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trust me these exact potions are important
use blue buff for mana
finish trans first then get boots, after doing that your new objective is to get hydras and a health chalice as soon as possible
i prefer getting crushers before jotunns (explained in the items chapter)
you can go jotunn before crusher or not even get crushers (again explained in the items chapter)
these are all explained in the items chapter
i never get anything other than beads and aegis. the consumables kinda self explanatory
as i put it in the tittle, this is still under construction, im still testing out builds for jungle. Weak3n made a video playing loki jungle where he started with malice, I KNOW CRIT LOKI ISNT WELL LIKED BY THE LOKI COMMUNITY AND CRIT ISNT THE BEST FOR LOKI. so dont spam in "CRIT DOO DOO", ive tried the builds thinking its not going to work. but to my surprise starting crit is actually kinda of clever. because loki jungle your using decoy to clear and get behind the jungle camp and use lokis crit passive Behind You!. the extra crit helps make up for the nerf to his first auto/basic. after playing with trexter-'s build i noticed this, and to me feels like S5 loki and not S6 loki, !WARNING! HE IS STILL SLOW, this will make up for the nerf but not his slow jungling. you probably wont be able to contest mid camps against a pele, merc, baka, sequet, etc. (or pretty much any assassin). even S5 loki wasnt able to contest, you might want to get talaria boots, i think with the crit we will be able to make up for the 20 power lost by getting these boots. if you have any suggestions leave a comment i read every comment.
STARTER MID: i go tier two trans, ive tried the other blessing and none of them really work as good as tier two trans. the consumables are up to you, i use 3 h pots and 3 m pots so i can stay in lane longer and finish trans. you should be able to finish trans before boots but sometimes if you having a tough game and you feel like you can dodge their abilities really well then get boots and then finish trans. i always get beads first because the faster you go invis the fast you escape. aegis prevents you from going invis, even if they have something like Poseidon i still get beads. because although you might be able to negate all the damage, you can still be cc'ed while having aegis popped. if your cc'ed then all they have to do is wait until aegis is over and kill you.
STARTER SOLO: its the same item so tier two trans, but instead i get health chalice because in solo you have blue buff that you can rely on for mana. the relic is up to you, i get teleport because so i dont miss out on farm and to prevent tower damage. i dont get beads until later into the game because i rely on my high ability to juke to dodge stuns or any cc. if you havnt learn how to juke or are not good at it then get beads because loki gets really messed up when stun.
EARLY GAME: you want to get hydras first instead of jotunns because the hydras procs do a lot more damage than jotunns. without hydras proc you slightly do less damage than if you had jotunns but the difference is 5-10 more damage (vid coming soon). in mid i try to get health chalice as soon as possible because to me health chalice is like my guardian angle. i never sell it, cant tell you how many times its saved me. health chalice allows you to get hit by an ability and heal for most of it. NOTE: if you pop chalice while invis it will take you out of invis. so dont pop invis then chalice, you will waste your invis, try to pop it before invis or after.
MY CORE PREF: my pref is getting crushers before jotunns because ghosting with lokis auto/basic. ghosting is when you see the red box around the enemy and you swing and you auto/basic doesnt land. it happens because either the target just so slightly gets out of range or the hit doesnt regsister. thats why i get crushers so the swing is fast and land my auto/basics better. when i get crushers i start landing my auto/basic everytime, and is also the reason i get it before jotunns. you can get jotunns first than crushers thats totally up to you and how badly your missing your auto/basics.
OPTIONAL CORE: you can get jotunns first than crushers thats totally up to you and how badly your missing your auto/basics. this is the core that everyone recommends because they dont have a problem with the ghosting.
