Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for The Morrigan guides

The Morrigan Support Build? WTF?

1 0 18,452
by Lumin0x1ty updated January 11, 2017

Smite God: The Morrigan

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

The Morrigan Build

Build Item Watcher's Gift Watcher's Gift
Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Mantle of Discord Mantle of Discord
Build Item Spear of Desolation Spear of Desolation
Build Item Void Stone Void Stone
Build Item Witchblade Witchblade

Build Item Ward Ward
2
Build Item Sentry Ward Sentry Ward

The Morrigan's Skill Order

Deadly Aspects

1 X Y
Deadly Aspects
2 7 11 15 18

Dark Omen

2 A B
Dark Omen
1 4 6 12 14

Confusion

3 B A
Confusion
3 8 10 16 19

Changeling

4 Y X
Changeling
5 9 13 17 20
Deadly Aspects
2 7 11 15 18

Deadly Aspects

1 X
When activated, The Morrigan begins combining the power from all three of her forms. When activated again, they simultaneously damage and stun enemies in front of them. Jungle Camps take an extra +15% damage.

Ability Type: Charge Up
Damage: 80 / 135 / 190 / 245 / 300 (+75% of your Magical Power)
Stun Duration: 1s
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Dark Omen
1 4 6 12 14

Dark Omen

2 A
Morrigan launches a wave of dark magic at her enemies that deals damage, deals bonus damage to minions, and Dooming them for 8 seconds. Doomed enemies will take bonus damage the next time they are hit by one of The Morrigan's damaging abilities, including her passive ability.

Ability Type: Projectile
Initial Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Minion Bonus Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
God Bonus Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Range: 70
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 7s
Confusion
3 8 10 16 19

Confusion

3 B
The Morrigan creates a phantom of herself while becoming stealthed and increasing her Movement Speed. The phantom runs to the targeted area, deals no damage, and will die if it takes any damage. If the Morrigan attacks or takes damage, she will be revealed and lose her increased Movement Speed.

Ability Type: Stealth
Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 80
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Changeling
5 9 13 17 20

Changeling

4 Y
The Morrigan selects a God from the current match and becomes a copy of them. She copies all of their current stats and may use all of their abilities for the duration. She retains her own Relics and cannot use Consumables.

The Rank of her abilities will transfer to the skills of the god she copies. This ability's cooldown will be increased to match the target God's ultimate if she uses it while transformed.

Ability Type: Transform
Duration: 10s
Cost: 100
Cooldown: 140 / 130 / 120 / 110 / 100s

The Starters

Watcher's Gift and Vanguard


Watcher's Gift for the early gold and to help build funds for your expensive build. At the start hit the back harpies and red buff then boars then RECALL back to fountain for Vanguard and Wards.


I tried just Vanguard and it's somewhat viable, however after trying both Watcher's Gift and Vanguard I feel the two are far superior and viable for sustaining. You do not need little if any pots.

Ability order reasoning.

I could be wrong about this but I believe depending on what level your abilities are will depend on the abilities your converted god will have. So I keep a nicely even balance in my ability order and usually counter pick to use the god's abilities I intend to use.

Breastplate of Valor

For the Cooldown of course but, also more protection against their Hunter which will help you out poke in Duo lane. Keep pressure on the ADC.


If the ADC is a magical then you could get Genji's first, however I would advise sticking with the BoV instead since it's a consistent cool down item.

Why so much defense?

This is all theory crafting. I wanted the Cooldowns obviously but I also wanted sustainability while in Duo lane so the defense affords me those means. You will instantly replace your items once you switch to another God, so you have the best of both worlds and you can escape fairly easily.

The juicey bits

The Morrigan can switch to any god on the map which also allows you to gain their abilities AND build. So all that defense you earned so vigilantly can easily be replaced frequently due to your fast charging ult. When you come out of your ult, you stealth away and have enough defense to survive. It's a no brainer!

Scenarios

When TM's ult is on-line:

1. If you're getting out pushed and your team mate is low health? Ult into a Guardian and provide support.

2. If the enemy team has a god at low health switch to an Assassin and gank.

3. If you're hard pushing duo lane and at enemy tower? Ult into a hunter and knock that tower down. *Same goes for Gold fury*

4. Need to gank? Use an Assassin.

5. In a team fight? Ult into another Mage and put the hurt down with your AOE bursting abilities.

Final Thoughts. Does it work?

It does work to an extent. A quality enemy duo team could likely put the hurt on you and make you pay for going TM as supp. However, the potential to outplay the enemy team is almost endless due to the many twists. Your opponent won't know what to do at first and probably ridicule you for doing it, or respect you for great set ups in ganking.


The greatest thing about TM as support is that you don't need a jungler to help in ganking because you can do that you're self, only if it's a 2v2 situation. If it's 3v2 then yeah, you want to play very carefully and request help in your lane.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Sobek-Ra (5) | March 1, 2017 10:27pm
Do you realize you're overcapping? Like by a massive amount? I really like the concept of going bulky cooldown Morigan and just focusing on your transformations, but come on man, it only goes up to 40%, it's possible to go over with passives, but this is so not the way to do that, why build 10% CD-R boots when you're getting like 55% more cooldown later?
1
GameGeekFan (50) | January 12, 2017 5:36am
I have yet to see this in action, and I have my doubts but hey it is theorycrafting. You ARE though overcapping on CDR with Mantle of Discord and your build has no extra health at all, making the defense not as effective.

For a good support build you need a mix of defense and health, and right now all you have is defense.

You can just use Chronos' Pendant for cdr, since your final is bruiser-ish anyways. This can allow you to get tank boots and replace Mantle of Discord and Genji's Guard. Then you can get effective health you would not otherwise get in your original build.

Witchblade is only as effective if the enemy team has basic attackers, so it should not be used all the time. For effective pen, I would just recommend Void Stone since you do get close and Spear of Desolation is expensive as hell.

Again I have not seen The Morrigan as a support yet so I cant say much on that but these changes should help you do that job well.
1
Lumin0x1ty | January 14, 2017 3:07am
These are some good points.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved