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Solo
This solo lane build provides Great Pressure early game, and Good Survivability Mid game. Staff of Myrddin provides Excellent damage output endgame to be a reliable Support style role.
With Tiamat's Quick initiations, and Instant Retreats, makes Tiamat a powerful frontline, with the right build, and Counter Builds. Including CC chains from Slow's, Stuns, and Knockup's, Providing an insane amount of burst into the mid to late game; Sundering Axe Pulling it all together.
Tap each threat level to view Tiamat’s threats
Tap each synergy level to view Tiamat’s synergies
Mid
Prioritizing Cooldown, with utility healing and burst damage is the key to providing good pressure with this insane mid game god. With insane initiations, to short cooldown escapes, Makes this god reliable in the Flex Pick Category on the Tier List (In my opinion)
Tiamat, Very Flashy, Very fun. In my own words, i would recommend this god higly in full dive comp's. (Compositions playing for the early and mid game to seize advantage for the late game. Usually attempting to be as aggressive as possible in the early game) Cabraken, Baccus, and Awilix Pair Very well with this god due to CC Chains. If i were to put Tiamat into a Tier, i would place him in B+. The only reason is that he has abilities surrounding CC, but all are flashy Skillshot's, or take time to wind up. Other Than His Slow (Brute Minion), All are Somewhat tricky to hit, but if timed correctly, makes it viable in the Solo and Mid lane's accordingly.
PROS
Reliable CC Chains
Excellent Escape Potential
Flashy and Fun Abilities!
Multiple Buff's help her immensely
CONS
Ability Windup sometimes inconvenient
Cripples ruin her
relies on close combat in a lot of situations for a mage
Thank you so much for checking out this short build, and personal opinions. For continued god's Build's, and Review's (possibly Guides later on) please leave some comments on how i could better review god's or make guides! Your help would be greatly appreciated!
<3 as always
-TheCrodMan
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