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Thor is one of the deadliest and most dominant junglers mainly due to his amount of CC, his sheer damage on the double tap as well as the spin. He has never been considered bad, and has consistently been a Top 5 Jungler throughout all metas. His early game is probably his weakest state of game with the removal of Red Pot at level 1, but his mid game and late game make up for this. By levels 12-15, double tap and spin will 100-0 the enemy jungler, mid, and adc. His global ultimate also adds map pressure and makes lanes play more scared. Thor is all in all one of the best junglers across all metas, and will never be considered bad without a serious nerf to his kit.
Thor has many options for his build, and many options for damage that depend mainly on your playstyle, as well as building against the enemy team.
Damage and Core
Warrior Tabi
What else would you build on a pen assassin?
Jotunn's Wrath
Utility damage item that gives Power, CDR, Mana, and Pen. Great starter damage item.
Hydra's Lament
Flavor damage item. With recent nerfs is replaceable with other damage items, but is still good with Thor's auto attack cancelling. Also helps with mana consumption and regeneration, as well as decent CDR (NO PEN).
Transcendence
Flavor damage item. With full stacks, this item gives the most power out of any phys item in the game (besides Bloodforge, but Bloodforge IS NOT GOOD). Also helps with mana consumption (late game you will never run out of mana)(NO PEN).
Health and Defense
Winged Blade
Gives health, CCR, movement speed, attack speed, and offers the passive. Good overall utility item.
Spirit Robe
Despite the nerfs, this item is still fantastic. Gives CDR, CCR, 40 protections of each, and offers a wonderful passive.
Mantle of Discord
By far the best defense item, but you should only build this if you're ahead.
Finishing the Build
Brawler's Beat Stick
Great damage and pen, also a necessary item if the other team has healers (Get sooner if so).
Titan's Bane
Almost always the item to finish the build. Not necessary if they aren't tanky, but if they have a normal team comp, always needed.
Thor's Passive
You get more physical power the more people are around you up to 3 people at 30 power. Also useful to tell if enemies are behind walls.
The Double Tap
Thor throws his hammer, and it comes back to him. Does double damage upon return on enemy gods, does half damage upon return on creeps. You can teleport to the hammer as well.
This ability is Thor's most broken move IMO. If leveled, you will take half of a squish's health at about Level 9. You won't believe how many BS kills I've gotten just stunning someone under tower and taking half their health with this ability. Also, to confuse enemies when you are trying to get away, throw your hammer in one direction, turn and walk towards the enemy, and then teleport to it. For MAX CONFIRMED DAMAGE, level this first.
The Wall
Pretty standard CC ability. At rank 2, the wall will always confirm the double tap (unless they have CCR). This is why you level the wall to 2 before maxing the spin. IF YOU'RE PLAYING THOR SUPPORT, probably do this, idk.
The Spin
Standard damage ability. You max this after the Double Tap and then putting the Wall to rank 2. You are also KNOCKUP IMMUNE during the spin, so use this against Bacchus, Awilix, He Bo, etc. FOR MAX CLEAR, level this first.
Anvil of Dawn
Thor's semi-global ult. Many are confused about what the best combo out of the ult is. I was as well, but asked Homeiefe and Adapting their opinions on what to do, and they both said the same thing.
Ult, Auto attack cancel, Double Tap, Auto attack cancel, Wall, Auto attack cancel, spin. This gets you max damage as will wall them off and chain cc them.
THE PROS
-Thor is one of the highest base health assassins
-Great jungle clear
-Great confirmed damage
-Great escape
-Great CC
-Great teamfight initiator
-Great hair
-Lot of skins, Including a T5!
-Never has been considered a bad jungler.
THE CONS
-Thor is easily punishable if his hammer throw is down
-Not the greatest early game
-Still an assassin, still kinda squishy if no defense
-Has bad matchups against Ne Zha and Thanatos.
Like I said above, Thor is never considered a bad jungle pick and never will be until a serious change is made to him. His damage options are great, his mid game fight is fantastic, and his teamfight initiation is some of the best in the game. Thor is necessary to learn if you consider yourself to be a jungle main.
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In my guide, I choose to build him full pen, with two def items at then end. Just wanted to see your thoughts about it?
Also wanted to point out why you choose to put one point of thors stun before leveling his spin at level 9?
Two defense can be good if you're ahead, as defense is usually better ahead. I guess it would come down as to the team comp, if you're getting blown up, specifics of the other team, etc. It really does depend, and it is personal preference. Thor has many possible builds to be good, there isn't just one.
If you put 2 points into your 2 the double tap will always be confirmed unless the opponent does have CCR.