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The Mayan Necromancer

5 0 63,141
by Lewcipher updated March 21, 2016

Smite God: Ah Puch

Build Guide Discussion 2 More Guides
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Ah Puch Build

Example build

Build Item Shoes of Focus Shoes of Focus
Build Item Gem of Isolation Gem of Isolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Bancroft's Talon Bancroft's Talon

Pick and mix

Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Warlock's Staff Warlock's Staff
Build Item Divine Ruin Divine Ruin
Build Item Polynomicon Polynomicon
Build Item Spear of Desolation Spear of Desolation

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
1 4 6 7 14

Corpse Explosion

2 A B
Corpse Explosion
2 8 10 11 12

Fleeting Breath

3 B A
Fleeting Breath
3 15 16 18 19

Empty the Crypts

4 Y X
Empty the Crypts
5 9 13 17 20
Undead Surge
1 4 6 7 14

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Corpse Explosion
2 8 10 11 12

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+30% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
3 15 16 18 19

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+40% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward, damaging enemies and reducing their Healing and Damage Dealt.

Ability Type: Area, Damage
Damage Per Wraith: 50 / 60 / 70 / 80 / 90 (+15% of your Magical Power)
Duration: 6s
Damage Reduction: 3% per Stack
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Intro

This is a build only, not a guide.
Ah Puch is a great mage, especially in team fights and in this case - arena. When I play him, I almost always go for a lot of cooldown, gem of isolation, spear of magus, rod of tahuti and some form of lifesteal. Lifesteal isn't everyone's choice but I like it for the sustain during his ult and waveclear. I'd say it is optional for lifesteal - just personal preferance really. You just need to play cautiously with him as you can be very quicky caught out of position and have no escapes. Don't be too aggressive, just choose your moment to strike wisely.

Lewcipher

Pros / Cons

Pros

+Great burst potential
+Biggest Area of Effect in the game
+Has good utility with a slow and a stun
+Can heal off minions to sustain for a long time


Cons

-Has no escape
-Very squishy
-Relies on minions (which can be destroyed) for damage
-Usually the first target for the enemy team to pick on

Video Example

Summary

As can be seen in the video, Ah Puch can own the team fight aswell as 1v1, however if you slip up he is very quickly burst down. If you have a good team around you, you should be quite a force to be reckoned with. Make sure you level your 1 until you get two minions from it, then change over to level your 2 to max. The more minions you have, the greater damage output you'll have.
As mentioned, you have no escape (other than relics), so your best item to help you escape is gem of isolation. That with your 1 and your ult is the most annoying slow to deal with, it's like running through waist-deep porridge. This should allow you time to run away!

I hope you have fun with this build, I always do. Feel free to adjust it to suit your enemy and your situation. This is just an example I have found works for me. Enjoy!

Lewcipher

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1
Lewcipher (5) | March 22, 2016 1:48pm
AllandAll wrote:

I agree with all of these items- as offensive choices. It would be worth it to also have defensive and maybe a list of what against who depending on who's picking on you (Sylla hates onni hunter, hard cc damage mitigation from spirit robe will make Ymir mad, ext.) Even if it is just a build, some defensive options would be nice.

Thanks, you make a fair point and not in a mean way which is unusual. I hadn't really considered defence as I rarely build it on him. You're constructive criticism is appreciated.
1
AllandAll (1) | March 21, 2016 6:29pm
I agree with all of these items- as offensive choices. It would be worth it to also have defensive and maybe a list of what against who depending on who's picking on you (Sylla hates onni hunter, hard cc damage mitigation from spirit robe will make Ymir mad, ext.) Even if it is just a build, some defensive options would be nice.
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League of Legends Build Guide Author Lewcipher
The Mayan Necromancer
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