LATE GAME OPTIONS: i get malice for the cdr passive, NOT FOR CRIT, i know crit loki isnt good. its strictly for the cdr, i notice my abilities are basically always up when having malice. to replace boots i get heartseeker, this is full damage build and you should be able to one shot any squishy. if your having problems with tanky people like guardians and warriors get titans instead of heartseeker. if your still having problems with tanky people even with titans, get bloodforge. bloodforge will help you box them more, in my experience i get it because i notice im almost killing the tanky people with titans but i die before i can finish them. so i get bloodforge and im able to kill them but im really really weak at the end of the 1v1, so try not to get caught 2v1ing tanky people. if you getting messed up by the squishies and your dying before you can kill them then instead of heartseeker or bloodforge get either mantle or magi's. i prefer mantle because of the extra protections and the passive lets me kill my target and get away. if you still getting messed up then replace malice and heartseeker with magi's and mantle. getting both helps you 1v1 better and go into a team fight, do your damage, and get out. everything that i said about mantle and magi's goes for void shield and ancile. if your not doing enough damage with mantle and magi's then replace one with void shield or ancile. NOTE: void shield does give off an aura and can give away that your near while invis, if the enemies are noticing this (which is rare) then you got to out smart them and kinda fake that your going in. if your still not doing enough damage get both voild shield and ancile instead of manlte and magi's. brawlers is put up there because it is an option that you can get instead of heartseeker but is rare because usually you can out damage their lifesteal. their healing way too much then get brawlers, in high levels of play (masters/diamond/plat) you will probably getting brawlers alot but in mid: high or mid: low games (gold/silver/bronze/casual) you probably never get this.
RELICS AND CONSUMABLES: this is pretty self explanatory or ive already discussed, i never really get anything other than beads and aegis (or teleport and beads in solo). the only times i get anything other than aegis is when im really ahead and i kinda know already that we won the game. if your in a game like than go ahead not get aegis, get blink or horrific or what ever you want. the elixirs are self explanatory, get the speed elixir first before getting the 3k pot so you can replace boots. NOTE: you can still get elixirs if both of your consumable slots are filled just make sure your spawned in (not waiting to respawn) and buy the elixir, it should auto pop it. if your team isnt sentry warding fire get a sentry and do it for them. other than that you can get the ward chalice to save you money and ward places like entrances to mid, gold fury, around fire, enemy entrances to jungle (these are the openings closest to their spawn).
DECOY: you want to get your decoy first and try to max it as soon as possible. majority of the time i upgrade decoy at level 5 instead of getting my ult. this is so i can get max decoy faster, soon you get max decoy the better you farm. there is one situation where if the enemy is really low and your level 5, you can get your ult at level 5 just to finish off the enemy, but thats rare. having a maxed out decoy allows you to kill the entire minion wave and the enemy laner is now getting messed up by the minions and has to back up to the tower. basically giving you MAX lane pressure, try to put it down on the archers, the melee minions will back up and walk towards the decoy (the archers wont). its good to put your decoy down on the minions as soon as possible so your minions get pushed up more. i sometimes put it down on the minions while their still in the enemy tower, usually this lets your minions get up to the tower line. this forces your enemy to play off the tower but be mindful being pushed up too far, this may get the enemy junglers attention and leaves you open to gank. if your getting either poked alot or out cleared some how, feel free to use you invis just to put the decoy down and back up to safety. ive had to play off my tower a couple times and i go invis put down the decoy and get back to the tower. when taking a tower your decoy can also give you ALOT more time to take down the tower. letting the enemy minion wave damage your wave minion wave will give you less time to damage the tower. also going invis and attacking the tower gives you slightly increased attack speed.
IMPORTANT: DO NOT MAX YOUR 3 BEFORE MAXING OUT YOUR 1. you can go watch the pro named weak3n, even the pro says to max out your 1. obviously max out your 2 but after that max out your 1 cause your 1 does more damage early game. also your 1 allows you be really safe, early game at level 1 your main damaging ability is your 1 and if you use your 1 once on the enemy it applies a bleed that messes them up big time. sometimes you can kill them 1 min into the game. if the enemy is on their tower with low enough health you can go invis and deploy your decoy on the tower to take focus from the tower and hit the enemy once and walk away as bleed takes care of them. it is the most satisfying thing when you walk away from an enemy and see at the top of your screen "an enemy has been slain", its the main reason why i play loki.
your 3: this procs hydras and does a **** tone of damage late game. also it has a slow built into it. so if the enemy is getting away and your team is chasing, hitting him with your three can slow him enough for the team and you to catch up and kill him.
