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Thor, The Harbinger of Death (3.23 Update)

2 0 23,242
by Pale0 updated December 8, 2016

Smite God: Thor

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Thor Build

Starting Build

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Main Damage Options

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Transcendence Transcendence

Defense/Health

Build Item Winged Blade Winged Blade
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Finishing the Build

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 4 6 7 8

Tectonic Rift

2 A B
Tectonic Rift
3 9 14 18 19

Berserker Barrage

3 B A
Berserker Barrage
1 10 11 12 13

Anvil of Dawn

4 Y X
Anvil of Dawn
5 15 16 17 20
Mjolnir's Attunement
2 4 6 7 8

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
3 9 14 18 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 10 11 12 13

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Anvil of Dawn
5 15 16 17 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 160 / 220 / 270 / 340 (+85% of your Physical Power)
Stun: 1.5s
Arc Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Intro to Thor

Thor is one of the deadliest and most dominant junglers mainly due to his amount of CC, his sheer damage on the double tap as well as the spin. He has never been considered bad, and has consistently been a Top 5 Jungler throughout all metas. His early game is probably his weakest state of game with the removal of Red Pot at level 1, but his mid game and late game make up for this. By levels 12-15, double tap and spin will 100-0 the enemy jungler, mid, and adc. His global ultimate also adds map pressure and makes lanes play more scared. Thor is all in all one of the best junglers across all metas, and will never be considered bad without a serious nerf to his kit.

Build Guide

Thor has many options for his build, and many options for damage that depend mainly on your playstyle, as well as building against the enemy team.

Damage and Core

Warrior Tabi
What else would you build on a pen assassin?

Jotunn's Wrath
Utility damage item that gives Power, CDR, Mana, and Pen. Great starter damage item.

Hydra's Lament
Flavor damage item. With recent nerfs is replaceable with other damage items, but is still good with Thor's auto attack cancelling. Also helps with mana consumption and regeneration, as well as decent CDR (NO PEN).

Transcendence
Flavor damage item. With full stacks, this item gives the most power out of any phys item in the game (besides Bloodforge, but Bloodforge IS NOT GOOD). Also helps with mana consumption (late game you will never run out of mana)(NO PEN).

Health and Defense

Winged Blade
Gives health, CCR, movement speed, attack speed, and offers the passive. Good overall utility item.

Spirit Robe
Despite the nerfs, this item is still fantastic. Gives CDR, CCR, 40 protections of each, and offers a wonderful passive.

Mantle of Discord
By far the best defense item, but you should only build this if you're ahead.

Finishing the Build

Brawler's Beat Stick
Great damage and pen, also a necessary item if the other team has healers (Get sooner if so).

Titan's Bane
Almost always the item to finish the build. Not necessary if they aren't tanky, but if they have a normal team comp, always needed.

Skills

Thor's Passive
You get more physical power the more people are around you up to 3 people at 30 power. Also useful to tell if enemies are behind walls.

The Double Tap
Thor throws his hammer, and it comes back to him. Does double damage upon return on enemy gods, does half damage upon return on creeps. You can teleport to the hammer as well.

This ability is Thor's most broken move IMO. If leveled, you will take half of a squish's health at about Level 9. You won't believe how many BS kills I've gotten just stunning someone under tower and taking half their health with this ability. Also, to confuse enemies when you are trying to get away, throw your hammer in one direction, turn and walk towards the enemy, and then teleport to it. For MAX CONFIRMED DAMAGE, level this first.

The Wall
Pretty standard CC ability. At rank 2, the wall will always confirm the double tap (unless they have CCR). This is why you level the wall to 2 before maxing the spin. IF YOU'RE PLAYING THOR SUPPORT, probably do this, idk.

The Spin
Standard damage ability. You max this after the Double Tap and then putting the Wall to rank 2. You are also KNOCKUP IMMUNE during the spin, so use this against Bacchus, Awilix, He Bo, etc. FOR MAX CLEAR, level this first.

Anvil of Dawn
Thor's semi-global ult. Many are confused about what the best combo out of the ult is. I was as well, but asked Homeiefe and Adapting their opinions on what to do, and they both said the same thing.

Ult, Auto attack cancel, Double Tap, Auto attack cancel, Wall, Auto attack cancel, spin. This gets you max damage as will wall them off and chain cc them.

Pros / Cons

THE PROS
-Thor is one of the highest base health assassins
-Great jungle clear
-Great confirmed damage
-Great escape
-Great CC
-Great teamfight initiator
-Great hair
-Lot of skins, Including a T5!
-Never has been considered a bad jungler.


THE CONS
-Thor is easily punishable if his hammer throw is down
-Not the greatest early game
-Still an assassin, still kinda squishy if no defense
-Has bad matchups against Ne Zha and Thanatos.

Final Thoughts

Like I said above, Thor is never considered a bad jungle pick and never will be until a serious change is made to him. His damage options are great, his mid game fight is fantastic, and his teamfight initiation is some of the best in the game. Thor is necessary to learn if you consider yourself to be a jungle main.

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1
masterricu (12) | December 8, 2016 1:34pm
Just wanted to point out that Brawler's Beat Stick does more dps then Transcendence. And that thor doesnt necessarily need full cooldown early game. 20% from jotunns is enough for him.

In my guide, I choose to build him full pen, with two def items at then end. Just wanted to see your thoughts about it?

Also wanted to point out why you choose to put one point of thors stun before leveling his spin at level 9?
1
Pale0 (1) | December 8, 2016 2:00pm
No Thor doesn't need the full cdr. It is much more necessary late game so you can have about a 50 second cooldown on your ult.
Two defense can be good if you're ahead, as defense is usually better ahead. I guess it would come down as to the team comp, if you're getting blown up, specifics of the other team, etc. It really does depend, and it is personal preference. Thor has many possible builds to be good, there isn't just one.
If you put 2 points into your 2 the double tap will always be confirmed unless the opponent does have CCR.
1
Aqwas (1) | December 8, 2016 12:13pm
You mentioned that if Thor were to have a weak point in a game, it would be his early game due to his only damaging ability being the Double Tap (according to your guide, the spin is not leveled for some time). How would you augment your build to account for early game dominant junglers such as Thanatos, who could very well shut you down and prevent you from reaching the mid and late game, where Thor becomes more and more powerful and harder to shut out?
2
Pale0 (1) | December 8, 2016 12:31pm
It's not so much about augmenting the build itself, it's mainly about learning which fights you should pick and fights that you should avoid. Once Thor reaches about level 8, he becomes more able to fight those more dominant junglers.
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League of Legends Build Guide Author Pale0
Thor, The Harbinger of Death (3.23 Update)
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