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Scylla is a powerful mage but too often ive seen her played wrong. Players have a hard time grasping when to push and when to back out. Personally I push only with the team and against solo gods I know I can beat.
Her 1 is Scylla's backbone. If you cant land her 1 consistently you're going to struggle with her. This is because her 2 has a travel time and a beacon on the ground to warn opposing gods. Landing a 1 will allow you to follow up with a 2 and even a ult. Unknown to players you can detonate Scylla's 2 while in ult form.
This guide is just a simple build I have worked on since day one. If you're no comfortable with her 1 and 2 feel free to switch out for CDR such as chrono's pendent and CDR boot.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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But I usually buy them both, i don't buy Blink or Sprint because i already have my 3 to escape. But i think Sprint is useful for dodging, Because i saw the god reveal in which they play scylla running zigzag after anubis used death gaze.
Jus tplay her smart, because her kits are smart :)
Thank you
LinkOfLorule