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Update 1(11/09/13): added some code to the guide and updated some item detail for players that may not have understood the 3 core assassination items or its CDR ect...
Hi there this is my thor jungle guide after my solo/mid chronos and arachne jungle guide
Pros:
+ great jungler
+ amazing initiation
+ great mobility(teleport + semi Global range)
+ great ganker
+ somewhat tanky
+ good chaser/good hit and runner
+ Knock up immune during his 3 spell Berserker Barrage
Passive:Warrior's Madness:Thor gains 15 physical power for each enemy god within 30 feet of him, up to 3 stacks.
in General: this lets you have a advantage early game and lets you hit harder and batter the more goes are near you it also makes up for lacking boots early on
spell 1: Mjolnir's Attunement:Thor throws Mjolnir forward, doing 50/90/130/170/210 (+30% of your physical power) damage to all enemies in its path. If hit twice, minions will take half damage while gods take double damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer
Cost: 70/75/80/85/90 mana
Cooldown: 14 seconds
in general: this is your escape/chase skill can go through walls and deals good damage if it hits twice max this either 2nd or 3rd depending on your style i would advise it maxed last if you want to have batter ganks max it 2nd if your pro at hitting the hammer twice
spell 2: Tectonic Rift:Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning enemies for .8/1/1.2/1.4/1.6s and blocking movement for 4s
Cost: 75 mana
Cooldown: 17 seconds
in general: this is your stun skill and your cut of a escape path skill learning how 2 use it well is important you can do a lot of stuff with it which i will explain bellow later on
max it 2nd for batter ganks or last if your team is ok with 0.8 long stun early
spell 3: Berserker Barrage:Thor spins his hammer around him, doing 20/40/60/80/100 (+45% of your physical power) damage every .4s for 2s. Thor is immune to knockup for the duration
Cost: 65/70/75/80/85 mana
Cooldown: 13 seconds
in general: this is your main damage skill and it can deal a fine amount of damage well over 500+ damage after the 2nd/3rd item and is the reason why tank/bruiser assassin thor live
max this first
spell 4: Anvil of Dawn:After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing 150/200/250/300/350 (+120% of your physical power) damage and stunning all enemies in a 20ft radius for 1.5s
Cost: 80/90/100/110/120 mana
Cooldown: 90 seconds
in general:this is your unique skill which make you Thor now then this skill is awesome as they cant even see your ganks coming with careful positioning you can jump from GF or FG cave into the lanes in order to avoid Wards and ect...though this is harder and the enemy needs to be at a specific part of the lane it also awesome for chasing or running away
1- Hand of the Gods/ Fist of the Gods- you get this for the jungle at the start and make it into either what you need either hand or fist at the end for either finishing of objectives or a bonus stun
2- Creeping/Weakenig/enfeebling Curse - can help make ganks batter and shut down healers/heavy life steal and AA reliant gods for 5 sec
3- Shell(either 1) - helps your team withstand teamfights
4- Girdle of Support - gives bonus damage your team its made from girdle of power
5- Sprint/ Heavenly Agility - helps your your team chase or counter slows
6- Combat Blink/Out of Combat Blink - more initiation or escapes
7- Eye of Providence: free wards every 60 sec at last rank SUPER wards that ignore walls in there vision every 60 sec
here i will explain the strong points in a short way to make this simple
Build 1 - focuses on making you a initiator and peeler for the carry focuses on some CDR and has 2 damage items ect... if your the type to go for max CDR get ninja tabi instead of warrior tabi
build 2 - a more damage based build still somewhat tanky makes you a initiator/Chaser
Build 3 - Damage Based Build depends a lot on teleporting/ulting in while hitting the hammer hitting the stun and landing 2- 3 AA and getting out
ill explain how 2 use his spells bellow at the end of the guide and a bit at the early/mid/late game roles ect...
here i will explain why the above items are good options on him i will only explain the core items here as they may seem not as good to some:
- Warrior Tabi this is obvious since we need to move around faster and it gives us pen which we like
-focused voidblade this item gives us protections and it gives us AD as well as pen
- Jotunn's Wrath this gives us CDR some AD and pen so we get it for those
the above 3 items will make our Berserker Barrage deal around 500 - 750 damage or so depending on enemy protections tanks obviously wont take that much
at the star of the game get bumbas mask rank 1 hog(Hand Of God) 2 HP potions and 1 active of choice either eye of providence for free warding or creeping curse for more awesome ganks this is your jungle route:
1.Mid Neutrals with the help of mid/duo or solo
2.Red buff with the help of the duo/solo you take this buff
3.Blue buff you do this with the help of duo/solo and usually use HoG to finish it off
4.grab the weak neutrals of the right side
5.grab the weak neutrals of the left side
6.grab the now re-spawned mid neutrals of the left side(if the enemy did them) or get blue buff for left lane (they should help with it a bit)
7.if you got blue buff for left lane go get a speed buff for your self then gank mid/solo
8.depending on results of above gank you either go grab either neutrals or red buff its its up if its not and your not near a neutral go back to base and get items
9.get red buff again and go towards mid neutrals again and gank mid
10. do other buffs in the order you did them before and add a gank to every lane as you get them buffs
your killing combo is simple:
1- teleport into lane with Mjolnir's Attunement or walk in i prefer the 2nd option
2- stun(with Tectonic Rift) so your mid/lane ally gods can shot there CC or spells without missing then use 3 Berserker Barrage and spin 2 win
3- leave lane & profit
and here is your advanced I NEED TO HELP THEM combo:
1- use ult Anvil of Dawn when at the GF or jungle near the lane
2- land it on top of unlucky targets
3- use 3 Berserker Barrage as your ally gods should be also blasting the stunned enemy right now
4- if they run chase with 1 Mjolnir's Attunement then stun with 2 Tectonic Rift ect....
your role in the mid game is simple your a initiator/assassin for the team aka land ults from the jungle for initiation and follow it up with a stun from the wall or cutting of the team in half ect... then spin on the target of choice as long as its not a tank/bruiser focus carry's or the mage and ward a bit
Same role as Above except less Assassination and more Initiation your much more tanky and want the enemy team jumping you and blasting you also use the the wall to peel of enemy gods that may jump your carry ect... PROTECT THEM WITH YOUR LIFE as there the damage so no matter how hard 2 kill and fine damage you output there DAMAGE IS ABSURD and high aka protect the burst/teamfight of your team your its CC/initiation when build is finished buy ward as many a s you can the more vision the batter
combo 1: you hit the hammer( Mjolnir's Attunement) on both pathways 1st and 2nd hit then teleport in just as the 2nd hit happens and spin with his 3( Berserker Barrage) if 1 and 3 were maxed this is usually a kill as it can do 45% - 95% of a gods HP bar
combo 2:if your stun is maxed you can hit the stun( Tectonic Rift) throw the hammer( Mjolnir's Attunement) and spin Berserker Barrage at the same time to deal heavy damage and usually the Mjolnir's Attunement will hit them on its way back so this is the late game max damage going for a kill combo
combo 3:you land your ult( Anvil of Dawn) throw the hammer( Mjolnir's Attunement) then stun( Tectonic Rift) then spin( Berserker Barrage) this is the 100% early/mid game going for a kill combo and the late game heavy damage/going for a kill combo
Overall Thor is a Amazing god and can fill many roles and i hope my guide helps you with that
my arachne guide : http://www.smitefire.com/smite/guide/arachne-the-hard-to-kill-spider-3268
my Chronos guide: http://www.smitefire.com/smite/guide/chronos-my-time-is-now-3288
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