ULTING: when your ulting you want to do it while invis, ulting out of invis guarantees your bleed being applied. this lets you to ult into a team fight, hit your enemy with your three and start escaping in less than a second because your bleed will clean up the kill for you. so the best combo is 1, 4, 3 and if you want you can 1, 4, auto, 3, auto, 2. the 1, 4, 3 combo is enough to kill your enemy almost instantly. adding auto canceling into the combo is why loki got a recent nerf to his first auto. be careful tho because this can leave you to be focused. your cdr is so high it should allow you to get away but only if you land your ult. missing ur ult is devastating bceause this allows your target to turn on you and stun you and kill you. with high risk comes with high reward.
ESCAPING: your invis is obviously your escape, and with full cdr your allowed to use it alot, but to effectively escape you have to be unpredictable because if the enemy team manages to guess where you went, they can prevent you from going invis again. my advice is to take advantage of the no hit box mechanic, basically when you go invis you can pass through enemys. meaning you run around a corner go invis and walk back towards the enemy and pass through them. every time i go invis i look for someone to walk through because the last place they expect you to walk is towards them. walking through them sets the situation up where you and the enemy are walking completely away from each other. its ok to walk towards their spawn to get away, their expecting you to go towards your spawn so do the opposite. now this doesnt work on them all the time and sometimes they can even catch on to what your doing. so what do you do? you walk through them again, do a double take, they beauty of invis is that cant tell if you walked through them again. ive personally had to walk though them 3-4 times sometimes, but i still got away. now be cautious because you cant walk through them 80 times, walking through them twice should be good enough. but if you have to do it 3-4 times do not hesitate cause as soon you hesitate your 3rd or 4th pass through, your screwed.
Leveling your last two abilites: really this is up to you, you can max your 3 then your 4 (ex. 3,3,3,3,4,4,4,4) . you can go back and forth between your 3 and 4 (ex. 3,4,3,4,3,4,3,4). Or you can try to max your 4 first but you have to upgrade your 3 at some point (ex. 4,4,3,3,4,3,3,4). from my experience there is no difference between these methods or others.
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For example,
By the way, your build looks solid except for the crit. Upvote because I feel like it has potential.
Thought I'd add my own points. Might get long, so I'll put everything in a spoiler.
2. some games are really tuff like one time i a had a game i was laning against a godly he bo that landed every spout even when i was on the tower so i had to back A LOT, i didnt finish trans cause i was backing so much so i got boots and a chalice so i can heal for the damage and boots so i can dodge his abilities better. after that i started doing better in lane. the vanish and decoy trick i stated
3. merlin at level 1 with his 1 in fire stance can do a third of my health so saying i shouldnt get really hurt is a little of an understatement
4. i'll post a vid later but i went into jungle practice and tested it. i had nothing i was level 1 with level 1 decoy, i got trans no stacks, boots, and jotunns. then i got trans full stacks, boots, and jotunns. i did the same for hydras (procing it with the decoy every time). the damage numbers i got was 146/164 with jotunns and 195/220 with hydras. i didnt test with no hydras proc ill do that after this post.
5.ts for the cdr passive, you can over cap with it now which in my opinion is really good on him, other wise i would of chose heartseeker and bloodforge, DEFINITLY not getting it for the crit
6. i addressed that in another comment ik you saw it dont worry
7. same as 6
8. thats why i stated early game and late game, EARLY GAME: your 3 doesnt have much backing it where your 1 does alot of damage in the beginning of the game. LATE GAME: your 3 does alot burst damage and your 1 is more used to scure kills, thats what weak3n was getting at
9. ult out of invis is to make the whole event shorter and to allow me to focus on escaping soon. it makes it shorter by having the bleed clean up the kill, yes this kills them everytime unless they use aegis or beads. ik im losing a proc but 2/3 procs is enough to kill them, the only time i use invis to proc is a tank.
