Here, we'll go over basic terminology in Smite. I'll be using all sorts of different Smitean terminology in this guide, so you better read up.
Roles:
Official Smite God Role Labels:
Hunter, Mage, Guardian, Warrior, Assassin.
Hunter: Hunters are often referred to as ADCs, and focus on building up basic attack power (Crit chance, attack speed, attack power, and lifesteal).
They tend to have little CC, but make up for it in insane damage during late-game, however they also have very little damage during early-game. Some examples of a Hunter/ADC would be
Neith,
Ah Muzen Cab, and
Artemis.
Mage: Mages tend to be very squishy and immobile gods that like to sit back and send off long-ranged spells to damage foes, however some are more close-range oriented (
He Bo for example). Mages focus on building up tons of magic power and bursting down targets for quickly. Mages are usually very slow and have no escapes, so you have to use them with caution. Mages usually lack CC, save for slows. Some examples of a Mage would be
Ra,
Poseidon, and
Hel.
Guardian: Guardians are often referred to as tanks. A Guardian/tank is a God that is very bulky, with lots of defense, and little attack power. Tanks are often used in the support role, and should be willing to 1. give their life for the team to survive, and 2. never steal kills. Guardians often have very high CC to help set up kills. Some examples of a guardian would be
Ymir,
Athena, and
Sobek.
Warrior: Warriors, sometimes referred to as bruisers, are a balance between power and defense. They usually focus on having high power with abilities and little focus on basic attack damage. They often have a decent amount of CC, although not as much as a Guardian. Some examples of a warrior would be
Tyr,
Odin, and
Guan Yu.
Assassin: Assassins are usually very bursty, close-range fighters. They seldom build any defense, and focus on killing squishy targets ASAP. They usually have no CC, save for slows, and they focus on building crit chance, lifesteal, attack speed, and attack power. Assassins like that are usually sustained damage assassins, and some examples of that would be
Bakasura,
Kali, and
Mercury. However, some assassins are more focused on damage from their abilities, and their power to burst people down instantly, some bursty assassins would be
Loki,
Fenrir, and
Thanatos.
SMITE Terminology:
Middle Lane: Often just referred to as "mid." This is this lane that's in the middle of the conquest map. A mage type character will typically go in the middle lane.
Duo Lane/Long Lane: This is the long lane. To determine which lane is the long lane, you simply have to look at the map. The lane where the first set of towers are furthest apart is the long lane, as the area between the two towers is longer. A hunter/adc type character and a guardian/tank/support type character will often go in this lane.
Solo Lane/Short Lane: This is the short lane. To determine which lane is the short lane, you simply have to look at the map. The lane where the first set of towers are closest together is the short lane, as the area between the two towers is shorter. The type of character that goes in this lane may vary, although it's typically a mage, assassin or warrior, with good waveclear.
Jungle: The area of the map between the lanes is the jungle. Here is where you can defeat minion camps for buffs/XP/Gold. You'll also find the Gold Fury and the Fire Giant in the jungle.
EXP/XP: Some people say XP, some people say EXP. However, they both mean
experience, or
experience points. There are two types of XP: The kind that is used to level up your God in-game (max level 20), and the type that is used to level up your Smite account (max level 30). The former is earned by killing enemy minions, towers, phoenixes, or players. The latter is earned by completing games.
Gold: The currency in the game that is used to purchase in-game items and consumables.
Favor: Favor is the currency used to buy new Gods, skins, and other goodies. Some skins and other various things will not be available for purchase with Favor. Favor is earned by completing games.
Gems: Gems are a currency that can only be obtained via special events, or by buying with real life money. Gems can be used to buy new Gods, skins, and other goodies. There are many things that are only available for purchase with Gems. Anything that can be purchased with Favor can be purchased with Gems.
Basic Attack/Auto Attack: A
basic attack is simply the attack your God makes when you use the left click. It is sometimes referred to as an
auto attack.
Burst: How much damage you can do in a short period of time. Bursty gods are gods who blow everything they have all at once for a very short and powerful assault. Some bursty gods would be
Scylla,
Tyr, and of course, the king of burst,
Loki.
Nemesis Syndrome: As far as I know, this term was first coined by All4Games. This term means a warrior type god who is played and built as an assassin, like how
Nemesis is. She is mostly played and built like an assassin, although she is labeled as a warrior. This term isn't a thing yet, but it will be. IT MUST BE!
MIA: Missing In Action. A MIA is when an enemy is missing from their lane, so when you call a MIA, you're alerting your team that the enemy laner is not in his or her dedicated lane. To call a MIA, use the VGS Command
VF1,
VF2, or
VF3.
