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The Many Faces of Aphrodite (10.4)

20 6 36,215
8.9
by TheSkinnyLegend updated April 25, 2023

Smite God: Aphrodite

Build Guide Discussion 3 More Guides
Choose a Build: Mid
Mid Support
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Items

Notes I choose this start for Aphrodite because it mirrors the current meta as well as sets her up for doing what she does best: out sustaining her opponents. The beads are also a must in this meta, with early tanks being a huge threat to Aphrodite.

Notes

I choose this start for Aphrodite because it mirrors the current meta as well as sets her up for doing what she does best: out sustaining her opponents. The beads are also a must in this meta, with early tanks being a huge threat to Aphrodite.

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads
Build Item Horn Shard Horn Shard

Full Build

Notes I always go Charon's Coin on Aphrodite as opposed to Doom Orb because the % pen scales better into the late game, and the survivability throughout the game is better, plus you still get the MP5 and ADDITIONALLY HP5. From there, the Spear of Desolation gives you much needed CDR and flat penetration, same for Last Gasp. The final items are essential in almost all mage builds in this season, and Aphrodite benefits from them as well. (Tahuti still scales on her healing, BTW.) These actives are relatively average for the mid-lane, but I cannot stress enough their usefulness and ability to turn the fight in your favor if used properly.

Notes

I always go Charon's Coin on Aphrodite as opposed to Doom Orb because the % pen scales better into the late game, and the survivability throughout the game is better, plus you still get the MP5 and ADDITIONALLY HP5. From there, the Spear of Desolation gives you much needed CDR and flat penetration, same for Last Gasp. The final items are essential in almost all mage builds in this season, and Aphrodite benefits from them as well. (Tahuti still scales on her healing, BTW.) These actives are relatively average for the mid-lane, but I cannot stress enough their usefulness and ability to turn the fight in your favor if used properly.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Last Gasp Last Gasp
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement

Aphrodite's Skill Order Notes I feel Aphrodite lacks reason to upgrade her ultimate if you are confident in your ability to time it properly, so for mid her leveling priority is 3-2-1-4; prioritizing damage above marginally better survivability.

Notes

I feel Aphrodite lacks reason to upgrade her ultimate if you are confident in your ability to time it properly, so for mid her leveling priority is 3-2-1-4; prioritizing damage above marginally better survivability.

Kiss

1 X Y
Kiss
3 13 14 15 16

Back Off!

2 A B
Back Off!
2 8 10 11 12

Love Birds

3 B A
Love Birds
1 4 6 7 9

Undying Love

4 Y X
Undying Love
5 17 18 19 20
Kiss
3 13 14 15 16

Kiss

1 X
Aphrodite blows a kiss to an allied god, making them her soul mate and giving them both increased movement speed. If it hits an ally, it has a reduced 1s cooldown. If the kiss hits an enemy god, they are Damaged, Stunned and Aphrodite's soul mate gets jealous, increasing their damage. Also, Aphrodite's soul mate gains 50% of her MP5 and 10% of her Physical and Magical Protections.

Ability Type: Line, Buff
Damage: 40/60/80/100/120) (+25% of your Magical Power)
Movement Speed: 6 / 7 / 8 / 9 / 10%
Stun Duration: 1s
Jealousy Damage Increase: 5 / 7.5 / 10 / 12.5 / 15%
Jealousy Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Back Off!
2 8 10 11 12

Back Off!

2 A
Agitated by all the attention, Aphrodite commands enemies to get away from her, doing damage around her, slowing them by 25% for 2s and knocking them back to 25 units from her.

If Aphrodite has a soul mate, an explosion originates on them in addition, dealing the same damage as well as slowing enemies.

If an enemy would be hit by both blasts, they will only be affected by the one originating from Aphrodite.

Ability Type: Circle, Knockback, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+85% of your Magical Power)
Damage (Soulmate): 80 / 140 / 200 / 260 / 320 (+70% of your Magical Power)
Slow: 25%
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Love Birds
1 4 6 7 9

Love Birds

3 B
Aphrodite calls forth a flock of beautiful doves that fly forward in the area in front of her. The doves circle around all enemies in the path, damaging enemies every .5s for 3s. Aphrodite and her soul mate also receive healing when cast and decreased ability cooldowns.

Ability Type: Line, Heal, Damage
Damage per Tick: 15 / 25 / 35 / 45 / 55 (+15% of your Magical Power)
Heal per Tick: 7 / 10 / 13 / 16 / 19 + 2 per Level
Cooldown Decrease: 0.2s per Tick
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Undying Love
5 17 18 19 20

Undying Love

4 Y
Aphrodite pledges undying love to herself and her soul mate, halving the cooldown of Love Birds. While this is active, she and her Soul Mate are invulnerable to all damage and gain the Jealousy effect for a short duration. All Crowd Control effects are also removed when activated.

