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Titan of the Cosmos - Atlas (Conquest Support Season 8)

21 9 22,151
7.2
by strunktree updated December 16, 2021

Smite God: Atlas

Build Guide Discussion 2 More Guides
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Build Summary

Level 1 Start

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
5
Build Item Hand of the Gods Hand of the Gods
Build Item Cloak of Meditation Cloak of Meditation

Full Build (Aura Bot)

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Atlas's Skill Order

Unburden

1 X Y
Unburden
2 4 6 7 9

Gravity Pull

2 A B
Gravity Pull
1 8 10 11 12

Kinetic Charge

3 B A
Kinetic Charge
3 13 14 15 16

Gamma-Ray Burst

4 Y X
Gamma-Ray Burst
5 17 18 19 20
Unburden
2 4 6 7 9

Unburden

1 X
Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies and trigger Basic Attack item effects. This explosion deals 50% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas' second ability changes based on whether his Astrolabe is deployed or held.

Ability Type: Circle
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Basic Explosion: 23 + 6 Per Level
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Gravity Pull
1 8 10 11 12

Gravity Pull

2 A
Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe he becomes immune to knockups, and enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.

Ability Type: Cone / Circle
Pull Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Launch Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Kinetic Charge
3 13 14 15 16

Kinetic Charge

3 B
Atlas charges forward, damaging minions and cleansing himself of slows. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. While Atlas is charging, he is immune to slows and knockups. When Atlas collides with an enemy god he will release accumulated burdens in an explosion, slowing enemies in a 15 unit radius. For every burden accumulated, the slow is increased by 25% up to a maximum of 75%.

Ability Type: Line
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Minimum Slow: 25%
Maximum Slow: 75%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Gamma-Ray Burst
5 17 18 19 20

Gamma-Ray Burst

4 Y
Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy's Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.

Ability Type: Circle, Debuff, Damage
Damage: 25 / 35 / 45 / 55 / 65 (+10% of your Magical Power)
Protection Reduction: 5%
Power Reduction: 3%
Focused Damage: 120 / 180 / 240 / 300 / 360 (+40% of your Magical Power)
Range/Radius: 55 / 30
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 90s

Extended Build

Full Build (30% CDR)

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Shogun's Kusari Shogun's Kusari
Build Item Winged Blade Winged Blade
Build Item Pridwen Pridwen
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Alternate Items for either Build

Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Pestilence Pestilence
Build Item Contagion Contagion

About the Level 1 Start and Abilities

The reason I chose Sentinel's Gift over Benevolence is because it gives better sustain and allows Atlas to be more aggressive in the early game. You'll want to use the HOG on the purple buff because your level 1 clear is not exactly the best thing in the game.
Meditation cloak pairs well with Sentinel's Gift as you can use it in the early game to be aggressive and out-heal your opponents. This relic is also good late game as Atlas's health stat is pretty high.
I would also like to say that we are getting our Gravity Pull ability at Level 1. The reason why we get gravity pull first is because it provides strong cc and can hit the entire minion wave. This ability is better than unburden because it provides strong cc whether you're using it offensively or defensively.
Despite getting our Gavity Pull first, we are going to put as many levels as possible into our Unburden ability. This is because an effective support will have as much Crowd Control as possible throughout the game. The Unburden ability will slow enemies more as you level it, which allows atlas to have as much cc as possible by level 9.

Full Build & Late Game Strats

Now when you are a giant, astrolabe wielding titan of the cosmos, you want to be able to hold all of the burdens that you're supposed to. This means that you want to be able to support your team throughout the entire match and being able to handle the debuffs that enemies may put on you. Atlas is a god that is very weak to slows. Winged blade allows you to compensate for that by giving you some ccr and making you immune to slows with it's passive.
Now also as a support, you should be able to initiate fights if you need to. Heavenly can be used to help Atlas initiate a fight, something that he can't do without leaving his squishies to fend for themselves. It goes without saying that heavenly can also be used as a form of escape if things get messy. Heavenly also pairs well with Atlas's Kinetic Charge, as both provide great speed boosts for your team.
Having Relic Dagger will reduce the cooldowns of your abilities and your relics, so you can constantly buff your allies and heal them when needed. My first thought was putting Pridwen somewhere in the build instead of this, but Atlas's ult is extremely situational and I've found Relic Dagger to be better.
Everything else in the build is mainly meant to provide support to your allies. By giving them protections, hp5, and mp5, Atlas makes a great difference in team fights when your entire team can roll up with 100+ protections.

EDIT: The 30% CDR Build includes Pridwen and Shogun's Kusari instead of Relic Dagger and Heartward Amulet. This build is for those who prefer to have some lower cooldowns and more action in team fights. The main difference about these two builds is the reduction that Relic Dagger gives to your relic cooldowns. I realized that with pridwen, you are able to get the shield from its passive allowing you to make up for some health potentially lost by the shorter meditation cooldown. The shield from Pridwen will also explode, slowing enemies around you. Which again, makes up for any of the times you wish you had Heavenly Wings up but couldn't make it work. These changes were recommended by the first person who gave me feedback on this website, so please check out their guides for more information and details on things!

Summary

Overall Atlas is a very fun god to play. He has great cc in his kit and with the build I've provided you can constantly buff your team and get some crazy assist plays. His abilities have a lot of uses in offensive or defensive situations. Just remember to watch out for slows and that a support player is devoted to enabling their team to do amazing things.

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1
Branmuffin17 (400) | December 15, 2021 9:41am
No vote from me as of yet, but I feel this build is lacking quite severely in CDR. With low general damage, his greatest strength as a Supp is going to be his CC, and his CD on his abilities are quite long. Due to how his ult is used, Pridwen may not have the greatest synergy in all situations, but the 20% CDR is greatly appreciated. He can either pick that up + at least one other 10% CDR item, or get 3 different 10% CDR items via any of Shogun's Kusari, Relic Dagger, Spirit Robe, Mantle of Discord, or if going more aggressive, Staff of Myrddin. Myrddin in particular could be nice if locating well at the beginning of a fight, ulting (partially for zoning potential), and the using the 2 on a nearby enemy...getting the 2 back up ASAP can definitely help secure a kill for your team.
1
strunktree | December 16, 2021 2:35pm
Hey! This is a great suggestion! I actually do like the idea of spirit robe and shogun's kusari. I guess I was so caught up on the aura bot build I forgot about his lo ger cooldowns! Thank you for the feedback!
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League of Legends Build Guide Author strunktree
Titan of the Cosmos - Atlas (Conquest Support Season 8)
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