10. getting decoy instead of my ult allows for more damage to the wave and this is at like 5 mins. at level 3 your able to get all the minions to 1 or 2 hits. level 4 it clears all the archers not the melee minions but they are one hit. level 4 means some damage dealt to my wave from minions and i have to go up and hit them to minimize that. level 5 tho, means absolutely 0 damage dealt to my minion wave so i'll be sending a FULL health wave to the tower which gives me more time to damage the tower if i go in on it. even if i let the minions go by their self its the same thing, the minions have longer to damage the tower. if the enemy mid laner is there than that means he has to fight a whole healthy minion wave and me. if he is in lane and not on the tower then he will get messed up by the minions alone, this is whittling him down forcing him to use pots or all his abilities to clear. which sets him up perfectly for an ult. if he is on the tower he will be fine as long as he lets the tower tank and while he is dealing with every fully healthy minion wave on his tower im able to gank, invade, or etc.
Ah, got it on #1.
#2/3 Okay. That must have been awful. Guessing the He Bo kept you back with the spout, while just using his 1 to clear the wave since you couldn't get that close. And Merlin is just stupid with his AOEs. I would figure though that he'd use his 2 for the minion wave?
#4 What were those numbers? I get the items. You were just doing the damage on one basic (with the Hydra's proc for those builds where you had Hydra's)? What I was saying is that yes, the Hydra's proc on a basic would do more damage, BUT...base ability and basic attack damage (not including any Hydra's procs) would be higher on Jotunn's, plus the higher CDR provides additional utility. It's that additional utility that I mostly prefer, which is why I get Jotunn's first.
#9 Acknowledged. I just don't like burning my Vanish and my ult at the same time. Sitting duck unless you're able to finish the enemy (and hope there aren't others around). Especially later in a teamfight scenario, keeping Vanish to the side allows you to dive in a bit more, deal your damage, and get out or relocate to an unsuspecting enemy that's busy with someone else to get the Vanish and Aimed procs.
I also still stand behind not always getting the damage functionality of Vanish when you need to use it to escape, while Aimed will be used in any engagement.
#10 Alright, I can't argue that. I honestly haven't checked that for a long time, with regard to minion clear. That was very specific, and it makes sense to a degree. I'm still against not getting the ult at level 5, but I can see delaying it one level at 9/10. The ult is only available once a minute or so, while the rest of his abilities can be used multiple times during that CD span. Honestly, though, it still feels wrong to delay that ult.
Thanks for the explanations.
As for passive aggressive on that "might not know this" thing about the nerf, I honestly just missed that you'd stated it in your writeup. I won't search it; I believe you when you said you put it there. I read most of what you wrote, but (and not being passive aggressive here) your walls of gray text are tough to read. A bit of separation with paragraphs when starting a new (or slightly new) subject would really, really help a reader.
I could tell you were very familiar with playing him; you can tell with how you describe some things. Just, other things are somewhat question marks and typically far from optimal (like 1 crit and that crit being Malice, especially S6 due to the passive change and his nerf). Differing opinion, I'm perfectly fine with, such as saying my pref is for Jotunn's first, but you're fine getting Hydra's.
Anyway, I see you already adjusted some things. I admit that I have a thing about grammatical and spelling accuracy, so you're right about me being a **** about it. LOL.
https://www.smitefire.com/smite/guide/a-template-for-guides-11963
https://www.smitefire.com/smite/guide/spruce-up-your-words-a-guide-to-bb-coding-15438
It's a bit of reading, but following those suggestions will make your guide much easier to parse and read, especially for our non-native English speakers (we have a few from Brazil).
Note that Shini didn't say you need more than 2 crit items...just said at least 2, and that's in reference to the RNG becoming much more reliable at ~40-60%.
The 1k crits had to have been before S6, right?
Here are some comments about your guide:
I also like using Vanish to scare enemies into thinking I'm going for them.
RIP prof loki 😢
Also...and again, this is just based on my experience, but in the end, I said Void Shield is mostly okay. In the midst of a fight or looking at whatever else is happening, I know it would be unlikely for me to spot the Void Shield debuff popping up on my screen, and even then, it doesn't always tell the whole story. It's probably worst when you're in a bad situation, being chased, and you pop Vanish to try to get away. If they're chasing, and they see it drop, they'll know you went a different direction, and depending on how far you are from safety, they might still catch you or corner you.
But except for higher levels (and I'm not higher level), Void's probably fine, especially if you're having a hard time with specific physical gods.
Add me there boogie: x MysTeRioN z. Now my class on colege have returned, I can play on Saturday afternoon/night and Sunday.
Something that I must agree :v