Ability Type: Buff
Invulnerability Duration: .8 / 1.1 / 1.4 / 1.7 / 2s
Cost: 100
Cooldown: 90s

Extended Build

Consumables

Notes These are just a baseline for what she should be building throughout the game, as well as health/mana potions as needed. Please ward mid harpy paths, you'll thank me when you don't get dove. The potions are nice for late game to round out CDR and the elixir is just if the game makes it to that point.

Notes

These are just a baseline for what she should be building throughout the game, as well as health/mana potions as needed. Please ward mid harpy paths, you'll thank me when you don't get dove. The potions are nice for late game to round out CDR and the elixir is just if the game makes it to that point.

Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Situational

Notes Lastly, you may very well have to build anti-heal in today's meta, so I would replace the Last Gasp with a Divine Ruin. If you absolutely must, Ethereal Staff is still a viable option for Aphrodite but honestly rounding out with a Soul Reaver is almost aways the better choice.

Notes

Lastly, you may very well have to build anti-heal in today's meta, so I would replace the Last Gasp with a Divine Ruin. If you absolutely must, Ethereal Staff is still a viable option for Aphrodite but honestly rounding out with a Soul Reaver is almost aways the better choice.

Build Item Divine Ruin Divine Ruin
Build Item Ethereal Staff Ethereal Staff
Build Item Phantom Shell Phantom Shell

Introduction

Hello everyone, I have been playing Aphrodite for quite a few years now and am really excited to share these conquest builds with everyone now that she can officially be played as a viable support in conquest. Before her healing was removed from magical power scaling, it could be really difficult to effectively use her as a support god, but now that this is no longer a problem she has seen a lot of support gameplay as high as ranked SPL games. Anyhow, let's get into Aphrodite :).

Side-Note
I will not be including an ability overview for Aphrodite , but here are some recent, really useful links on how to play her and examples of her in both roles in conquest! :)


Abilities: (God Reveal)
https://www.youtube.com/watch?v=fB_AuiHgGa8 - HiRez

*These have changed a bit, but the updated versions with the new stats can be found here:
https://smite.fandom.com/wiki/Aphrodite - notice it's not even SMITE's official page, they have yet to update it after the recent buffs/nerfs...


Mid:
https://www.youtube.com/watch?v=MgIYcd4KkpI&t=926s - Icon <3


Support:
https://www.youtube.com/watch?v=cbw76Ov7a_8&t=1s - Inbound <3

Items

Aphrodite has always and will always thrive on items with Cooldown Reduction, MP5, and Power/Penetration. Since the rework of her kiss, however, she now thrives with the combination of Cooldown Reduction, Protections, CCR, and MP5 as well. This makes for very versatile builds for Aphrodite, and that can be seen by her now stronger than ever flex-pick status. Items like Chronos' Pendant used to be insanely popular on Aphrodite in past seasons, but I would recommend AGAINST using this item. Sure, the CDR is great and it can be a great way to maximize healing, but I think striving for items that weave CDR into either power/pen or protections/CCR/health is going to be better for Aphrodite in this meta. Basically, Chronos' Pendant is only useful in the Joust in my experience/opinion, and for longer conquest games it is worth going a more mage/tank specialization route than the utility mage style that was popular, though ineffective, in seasons 6 and 7. ALSO please never EVER build Rejuvenating Heart on Aphrodite, the passive is practically useless on here (and most gods in the game, tbh) and Rod Asclepius/Last Gasp are so much better for healing and damage respectively.

Other than that mini Chronos' Pendant rant, I would like to say that there are many items that work on Aphrodite past the ones I have listed in my builds, such as Winged Blade, Relic Dagger, and Breastplate of Regrowth (and even Warlock's Staff if you're going solo). I find these to be some other really good situational items on her as they can counter some of her worst bullies. I do believe that Aphrodite has a relatively narrow scope of what she can afford to build and still be effective, but in most casual scenarios it should be fine to play with the possibilities :).

Pros / Cons

Pros:
Aphrodite has always been my favorite smite god because throughout the seasons, she has always been a sustain force to be reckoned with. Through buffs and nerfs, I have played her for her almost unparalleled ability to keep herself and teammates alive MUCH longer than otherwise. She is one of the best sustain gods in the game, and can pump out some very decent damage with now ALL of her abilities. She is also insanely tanky when built as such and can do the same thing keeping an ally alive as she can in her damage builds but also frontline as well. Her role-versatility can be very fun to play with and very rewarding when matched with gods that work with her well. It is also worth noting that her late-game is terrifying, (as with most gods) but when she has low cooldowns and has stacked movement speed and has that Ultimate up every 45 seconds she is nigh un-killable, as is her soul mate. Her support is arguably stronger than her mid currently, and this is just due to the fact that she is able to have more survivability in the support role while doing more healing at the expense of much less damage...

