Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Cabrakan guides

The best assassin- a cabroken patch 8.5 build

0 0 1,696
by Guest updated May 27, 2021

Smite God: Cabrakan

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Cabrakan Build

starts

Notes In my opinion the best starters for cabrakan damage are conduit and manikin, with conduit being the player damage and manikin being bought for the early camp clear. I prefer manikin, but both are solid picks. buy t1 shoes and a ward/mana pot depending on preference.

Notes

In my opinion the best starters for cabrakan damage are conduit and manikin, with conduit being the player damage and manikin being bought for the early camp clear. I prefer manikin, but both are solid picks. buy t1 shoes and a ward/mana pot depending on preference.

Build Item Manikin Scepter Manikin Scepter
Build Item Conduit Gem Conduit Gem
Build Item Shoes Shoes

full shoes to fifth item

Notes I recommend you buy these items in this exact order, with some exceptions if you need obsidian shard for penetration. Get either blue shoes or magi shoes (I stick to magi), polynomicon(never change this), spear of the magus or spear o' deso (Spear of the magus got lifesteal so I pick it now), and then rangda's mask (another key item but can be delayed for sixth item).

Notes

I recommend you buy these items in this exact order, with some exceptions if you need obsidian shard for penetration. Get either blue shoes or magi shoes (I stick to magi), polynomicon(never change this), spear of the magus or spear o' deso (Spear of the magus got lifesteal so I pick it now), and then rangda's mask (another key item but can be delayed for sixth item).

Build Item Shoes of the Magi Shoes of the Magi
Build Item Polynomicon Polynomicon
Build Item Spear of the Magus Spear of the Magus
Build Item Rangda's Mask Rangda's Mask

sixth item/ sell for shoes, and starter finisher suggestions

Notes Ideal picks are staff of Myrddin and sell shoes for rod, but other options are soul reaver, charon's coin, chronos' pendant,obsidian shard,and doom orb. Buy what best matches your situation. For finishing the starters, the only ways to go are archmage's and hidden blade depending on what you bought.

Notes

Ideal picks are staff of Myrddin and sell shoes for rod, but other options are soul reaver, charon's coin, chronos' pendant,obsidian shard,and doom orb. Buy what best matches your situation. For finishing the starters, the only ways to go are archmage's and hidden blade depending on what you bought.

Build Item Staff of Myrddin Staff of Myrddin
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Charon's Coin Charon's Coin
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Doom Orb Doom Orb
Build Item Archmage's Gem Archmage's Gem
Build Item Manikin Hidden Blade Manikin Hidden Blade

relics

Notes ALWAYS get blink first, and get one of these as your second depending on what is best for you.

Notes

ALWAYS get blink first, and get one of these as your second depending on what is best for you.

Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings
Build Item Purification Beads Purification Beads
Build Item Belt of Frenzy Belt of Frenzy

Cabrakan's Skill Order Notes You can level the three before the one for better early wave clear, but I like the one for early aggro.

Notes

You can level the three before the one for better early wave clear, but I like the one for early aggro.

Seismic Crush

1 X Y
Seismic Crush
1 4 6 7 10

Refraction Shield

2 A B
Refraction Shield
3 15 16 18 19

Tremors

3 B A
Tremors
2 8 11 12 14

Tectonic Shift

4 Y X
Tectonic Shift
5 9 13 17 20
Seismic Crush
1 4 6 7 10

Seismic Crush

1 X
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan gains Haste and is immune to Slows and Roots while this ability is active.

Ability Type: Stun, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+50% of your Magical Power)
Stun Duration: 1s
Movement Speed Increase: 15 / 20 / 25 / 30 / 35%
Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Refraction Shield
3 15 16 18 19

Refraction Shield

2 A
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks.

Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him, granting him Mana per enemy hit. If his shields have the maximum number of stacks then the enemy gods hit are Stunned, and the Stacks are removed.

Ability Type: Cone, Stun, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+50% of your Magical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Protections per Stack: 4 / 5 / 6 / 7 / 8
Mana: 10 / 14 / 18 / 22 / 26
Max stacks: 5
Range: 20
Cost: 10
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Tremors
2 8 11 12 14

Tremors

3 B
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemy gods around him to Tremble. Enemies in the earthquake also take damage and are caught in a Vortex which drags them towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.

Ability Type: Circle, Tremble, Damage
Damage: 18 / 28 / 38 / 48 / 58 (+35% of your Magical Power) every 0.5s
Radius: 30
Cost: 20 / 30 / 40 / 50 / 60 every 0.5s
Cooldown: 4s
Tectonic Shift
5 9 13 17 20

Tectonic Shift

4 Y
Cabrakan stomps the ground, creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single basic attack.

Ability Type: Area, Wall, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+60% of your Magical Power)
Hits to Destroy: 3
Range: 35
Cost: 100
Cooldown: 80s

Cabrakan Threats

Tap each threat level to view Cabrakan’s threats

Max
1
Major
2
Even
0
Minor
0
Tiny
0

the basics

Cabrakan is a "guardian" with low damage early game but high defense, thus he can tank hits but won't necessarily be slaying in early game. Your passive makes you and your allies take 5% less damage from all sources. You'll notice that passive meter on the left of the screen. This has nothing to do with your passive, but instead deals with your two. Everytime you get hit, you get a stack of 2-6 protections, and at 5 stacks you get a stun on your two and consume the stacks. Your one gives your next basic attack with a certain time extra damage and a stun. This also gives haste and extra attack speed. Your three is a cancellable AOE circle around you that makes enemies move erratically and does damage. It locks you in place and costs mana over time instead of immediately paying the full price. Finally, your ultimate is a rectangle AOE damage move that makes a semisphere of walls that can break if hit thrice.

the playstyle

Team Fights are not the damage cabrakan's strong suit since his only weakness is CC and mage-ult damage. Ambushes are the key to one shotting people, so blink upgrade is your friend. If you have blink, you engage with it. If there is an enemy that you know is by themself, go for them. But if it's a fire giant teamfight and you know that the enemy have their ultimates up, just RUN. You aren't going to be able to do anything whatsoever.
As a side note, ignore teammates that blame you for them losing because you a guardian with damage.

the tricks

There is quite a bit of tech that cabrakan can utilize that aren't just combos. For instance, cabrakan can fully stack his two by walking into a minion wave and getting shot with the arrows. You can also use your walls to stack minion waves in order to create a superwave to take towers (although it's kinda a waste. You can oneshot your walls with a basic in order to chase people that dash through.

Onto the combos, in most scenarios you should use you one, then two, then three if they haven't died yet. If you have full stacks on the two, it goes activate one, use two, use one, then three as a last resort. If you have your one/ two on cooldown, use your ultimate into your three and then the one to finish them off when it comes back. If you have no moves left, then don't engage. Without your one, your basics are practically useless.

the thanks

Thanks for using your eyes to read this :)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author
The best assassin- a cabroken patch 8.5 build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved