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Thoth S4 OP

0 0 22,596
by Ender404 updated March 15, 2017

Smite God: Thoth

Build Guide Discussion 0 More Guides
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Thoth Build

Standard Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Dynasty Plate Helm Dynasty Plate Helm
2
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation

Start

Build Item Sands of Time Sands of Time
Build Item Bumba's Mask Bumba's Mask
Build Item Ward Ward
2
Build Item Healing Potion Healing Potion
2
Build Item Aegis Amulet Aegis Amulet

Other Damage Options

Build Item Divine Ruin Divine Ruin
Build Item Bancroft's Talon Bancroft's Talon
Build Item Ethereal Staff Ethereal Staff
Build Item Soul Reaver Soul Reaver

Actives

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Sundering Spear Sundering Spear
Build Item Blink Rune Blink Rune

Thoth's Skill Order

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 3 6 7 9

Evade and Punish

2 A B
Evade and Punish
2 8 11 12 14

Glyph of Pain

3 B A
Glyph of Pain
4 15 16 18 19

Final Judgement

4 Y X
Final Judgement
5 10 13 17 20
Hieroglyphic Assault
1 3 6 7 9

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. Additionally, these Basic Attacks deal an additional 25% damage to jungle minions. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 10% and reduces the cooldown by 0.5s (this can only occur once per shot).

Ability Type: Line, Damage
Damage Per Shot: 45 / 65 / 85 / 105 / 125 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55/85
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Evade and Punish
2 8 11 12 14

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash, Root, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55/75
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Glyph of Pain
4 15 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Area, Buff, Damage
Ability Bonus Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Basic Attack Damage: 30 / 35 / 40 / 45 / 50 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 10 13 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line, Damage
Damage: 420 / 480 / 540 / 600 / 660 (+120% of your Magical Power)
Range: 100/130
Cost: 100
Cooldown: 90s

Pros / Cons of Thoth

Pros
[*] Ridiculous late game damage
[*] Ridiculous range
[*] Amazing at sieging tower
[*] Very unique kit/Really fun to play
[*] Ult snipes
[*] Lots of poke damage; also very safe poke due to range

Cons
[*] Really struggles clearing early
[*] Early game is basically sitting in your tower until 10 minutes
[*] Things get real bad real fast if you miss your abilities, especially the stun
[*] Cripples ruin Thoth; can't dash
[*] Positioning is really really important

Building

You want to start with SoT and Bumba's most of the time, SoT is pretty straight forward, 10% cdr level 1 is insane, 20 power and mana sustain, Bumba's is still good for mids despite the change where the closest player with Bumba's gets the benefits. It helps clearing camps a lot so you can get back to lane quicker and not miss the wave. After that, pen boots, pretty straight forward, then dynasty plate helm, book of thoth, chronos' pendant, ob shard, tahuti and then don't sell dynasty helm until you can buy spear of desolation instantly. Once you have ~1700 gold, then sell dyansty for ~1100g and you can buy spear of desolation and maximize damage.

Other options

If the other team has healing and it's being a big issue, you can replace spear of deso with divine.
If you want to have a ton more damage upfront and want to sacrifice cdr get a bancrofts and replace chronos.
If you are dying too quickly grab an e staff and replace chronos.
If the other team is running triple tanks or something like that, you can replace chronos with a soul reaver for the % health true damage.

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