Cons:
Aphrodite's main drawback is that she can be shut down in her mid tole if the enemy team decides to make her the focus of their offense. This can somewhat be countered by building wards (I CANNOT STRESS THIS ENOUGH ON HER IN MID) or the occasional defense item in the mid role, but if the enemy builds early anti-heal, she will have a hard time progressing to the later stages of the game. She also has no escape ability save for her Ultimate, and this can be baited out if you are not careful and watching enemy movement. It is worth noting that Aphrodite's early game is low-key dreadful and it is important to keep farming effectively and being careful until about level 10, when she really starts to come into her own in a conquest game. This defensive play style early can be boring for some players, but I recommend waiting it out and reaping the rewards into the late game by combining your skills with teammates and dominating a game.

Skills

Aphrodite is very good (again) at self/team sustaining, and surprisingly strong in lane. Her clear is excellent and she has a decent laning phase once she hits about level 6. I would say for player skills, try to make sure you are hitting her 1-3-2 ability combo consistently, and for her 4 (Ultimate), practice using it at the minimum .8 second invulnerability duration to get the most out of leveling your other abilities first. This small change will make a huge difference in Aphrodite's long-term survivability and her damage output through the mid-game. Other than that, make sure to watch the map, don't EVER go down a lane too far when alone, and try to always be looking to link with a teammate once you hit mid-game. Being paired with someone arguably doubles your survivability and kill potential on Aphrodite, so always be looking to make the most of here unique team-linking mechanic.

SIDE-NOTE:
Please do NOT play Aphrodite in Solo Lane. She gets bullied by basically everyone and will almost always lose lane (seriously 90% of solo matchups end horribly for her). I have chosen to not even include a build as she is literally not useful here, and is able to make much better use of her team-utility in the Support/Mid roles. You've been warned...:/

Summary

Overall, since the patch 10.3, Aphrodite has proven herself as a versatile powerhouse, and even since the minor nerfs she faced in 10.4 she will likely continue to excel in both the Mid and Support roles for seasons to come (unless Hi-Rez wants to deliver on their threat to continue nerfing her, in which case she will go back into hibernation LOL). Aphrodite is a polarizing character in this game, with fanbases either loving or hating her. I am happy to say that I love playing Aphrodite, and she matches my play style perfectly and I recommend every player, new or veteran, give her a try and see how she feels on your keyboard. :)

PLEASE feel free to comment on this post, with questions, constructive feedback, or discussions you would like to have about Aphrodite. I love hearing what people have to say about my favorite god. Good luck everyone I hope you found this *In-Depth* Guide helpful! :)

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1
Kriega1 (143) | April 22, 2023 9:02am
No Poly or Doom Orb? No Spectral mention in Support build?
1
TheSkinnyLegend (1) | April 25, 2023 9:00am
Hello :). I actually just added the Spectral as a situational option for the support build (as per your comment) you are totally right I forgot to add that as an anti-crit option. As for the Mid, I find that Polynomicon can work on Aphro but in general is a lot more situational for Aphro, and given she already has healing and MP5, the stats provided by Polynomicon are not best suited for her as building more pen/power than that item offers is generally a better choice. As for Doom Orb, I am aware that this is generally the go to 1st tier 3 item built on mids in 10.4, but feel that on Aphro it is better to play the long game and stack Charon's Coin instead. While the extra power is great early/mid, I think Charon's Coin scales better into the late game with sustained extra movement speed when farm is less frequent and the HP5 for in betweenn team fights in the late game. Also, the higher % penetration of Charon's is valuable throughout the game, especially given it should be as close to maxed out as possible since the nerf to % pen.
1
Kriega1 (143) | April 25, 2023 9:42am
As for the Mid, I find that Polynomicon can work on Aphro but in general is a lot more situational for Aphro, and given she already has healing and MP5, the stats provided by Polynomicon are not best suited for her as building more pen/power than that item offers is generally a better choice.
With Doom Orb, Magus and Rod you're already covered for pen. Reaver is usually less burst than Poly.

As for Doom Orb, I am aware that this is generally the go to 1st tier 3 item built on mids in 10.4, but feel that on Aphro it is better to play the long game and stack Charon's Coin instead.

Weird cause Magus, Doom Orb, Rod, are all stronger than Coin right now, and no one in high level play is really going Coin over any of those 3 items. The extra 8% pen is not really worth it.

I think Charon's Coin scales better into the late game with sustained extra movement speed

It only has 2% more than unstacked Doom Orb when evolved, and basically the same as a stacked doom orb (coin 8% vs orb's 9%).

Also, the higher % penetration of Charon's is valuable throughout the game, especially given it should be as close to maxed out as possible since the nerf to % pen.

And said changes did not change Doom Orb, Magus, Rod, even Myrddin being superior items. The only 16% magical pen item that's remotely decent right now is Typhon's, in sac shroud builds or maybe like a Kukulkan Book of Thoth build (no one else should consider Thoth post nerfs).

Oh and one last thing is you're overrating Coin stacks. There is no realy reason to rush this item 1st. Deso, Rod, or Doom Orb are all better early options.
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League of Legends Build Guide Author TheSkinnyLegend
The Many Faces of Aphrodite (10.4)
Table of Contents

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