HP: Health Points, AKA Hit Points. This is the number of health points you have.
ADC: Attack Damage Carry. AKA Hunters, and some Assassins.
FG: Fire Giant.
GF: Gold Fury.
AA: Auto Attack. AKA Basic Attack.
Pen: Penetration. The maximum amount of penetration is 50.
DOT: Damage Over Time. (Example: Tornadoes)
CC: Crowd Control. (Example: Stuns, Taunts, Silences, Slows, yatta yatta)
Hard CC:
Hard CC refers to any kind of CC that completely stops (or severely hinders) movement of a player (such as a stun), or causes a player to lose control of their god (such as a taunt).
Soft CC:
Soft CC refers to any kind of CC that is not particularly severe (such as a slow).
HOG:
Hand of the Gods.
Bait: To bait an enemy to do something stupid. (Example: Stand there with low HP to
bait an enemy to chase you, only for that enemy to be ambushed and killed).
Backdoor: To sneak into the enemy base and kill the titan without the enemy realizing it. This can be used while the enemies are distracted with another objective. "Backdooring" is a very effective tactic for turning a game around. (Example: "
Apollo, go backdoor the enemies now!)
Beads:
Purification Beads.
CD: Cooldown. (Example: "My heal was on cooldown, so I couldn't save you. Quit raging pls")
CDR: Cooldown Reduction. (Example:
Jotunn's Wrath,
Chronos' Pendant). The maximum amount of CDR is 40%.
Crit: Critical Strike. It can also mean Critical Hit Chance. (Example 1: I just hit a huge crit!) (Example 2: I'm building crit). In example 1, it meant Critical Strike, in example 2, it meant Critical Hit Chance. When you build crit, you're building Critical Hit Chance.
Deicide: When an entire team is dead, your team or enemy team.
Dive: To dive means to dive into a dangerous situation (like a tower, and phoenix, a titan, or a group of enemies) in an attempt to kill an enemy. (Example: "Tower dive for that kill! He's low!") Usually, you should only dive if the enemy is low enough on HP to make sure you'll get the kill.
ELO: Your player rating.
Gank: To come up out and surprise attack an enemy, typically by coming out of the jungle to attack an enemy from behind. This is usually what junglers do. (Example:
Anubis is sitting in mid-lane, pushing.
Kali comes out of nowhere to
gank him).
HP5: Health Per 5. This is the number of health you will recover every 5 seconds. (Example: I have 25 HP5, I will therefore recover 25 HP every 5 seconds). The maximum amount of HP5 is 100.
MP5: Mana Per 5. This is the number of mana you will recover every 5 seconds. (Example: I have 25 MP5, I will therefore recover 25 Mana every 5 seconds). The maximum amount of MP5 is 100.
Split Push: To split push is to split off from the group and push a lane by yourself, while your team distracts the enemies. A good split pusher would be
Apollo, for his great escapes when the enemies come charging him down, and his waveclear for while he's pushing.
DPS: Damage Per Second. The amount of damage dealt in a second.
Feeding: Feeding is one when player gets killed so much that they are supplying the enemy with too much gold and XP. (Example 1: "Stop feeding the enemies!" Example 2: "You fed the enemies, and now we've lost!")
Snowballing: Snowballing is creating a difference bit by bit (one way is which by getting kills) until the difference reaches a point where the one with the advantage will be considered "unstoppable" by the team with the disadvantage.
Babysit: "Babysitting" is when one player (typically a jungler or support) frequently assists an ally in their lane, so as to help them push minion waves, defend their tower, or kill the enemy players in that lane. Also known as
sitting, or
lane sitting. (Example: "I need some help from the jungler, the enemy support is
sitting in my lane!")
Collapsing: When several players coordinate with each other in order to
collapse on an enemy that they have selected to be their target, in an attempt to kill the enemy. This usually involves several players ganking a single enemy, although head-on collapsing isn't uncommon. (Example: "I tried to retreat, but all five enemy players just
collapsed on me!")
Counter Jungling: To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience. (Example: "Nice job
counter jungling, now the enemies wont get fed!")
Duelist: A god that specializes in 1v1 situations. (Examples of gods:
Chronos,
Mercury,
Nemesis,
Freya).
Freezing: Also known as
lane freezing, or
freezing the lane. Lane freezing is done by allowing your minions to attack the enemy minions without interfering, or in some cases, on interfering to get the last hits on the minions. This is done to prevent people from sitting under their tower or phoenix, as they will be too far away to get the gold and XP, while you will still be close enough. This will either force the enemy to lose out on gold and XP (thus letting you get ahead), or it will force them to exit their tower/phoenix.
