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The purpose of this build is to give you and your team a large amount of sustain through healing as well as additional protections.
So this is my first actual build on here, so I apologize in advance for anything that may not make sense or seems out of place. I promise to get better as I keep doing this.
This build is a pure support build. Overall the ability to win matches depends on the tanks (Guardians/Warriors) being able to sustain combat while the dps is able to focus their attack. With this build I have found that both of those requirements can be met with this build.
The build itself is setup to transition into a near un-killable god by the end of the match. With the right amount of aggressiveness and team work. Sylvanus will continually be able to keep himself and his team healthy and pushing the game forward.
To start out you want to grab the Guardian's Blessing and the Uncommon staff. This will start you towards your Rod of Asclepius. Also grab some potions (mixed or single this is players choice but I tend to do mixed.)
After you have built up enough gold complete the Rod of Asclepius, now your wisps will do additional healing for both you and your teammates.
Items 3 and 5 can be flipped depending on need. If the enemy is pushing quickly and you need additional protections go with Lotus Crown. If not and it seems like a stalemate go with Chronos' Pendant this will allow you to heal more often and keep up with grabs and roots.
Item 4 is for you magic defense and literally any of the three items listed can do wonders for you and your team depending on what you need.
-Pestilence if the enemy team has a healer as well this can go a long way to evening the ground.
-Shogun's Kusari this is great for dropping the amount of effectiveness of enemy CC on you as well as boosting your dps with additional attack speed.
-Oni Hunter's Garb if you are playing a heavy tank role. Diving and mixing it up frequently this will help you with additional health and additional 3% physical and magical protection per nearby enemy. (great for team fights)
Item 5 grab the opposite of what you grabbed for Item 3.
Item 6 is the Stone of Gaia constant health regen plus the additional 15% if hit with a knockup, knockback, pull or grab allows you additional health when needed.
Item 7 here you will sell you Guardian's Blessing and grab Gauntlet of Thebes. Obviously late game like this the stack item may not make sense but here is the thing now your dps characters should be done with any of there own stacking items and you can freely go about killing minion waves or camps. Also during team fights you are more likely to get more assists and the occasional kill which will boost the stacks. Other than that the idea behind the Gauntlets is to simply continue stacking protections for yourself and once stacks are completed you give your team an aura of 10 physical and magical protection
I would grab a point in each ability early game. After that build your Wisps as quickly as possible. after that build up Verdant Growth as it can be used by both you and your team to increase your MP5. Other than that a balance between Nature's Grasp and Wrath of Terra and you should be good.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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1. Starting with
2. Med may seem better early game, but once magic shell is upgraded it outweighs med's value.
3. lotus crown doesn't have enough physical protections to buy it as your only source.
4.
Sorry if I sounded rude btw :)