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Upon the high winds of Mayan lands rides the feathered serpent, Kukulkan. Awesome and terrible to behold, majestic yet sinister, Kukulkan embodies the danger and beauty of a double-edged sword.
Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulkan prefers this. He is known by many names and worn the face of man and beast - and worshiped with the kind of reverence born of fear.
Dotted across the vast forests of the Mayan lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulkan. He is the lord of death and rebirth.
To the world, he brought the four elements, but of wind he keeps control. A great gem, worn about his sinuous neck is said to be the source of all air.
To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality.
To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulkan's ultimate appeasement, the blood of a God is required.
I for one love this god, when you can predict where to toss his ult and just watch them get mowed down is awesome, that being said I normal get my kills by the 1 2 combo. I number 1 then immediately basic to hit with poly proc. with the enemy slowed you have a number of options you can ult or drop your puddle. its a really basic god that's Way to powerful for his simplicity, and i love it. BTW Spear of desolation is way to expensive to buy at the beginning so i swap spear of magi for it late game if i have the cash. I understand that this is all my opinion and may may disagree with me but this works wonders for me.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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And putting Lore on a build guide does not help the guide at all.