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Tiamat Conquest (Solo and Mid Builds)

4 1 12,960
7.4
by TheCrodMan updated March 6, 2021

Smite God: Tiamat

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Solo Lane Build

Notes Solo

This solo lane build provides Great Pressure early game, and Good Survivability Mid game. Staff of Myrddin provides Excellent damage output endgame to be a reliable Support style role.

With Tiamat's Quick initiations, and Instant Retreats, makes Tiamat a powerful frontline, with the right build, and Counter Builds. Including CC chains from Slow's, Stuns, and Knockup's, Providing an insane amount of burst into the mid to late game; Sundering Axe Pulling it all together.

Notes

Solo

This solo lane build provides Great Pressure early game, and Good Survivability Mid game. Staff of Myrddin provides Excellent damage output endgame to be a reliable Support style role.

With Tiamat's Quick initiations, and Instant Retreats, makes Tiamat a powerful frontline, with the right build, and Counter Builds. Including CC chains from Slow's, Stuns, and Knockup's, Providing an insane amount of burst into the mid to late game; Sundering Axe Pulling it all together.

Build Item Warrior's Axe Warrior's Axe
Build Item Shoes of the Magi Shoes of the Magi
Build Item Stone of Binding Stone of Binding
Build Item Stone of Gaia Stone of Gaia
Build Item Breastplate of Valor Breastplate of Valor
Build Item Staff of Myrddin Staff of Myrddin
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Shield of Thorns Shield of Thorns
Build Item Teleport Fragment Teleport Fragment

Tiamat's Skill Order

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 3 6 7 8

Ruination / Outburst

2 A B
Ruination / Outburst
4 9 10 11 12

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
2 13 14 15 16

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 17 18 19 20
Primordial Onslaught / Consume
1 3 6 7 8

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+35% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
4 9 10 11 12

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+45% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
2 13 14 15 16

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 17 18 19 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Tiamat Threats

Tap each threat level to view Tiamat’s threats

Max
0
Major
3
Even
0
Minor
0
Tiny
0

Tiamat Synergies

Tap each synergy level to view Tiamat’s synergies

Ideal
0
Strong
3
OK
0
Low
0
None
0

Extended Build

Mid

Notes Mid

Prioritizing Cooldown, with utility healing and burst damage is the key to providing good pressure with this insane mid game god. With insane initiations, to short cooldown escapes, Makes this god reliable in the Flex Pick Category on the Tier List (In my opinion)

Notes

Mid

Prioritizing Cooldown, with utility healing and burst damage is the key to providing good pressure with this insane mid game god. With insane initiations, to short cooldown escapes, Makes this god reliable in the Flex Pick Category on the Tier List (In my opinion)

Build Item Conduit Gem Conduit Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune
Build Item Bracer of Radiance Bracer of Radiance

Tiamat Review (Personal Opinions)

Tiamat, Very Flashy, Very fun. In my own words, i would recommend this god higly in full dive comp's. (Compositions playing for the early and mid game to seize advantage for the late game. Usually attempting to be as aggressive as possible in the early game) Cabraken, Baccus, and Awilix Pair Very well with this god due to CC Chains. If i were to put Tiamat into a Tier, i would place him in B+. The only reason is that he has abilities surrounding CC, but all are flashy Skillshot's, or take time to wind up. Other Than His Slow (Brute Minion), All are Somewhat tricky to hit, but if timed correctly, makes it viable in the Solo and Mid lane's accordingly.

Pro's and Con's

PROS
Reliable CC Chains
Excellent Escape Potential
Flashy and Fun Abilities!
Multiple Buff's help her immensely

CONS
Ability Windup sometimes inconvenient
Cripples ruin her
relies on close combat in a lot of situations for a mage

Message from the Creator

Thank you so much for checking out this short build, and personal opinions. For continued god's Build's, and Review's (possibly Guides later on) please leave some comments on how i could better review god's or make guides! Your help would be greatly appreciated!

<3 as always
-TheCrodMan

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