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The choice of relics can be very situational based on enemy team comp. Build according to personal sustain for first relic because King Arthur doesn't have the greatest sustain until Glad Shield is fully built. Second Relic build for counter play.
Determine build order of protections based on whoever you are having trouble with on the enemy team. 6th item and Warriors blessing are slots for alternatives.
Hide of the Nemean and Midgaurdian are good counters for high damage assassin's. Only build Pestilence in place of Genji's if you desperately need anti heal mid game, otherwise build it in 6th slot. Shogun's is very nice if you have a good assassin on your team.
Anti Heal Slot if needed, Pestilence can be used in magical protections slot if necessary.
Magi's is a great item to counter high CC.
Tap each threat level to view King Arthur’s threats
Pro's:
1. This build has very high sustain, even being able to hold itself against multiple opponents well.
2. King Arthur's passive gives him a good amount of natural protections so he doesn't need to build many defensive focused items.
3. King Arthur's kit comes with insane getaway and mobility potential so he doesn't need boots early game, allowing him more flexibility with the open slot.
Con's:
1. Super high CC teams can shut King Arthur down.
2. Anti heal.
Early game King Arthur needs to avoid boxing matches due to low sustain. Once Glad shield is build you can start beyblading to your heart's content, build protections based on whomever is giving you difficulty on the enemy team. Soul Eater is almost a must-get item for Arthur because all of his attacks are AOE so he can stack it incredible fast. Spamming AOE in lane fights with this item can really get Arthur out of some sticky situations. Once you need to disengage your blue 2 slows and orange 2 is a dash/knockup, follow it up with both 3 skills and you can slip away from most gods in the game.
Use your low charge ult as kill secure for yourself or your team, or your fully charged ult to take a short break from the action and get some healing.
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(Note when the Tabi isn't in there, it's because it's late game and been replaced with
The only time you can really skip Tabi and have consistent success is when you're playing against people that are lower skill level and don't know how to take advantage of enemies that lack MS and don't check enemy builds. (IMO solid skill level is above 2.0 KDA)
Yes, Arthur has good mobility in a way (not a leap or teleport or dash, per se), and that can make him more difficult to lock down. But when you don't have that solid base MS, you can't take advantage of certain things in a match.
*Note* in Joust...perhaps you can skip Tabi in a way...but I wouldn't recommend.
We always appreciate more explanation =) If you're willing to put in the time, it'll be read.