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You can replace Winged Blade if you don't need the passive or extra magical defense. This build just needs some more health and a little more magical protections so it's the best item to round out the build. If you don't need more magical protections, buy Witchblade or Gladiatior's Shield. If you don't need the passive, buy Hide of the Urchin or Talisman of Energy.
Purification Beads is important because Gilgamesh has no cc immunity.
Maxing Sun-Forged Scimitar first is best. The cooldown decreases while the damage and slow increase. The mana cost also stays the same. It's a good auto-attack cancel and the damage is instant so it's the bulk of your damage in lane. Drop Kick does massive damage if the enemy god hits a wall or other god but I've found that it's more often used as a finisher or if the enemy is out of position, as a lot of the time, if the enemy positions well, you're kicking them away from you where they can escape. It's also better to hold Drop Kick and not use it to clear because once you use it, the enemy can walk up and clear the wave without taking much punishment. I've found that points in Hero's Advance are more valuable than Winds of Shamash as you'll use it more often and the ultimate damage is negligible because it is more of a crowd control ability and easily avoided by any god with a dash or leap.
Prioritize Bumba's Hammer over Mantle of Discord.
You can replace Winged Blade if you don't need the passive or extra magical defense. This build just needs some more health and a little more magical protections so it's the best item to round out the build. If you don't need more magical protections, buy Witchblade or Gladiatior's Shield. If you don't need the passive, buy Hide of the Urchin or Talisman of Energy.
Teleport Glyph because you're boots rushing, Purification Beads because Gilgamesh has no cc immunity.
Maxing Sun-Forged Scimitar first is best. The cooldown decreases while the damage and slow increase. The mana cost also stays the same. It's a good auto-attack cancel and the damage is instant so it's the bulk of your damage in lane. Drop Kick does massive damage if the enemy god hits a wall or other god but I've found that it's more often used as a finisher or if the enemy is out of position, as a lot of the time, if the enemy positions well, you're kicking them away from you where they can escape. It's also better to hold Drop Kick and not use it to clear because once you use it, the enemy can walk up and clear the wave without taking much punishment. I've found that points in Hero's Advance are more valuable than Winds of Shamash as you'll use it more often and the ultimate damage is negligible because it is more of a crowd control ability and easily avoided by any god with a dash or leap.
Teleport Glyph because you're boots rushing, Purification Beads because Gilgamesh has no cc immunity.
Maxing Sun-Forged Scimitar first is best. The cooldown decreases while the damage and slow increase. The mana cost also stays the same. It's a good auto-attack cancel and the damage is instant so it's the bulk of your damage in lane. Drop Kick does massive damage if the enemy god hits a wall or other god but I've found that it's more often used as a finisher or if the enemy is out of position, as a lot of the time, if the enemy positions well, you're kicking them away from you where they can escape. It's also better to hold Drop Kick and not use it to clear because once you use it, the enemy can walk up and clear the wave without taking much punishment. I've found that points in Hero's Advance are more valuable than Winds of Shamash as you'll use it more often and the ultimate damage is negligible because it is more of a crowd control ability and easily avoided by any god with a dash or leap.
The build needs health and cooldown reduction so I added Witchblade. Blackthorn Hammer can also fill this niche but we don't need more mana sustain on top of Talisman of Energy so Witchblade offers more. Gladiatior's Shield is the only other item that can do this but we don't need more physical protection and it doesn't give as much health.
You can replace Winged Blade if you don't need the passive or extra magical defense. This build just needs some more health and a little more magical protections so it's the best item to round out the build. If you don't need more magical protections, buy Witchblade or Gladiatior's Shield. If you don't need the passive, buy Hide of the Urchin or Talisman of Energy.
Purification Beads is important because Gilgamesh has no cc immunity.
Maxing Sun-Forged Scimitar first is best. The cooldown decreases while the damage and slow increase. The mana cost also stays the same. It's a good auto-attack cancel and the damage is instant so it's the bulk of your damage in lane. Drop Kick does massive damage if the enemy god hits a wall or other god but I've found that it's more often used as a finisher or if the enemy is out of position, as a lot of the time, if the enemy positions well, you're kicking them away from you where they can escape. It's also better to hold Drop Kick and not use it to clear because once you use it, the enemy can walk up and clear the wave without taking much punishment. I've found that points in Hero's Advance are more valuable than Winds of Shamash as you'll use it more often and the ultimate damage is negligible because it is more of a crowd control ability and easily avoided by any god with a dash or leap.
This guide is incomplete. I will finish it once Gilgamesh is released and I've played him more. Gilgamesh is an ability-based warrior whose primary role is Solo. The Sundering Axe build isn't bad by any means, Bumba's Hammer is just an insanely strong item and not getting it when you have the opportunity is a blunder. The Sundering Axe build is just in this guide because Bumba's Hammer will get nerfed soon. It is also a ridiculous item, just not as ridiculous as the hammer. There will be many builds out there and, because he's a broken god, everything will work. There are two things to keep in mind when making a Gilgamesh build though: he needs to be tanky, and he should be built ability-based. Auto-attack items are weak in Solo at the moment and Ninja Tabi hinders his clear and trade potential. He doesn't actually need attack speed at all as most of his autos are auto-attack cancels. If anyone has questions about the builds or Gilgamesh, just comment. Gilgamesh comes out on April 20th with the King of Uruk Update.
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