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Tap each threat level to view Jormungandr’s threats
See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. If Anhur wants you dead, you are dead. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup.
Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 1 [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. If Anhur wants you dead, you are dead. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. ) 1
Odin help us. First off, Skadi just hurts. But to top it all off, her ice slick thingy procs Jorm's passive. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. I've had a Skadi do more than half my health in a single ability, it isn't fun. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses.
Array ( [god] => Array ( [god_id] => 74 [display_name] => Skadi [url] => skadi ) [scoreVal] => 1 [notes] => Odin help us. First off, Skadi just hurts. But to top it all off, her ice slick thingy procs Jorm's passive. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. I've had a Skadi do more than half my health in a single ability, it isn't fun. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. ) 1
Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead.
Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set.
Array ( [god] => Array ( [god_id] => 69 [display_name] => Xing Tian [url] => xing-tian ) [scoreVal] => 1 [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. ) 1
If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. She will win any prolonged fight, so try and be aggressive. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead.
Array ( [god] => Array ( [god_id] => 32 [display_name] => Aphrodite [url] => aphrodite ) [scoreVal] => 3 [notes] => If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. She will win any prolonged fight, so try and be aggressive. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. ) 1
Funnily enough, Ares really is the best and the worst matchup simultaneously. First off, lets just be clear here he does hurt early and late game, but so do you. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Your biggest advantage in this matchup, Ares can't ult you. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable.
If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult.
If he misses his chains on you, laugh at him. There is no reason anyone should miss a chain on someone as big as Jorm.
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 3 [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. First off, lets just be clear here he does hurt early and late game, but so do you. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Your biggest advantage in this matchup, Ares can't ult you. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. Unlike someone like Khepri or Kumba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. If he misses his chains on you, laugh at him. There is no reason anyone should miss a chain on someone as big as Jorm. ) 1
She's abnoxious, but she won't kill you alone. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Essentially, this matchup will be won by whichever ADC is able to stay in lane. This matchup is as dead even as is possible.
Array ( [god] => Array ( [god_id] => 90 [display_name] => Artio [url] => artio ) [scoreVal] => 3 [notes] => She's abnoxious, but she won't kill you alone. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Essentially, this matchup will be won by whichever ADC is able to stay in lane. This matchup is as dead even as is possible. ) 1
Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Overextending or getting ganked will result in either Baccus or Jorm dying. Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. You cannot fight most Bacchus late game if you are alone, he will out damage you.
Best tip for this matchup, but lots of wards and watch for ganks.
Array ( [god] => Array ( [god_id] => 26 [display_name] => Bacchus [url] => bacchus ) [scoreVal] => 3 [notes] => Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Overextending or getting ganked will result in either Baccus or Jorm dying. Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. You cannot fight most Bacchus late game if you are alone, he will out damage you. Best tip for this matchup, but lots of wards and watch for ganks. ) 1
Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. In fact, you can treat a Cerb matchup very similarly to an Ares matchup.
Array ( [god] => Array ( [god_id] => 93 [display_name] => Cerberus [url] => cerberus ) [scoreVal] => 3 [notes] => Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. ) 1
Cthulhu and Jorm are both fairly similar in kit. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be.
If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead.
Array ( [god] => Array ( [god_id] => 110 [display_name] => Cthulhu [url] => cthulhu ) [scoreVal] => 3 [notes] => Cthulhu and Jorm are both fairly similar in kit. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. ) 1
Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways.
Array ( [god] => Array ( [god_id] => 77 [display_name] => Fafnir [url] => fafnir ) [scoreVal] => 3 [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. ) 1
This is specifically Fenrir support. The two of you are fairly even in terms of damage output early game, and he cannot ult you. You can be reasonably aggressive in this matchup provided your ADC allows for it.
Array ( [god] => Array ( [god_id] => 35 [display_name] => Fenrir [url] => fenrir ) [scoreVal] => 3 [notes] => This is specifically Fenrir support. The two of you are fairly even in terms of damage output early game, and he cannot ult you. You can be reasonably aggressive in this matchup provided your ADC allows for it. ) 1
There isn't much to the mirror match, if you play better, you will win. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using.