Passive: A god's passive ability.
Ult: A god's
ultimate ability (4th ability, or 5th if you count the passive). (Examples of an ult:
World Weaver,
Searing Pain,
Shards of Ice).
Global: An ability that can strike anywhere on the map. (Examples of a Global abiltiy:
Darkest of Nights,
Fire Shards,
Defender of Olympus). A global ability is typically an ult.
Skillshot: An ability/attack that is hard to aim or hit properly with, thus taking
skill to land the
shot. (Examples of a skillshot:
Searing Pain,
Stinger,
Death Scythe. Sometimes, basic attacks are considered skillshots).
Kiting: Continuously backing away and attacking a pursuing enemy god in such a way that the enemy is damaged while unable to deal damage back. (Example: "They tried to chase me, but I kept
kiting them.")
Juking: Dodging enemy skillshots by moving in unpredictable patterns. (Example: "I tried to hit him, but he kept juking!")
KS:
KS almost always means
kill steal, although sometimes it may mean
kill secure. A kill steal is when one goes in at the last moment to kill an enemy that their ally weakened and was about to kill, thus
stealing the kill. A kill secure is when one player kills a weakened (and typically fleeing) enemy that may have otherwise escaped.
Peeling: To use CC abilities to stop enemy gods from attacking an allied god, thus
peeling the enemy off the ally.
Poke: A form of attack in which one player uses long ranged attacks to cause small/moderate damage in order to weaken an enemy, while the poker keeps a safe distance.
I can't think of all the various terms and jargon used in Smite, so if I missed anything (of course I have) then please tell me in the comments section.
EDIT: I've just finished updating the guide.
Few more terms
Babysit:For one god to continually assist another god in order to assist them in getting more powerful or for a god (usually jungler) or to cover a lane and see to it that the minions don't push to the friendly tower, while the usual laning god is temporarily elsewhere.
Collapsing:When allied players coordinate with each other in order to converge and overwhelm the enemy god they have selected/team.
Counter jungle:To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.
Duelist:A god that specializes in 1v1 situations.(ex:Nemesis)
Freezing:Denying the minion gold and exp by last hitting(or letting the minions kill each other) to prevent camping at towers/pheonixes.
Global:An ability that can strike anywhere on the map.
Kiting:Continuously backing away and attacking a pursuing enemy god in such a way that the enemy is damaged while unable to deal damage back.
Juking:Dodging enemy skillshots by moving in unpredictable patterns.
KS:Killsteal/Killsecure.
Peeling:To use CC abilities to stop enemy gods from attacking an allied champion.
Poke:A form of harass which uses long ranged attacks to cause small to moderate damage in order to weaken an enemy, while keeping a safe position.
Ult:A god's ultimate ability.(4th)
CC should also be put into hard CC and soft CC categories.
Does me get credit?:P
Thanks for updating this guide for Season 2.
Just a few note to add :
In the Smite Terminology section, it seems to have a BBCoding mistake on Chronos' Pendant.
That's the only one I spotted.
Also, you might want to include Branmuffin17's guide on Assault game mode, it is very complete.
Thanks for spotting the coding error, I fixed it now. I also added in Branmuffin17's guide.
OI! Mah CC guide's updated!
....but yeah.
Alright, I just took the warning off your guide.
I've also updated some of the broken and outdated images.
Just a few note to add :
In the Smite Terminology section, it seems to have a BBCoding mistake on Chronos' Pendant.
That's the only one I spotted.
Also, you might want to include Branmuffin17's guide on Assault game mode, it is very complete.
Thanks for the advice, y'all. I've updated the guide.
And Setolino, I put a warning in big red letters by all the outdated guides. Thanks for pointing that out.
OI! Mah CC guide's updated!
....but yeah.
And Setolino, I put a warning in big red letters by all the outdated guides. Thanks for pointing that out.
Snowball:A god that once gets a kill will proceed to continue getting kills and eventually roflstomp(like a snowball).
I won't call that snowballing, but that's pretty close. Snowballing is creating a difference bit by bit (one way is which by getting kills) until the difference reaches a point where the one with the advantage will be considered "unstoppable" (thus Deltacow's term 'roflstomp') by the team with the disadvantage.
(Seriously, would you try to stop a huge-*** snowball rolling? I won't. If you even try, it would be difficult, or you'll get flattened. Hence, snowball.)
DPS=Dmg per second.
Snowball:A god that once gets a kill will proceed to continue getting kills and eventually roflstomp(like a snowball).