior Tabi, well gives you a bit of this and a bit of that. First item for this reason.
Devouerer's Gauntelts great sustain with lifesteal and dmg, the reason you want to upgrade your skill 2, to get those minions cheaper than with the 3.
Hastened Fatalis at this point is good if you already need to chase. AMC is kinda weak chaser in beginning though as he has NO evade. So bee careful (hehe).
Deathbringer gives you the power to kill the enemies. At this point you should have enough stacks on your DG's to get some crits out on the field.
Asi is a key item to start chasing the enemy. The lifesteal powers and the boost make you able to survive against enemy defenders till your friends show up. If the one happens to be a mage or assasin tough, you should be able to take him out with your lifesteal and movement speed.
Qinn's Saiss as last here. No specific reason for em. They give attack speed and dmg. That they do. It just enchances your abilities.
So this build is not going for the 800 crits. But because of the other capabilities of it, makes a great chaser and Hunter. Easy to pick mages and assasins from the enemies.
(The other builds suit more specific situations, not covered here tough.)
One of them covers the Frostbound Hammer, as it is not recommended for AMC, but at the situation, it does what it does.
This is just a short build one, not a full AMC guide. Mostly for the build. Some things that are good with this build tough I can/will list here.
-The pentagon hive build, 4 behind every towers, 1 in front of portal and 1 spare to attack and put behind enemy 2 mid-towers, on the side suitable.
-Bees are known from going back to their "base" from a time to time, so AMC is all cool going back to base, no need to stick around the battlefield if there is a reason going back.
-First upping skill 2 kills minions to get stacks, and later 3 to chace the enemies good, or do dmg to more enemies.
-Try to change your primary target as the bees on the screen have more annoy when they are not as usual. This or you focus someone and annoy him real much.
So this was a short one, my first one, I'm glad to answer any questions and/or opinions in the comments. This build works for me, cannot promise it works for you. THIS IS FOR ARENA AND IS NOT GOOD IN CONQUEST.
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With Ah Muzen Cab I would recommend taking out fatalis. Because he is already fast enough and has great range. I’ve had no trouble chasing down enemies, early and late. Also if you’re going crit and you have deathbringer you definitely want rage, and with rage you want to buy it before deathbringer. Lastly since devours gauntlet should be replaced with bloodforge on all builds, he is mostly basic attack. This is for semi chase and up to 2-3 tanks.
Linkjwolf
And I miss gameplay, teamwork (a litle bit) and skills
also add bb-codes (double brackets and icons)
And in build add the right items or only the final item
A couple pointers: Devourer's Gloves and Hastened Fatalis being built so close together will hurt your mid game, as you have little power until devo is fully built as well as another power item. I would personally go for Qin's/Deathbringer first, Qin's for AS and percentage penetration or Death for hard damage.
Even at full build, this class only has 170 power, under the average 200 you'd want by late game. This should work fine with a squishy team but I would personally switch out Asi for Titan's Bane when up against tankier opponents so you're getting more out of your lifesteal. I'm not even sure if Asi is necessary, it might put you over the AS cap while your hive is active.
These builds just remind me more that we could really use more items for more diverse builds.
Last things:
colour-coding would be welcome, making it fancy n ****.
Make the arena build specification more noticeable - possibly add it to the build titles.