Array ( [god] => Array ( [god_id] => 101 [display_name] => Jormungandr [url] => jormungandr ) [scoreVal] => 3 [notes] => There isn't much to the mirror match, if you play better, you will win. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. ) 1
You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. The issue here is that he provides a lot of support to his team, more than you. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC.
Array ( [god] => Array ( [god_id] => 68 [display_name] => Khepri [url] => khepri ) [scoreVal] => 3 [notes] => You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. The issue here is that he provides a lot of support to his team, more than you. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. ) 1
Obnoxious CC. He won't kill you but he will make your life hell in lane. You definitely out damage him, and I would say that your wave clear is superior. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own.
Array ( [god] => Array ( [god_id] => 52 [display_name] => Kumbhakarna [url] => kumbhakarna ) [scoreVal] => 3 [notes] => Obnoxious CC. He won't kill you but he will make your life hell in lane. You definitely out damage him, and I would say that your wave clear is superior. If Kumba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. ) 1
His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch.
Array ( [god] => Array ( [god_id] => 85 [display_name] => Kuzenbo [url] => kuzenbo ) [scoreVal] => 3 [notes] => His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. ) 1
Ah Sobek, the true ADC. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around.
Array ( [god] => Array ( [god_id] => 9 [display_name] => Sobek [url] => sobek ) [scoreVal] => 3 [notes] => Ah Sobek, the true ADC. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. ) 1
If you get frozen, it will hurt. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Your biggest advantage over Ymir are your 1 and ult. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. If you two are alone in lane, you might be able to win a boxing match.
Array ( [god] => Array ( [god_id] => 12 [display_name] => Ymir [url] => ymir ) [scoreVal] => 3 [notes] => If you get frozen, it will hurt. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Your biggest advantage over Ymir are your 1 and ult. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. If you two are alone in lane, you might be able to win a boxing match. ) 1
This is a provisionally easy ranking. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence.
Array ( [god] => Array ( [god_id] => 37 [display_name] => Athena [url] => athena ) [scoreVal] => 4 [notes] => This is a provisionally easy ranking. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. ) 1
He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion.
As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate.
Like Ares, if Baron solo ults you, he's an idiot.
Array ( [god] => Array ( [god_id] => 96 [display_name] => Baron Samedi [url] => baron-samedi ) [scoreVal] => 4 [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. Like Ares, if Baron solo ults you, he's an idiot. ) 1
Cabra out damages you, even in support, though that's about his only benefit. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it.
If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. Remember, if Cabra hurts you, he isn't hurting your squishy friends. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers.
Array ( [god] => Array ( [god_id] => 57 [display_name] => Cabrakan [url] => cabrakan ) [scoreVal] => 4 [notes] => Cabra out damages you, even in support, though that's about his only benefit. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. Remember, if Cabra hurts you, he isn't hurting your squishy friends. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. ) 1
Geb out tanks you, no contest. You out damage geb, no contest. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Focussing the Geb will not accomplish much, cause thats what the Geb wants.
Array ( [god] => Array ( [god_id] => 48 [display_name] => Geb [url] => geb ) [scoreVal] => 4 [notes] => Geb out tanks you, no contest. You out damage geb, no contest. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Focussing the Geb will not accomplish much, cause thats what the Geb wants. ) 1
Heimdallr can, and probably will hurt you with his auto's. His bugle blast with proc your passive if he's right next to you. Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can.
Array ( [god] => Array ( [god_id] => 107 [display_name] => Heimdallr [url] => heimdallr ) [scoreVal] => 4 [notes] => Heimdallr can, and probably will hurt you with his auto's. His bugle blast with proc your passive if he's right next to you. Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. ) 1
Let me be clear, this is Herc support. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up.
Array ( [god] => Array ( [god_id] => 28 [display_name] => Hercules [url] => hercules ) [scoreVal] => 4 [notes] => Let me be clear, this is Herc support. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. ) 1
He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Provided you put in early aggression, he won't be a problem.
Array ( [god] => Array ( [god_id] => 58 [display_name] => Sylvanus [url] => sylvanus ) [scoreVal] => 4 [notes] => He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Provided you put in early aggression, he won't be a problem. ) 1
Similarly to an Athena, a good Terra will chew you up and spit you out. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too.
If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos.
Array ( [god] => Array ( [god_id] => 79 [display_name] => Terra [url] => terra ) [scoreVal] => 4 [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. ) 1
Honestly, just charge her, she really can't stop you. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Yemoja really can't compete with the damage you can put out if you play him right.
If she ults you, ult out. Though I probably didn't need to tell you that.
Array ( [god] => Array ( [god_id] => 106 [display_name] => Yemoja [url] => yemoja ) [scoreVal] => 4 [notes] => Honestly, just charge her, she really can't stop you. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Yemoja really can't compete with the damage you can put out if you play him right. If she ults you, ult out. Though I probably didn't need to tell you that. ) 1
He's obnoxious and you really can't do anything to pressure him. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Like a lot of hard matchups, this one is down to your partner in lane.
Array ( [god] => Array ( [god_id] => 33 [display_name] => Apollo [url] => apollo ) [scoreVal] => 2 [notes] => He's obnoxious and you really can't do anything to pressure him. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Like a lot of hard matchups, this one is down to your partner in lane. ) 1
Ganesha will be a rough fight. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing.
As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. If this happens, you are dead, just give up and be ready to buy items.
Array ( [god] => Array ( [god_id] => 87 [display_name] => Ganesha [url] => ganesha ) [scoreVal] => 2 [notes] => Ganesha will be a rough fight. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. If this happens, you are dead, just give up and be ready to buy items. ) 1
Ouch, just ouch. She will hurt you, same as she would hurt any tank. She can't proc your passive, but she may not have to.
If she's paired with someone like Xing Tian, you will die.... a lot.
Array ( [god] => Array ( [god_id] => 80 [display_name] => Izanami [url] => izanami ) [scoreVal] => 2 [notes] => Ouch, just ouch. She will hurt you, same as she would hurt any tank. She can't proc your passive, but she may not have to. If she's paired with someone like Xing Tian, you will die.... a lot. ) 1
My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes).
This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. This guide here is my way of contributing to the game and helping new players pick up and play the big ol' snak if they so want to.
I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it.
Jorm is not a traditional "Help the Team" support. He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this.
Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. Your first priority should always be boots, because Jorm is slow to begin with. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Void stone is good for damage, Stone of Fal seems like another good option, but is a good example for a key Jorm concept. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger.
The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already).
As a replacement for boots, I normally go Gem of Isolation, because of the good power, health and slow if there is no other more pressing option. The final item should generally be situational.
The physical and magical defense items can and should be switched out if needed. The most obvious example would be switching Breastplate for Contagion if fighting a healer like Aphro or Baron.
Personally, I love all four starter options for Jorm, and have no problems going for one over the other. A few notes for the different options.
- War Flag: My new favorite, which provides good recovery in the laning phase for assists on minions and jungle monsters. The extra movement and attacks speed help as well. If you don't need one of the other options, go for this, provided you expect to be assisting in lanes, which you should be.
- Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this.
- Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. The immediate power and defense also really helps a big tank like Jormm.
- Warding Sigil: A good defense item against 2 magical gods in lane. If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. This is definitely the most niche of the Starters.
I've done this, it's fun as hell.
Q.) Does this work?
A.) No not really, you'd be better off with any jungler, hell even Loki works better. But if you love Jorm, and just want to have a bit of fun, go for it. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building).
So could you play a jungler, yeah, sure. You could play a tiny rodent, or an anime schoolgirl, but you could also play Jormungandr the DESTROYER OF GODS!
Or you could play Cabra, he works better for this and is just as fun.
I'll use this section to talk about general things which others might find useful or interesting:
- Jorm's 3 has a sonar effect in a fixed radius while he's underground. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's.
- Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools.
- Jorm's breath attack doesn't proc anything, so don't try and use it that way. When in doubt, just assume it doesn't work.
- Jorm's voice actor, Kellen Goff also voices plushie Jorm. (Which is neat and an impressive display of voice acting skill since the two voices are so different)
- After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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