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Top Ramen (S2 Conquest) Update

3 1 26,032
by RSDuce updated May 27, 2015

Smite God: Ra

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Ra Build

Starting items

Build Item Vampiric Shroud Vampiric Shroud
Build Item Restored Artifact Restored Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Main Build

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Warlock's Staff Warlock's Staff
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Asclepius Rod of Asclepius
Build Item Rod of Tahuti Rod of Tahuti

offensive options

Build Item Spear of the Magus Spear of the Magus
Build Item Polynomicon Polynomicon
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Asclepius Rod of Asclepius
Build Item Book of Thoth Book of Thoth

Defensive options

Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Lotus Sickle Lotus Sickle

actives

Build Item Greater Purification Greater Purification
Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Greater Aegis Greater Aegis
Build Item Greater Blink Greater Blink

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 3 6 7 10

Divine Light

2 A B
Divine Light
4 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
2 8 11 12 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 3 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
4 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 8 11 12 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+25% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Introduction


Hi everybody, My name is Trevor (RS Duce) and this is my new Ra build that I have been working with for quite some time now. . So far I have had great success with this build. This is my take on a Ra utility build(it's all the rage now). All comments are welcome. I will be updating this build every month so keep up to date on any changes.

Items


This is what you want to get to start off the game based on the items you will build into. Vampiric Shroud is a no brainer and is a auto buy. You then want to buy Restored Artifact to build into Chronos' Pendant later in the game. With the remaining 100g, buy one Heath Pot and one Mana Pots. You will have quite a bit of early sustain and should be able to win the lane early with your wave clear and positioning.



Movement Speed, CDR, Magic Power
You want to go with Shoes of Focus because we are building utility for Ra. This will allow you to spam your abilities. You will have to watch your mana though, you will want to buy Mana Potion until you finish building Chronos' Pendant. You should have the advantage in terms of wave clear though.


Magic Power, CDR, MP5
This item will set you up for the rest of the game. Once you have this item built, your CDR will be capped at 40%. This will allow you to use Searing Pain every 30 seconds. You will also have a lot of MP5. This will really help you in terms of sustain.


warlock's sashMagic Power, Health, Mana
This item will make you very difficult to deal with. When building utility on Ra you need to be a little tanky so that you can stay in the team fights and heal up your teammates. It is very important that you build up your stacks as fast as possible. walock's sash is the best stacking item in the game, but only at full stacks.....so get there fast. This item alone will give you an additional 600 health, 400 mana, and 110 magic power. Once you have warlock's sash up to full stacks, you will notice how much more of a presence you have on the game.


Magic Power, Magical Penetration
This was a tough choice for me. But because you don't have consistent damage like DOTS, the smart move will be to buy Obsidian Shard. It is a must to get penetration items in your build. This will allow you to do some serious poke damage with Searing Pain every 30 seconds. You may not be able to 0-100 people, but you will be able to consistently chunk enemy gods.


Magic Power, Health, Movement Speed
There are a couple of options you can go with in the 5th item slot. My go to is Rod of Asclepius. The reason is because of the massive amount of healing you will be able to do with Solar Blessing. Your team will be able to sustain most team fights because of this. the 10% movement speed buff is nothing to scoff at as well. That paired with your passive will make you be the fastest god in the game.


Magic Power... lot's of it
Really a no brainer, a must by for all mages.


Lotus CrownOptions
For base penetration, you can take out Obsidian Shard and add Spear of the Magus. If you want to provide protections, you can take out Rod of Asclepius and add lotus crown.

Skills

Every time Ra uses an ability, his movement speed is increased.
This passive is great if you use it correctly. The passive stacks up to three times(3 abilities), giving you an increased movement speed of 18%(6% per stack). That will allow you to get out of most situations in a jiffy. Ra doesn't really have a true escape so you do still have to watch out for ganks. If you place your wards though, the increased movement speed will help you get into a better position for the gank though.



Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.
This is the best ability that you have to clear minion waves. It also chunks for a good amount of damage, just know that at long distances, Celestial Beam can be hard to hit. Celestial Beam has the best scaling of all Ra abilities, because of this, you want to max this ability first. Tip: Use Divine Light to slow the enemy down and make it easier to hit Celestial Beam.


Light starts to emanate from Ra, stacking a slow every .5s on enemies near him. After 2s, the light detonates, doing damage and increasing the slow duration. Any enemies facing Ra at the time of the explosion are also blinded.
This ability is a very important ability for Ra, even though you level it up last. Divine Light is the ability that sets up all of your attacks on your enemies. When they try to gank you, pop Divine Light and blind them all. If you want to attack, use Divine Light and slow them down... maybe even blind them. This will make all of your abilities easier to hit.


This ability will heal all allies, and damage all enemies within the abilities radius.
This ability is just great for team fights, as well as all around utility. This will give you a surprising amount of sustain in the game. The best way to utilize this ability in a fight is to actually stand in the Solar Blessing. Any non-ranged gods will have to fight you in the radius, and at that point, Ra can one .v. one most gods in the game. In a team fight, drop this on your assassin or ADC, they can always use the extra healing, and you want them to live as long as possible.


Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.
This is my favorite ability of Ra for a couple reasons. The first is the fact you can 0-100 enemy gods, and second the cool down at max rank is so low, with CDR, you can use Searing Pain every 30 seconds....OP. Tip: The best way to use Ra ult is to use it at the beginning of the team fight. As soon as your team initiates and the cc(crowd control) comes out, let it rip. The best targets are the one's who are stunned or rooted. This will make it a lot easier to hit Searing Pain.

Pros / Cons

Pros

+ High Damage
+ Great Pusher
+ Wide Range of skills(Mage, Support, Tank)
+ Easily adaptable to any kind of player
+ Can clear minion waves with ease

cons

+ Takes Talent to land skill shots
+ Squishyish (made up word I know) late game

Stat's with Full Build

Offensive

Basic Attack 201
Power 606
Attack Speed 1.06
Lifesteal 0
Penetration 33%


Defensive

Physical 60
Magical 30
Health 2545
HP5 19


Utility

Movement 448
Cooldown 40
Mana 1615
MP5 54


Item Passives

PASSIVE - You gain +15% Cooldown Reduction.
PASSIVE - Your ability cooldowns are reduced by 25%.
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
PASSIVE - You gain +33% Magical Penetration.
AURA - The healing and health regeneration of allies within 70 feet is increased by 15%.
PASSIVE - Increases magical power by 25%.




Abilities



  • Damage: 759
  • Cooldown: 6s
  • Cost: 110



  • Damage: 402
  • Cooldown: 7.2s
  • Cost: 100



  • Damage: 1134
  • Damage Per Tick: 189
  • Healing: 905
  • Healing Per Tick: 151
  • Cooldown: 10.8s
  • Cost: 105



  • Damage: 1306
  • Cooldown: 30s
  • Cost: 90

Summary

All in all, Ra is a very fun god to learn and play. I hope you all enjoyed the guide. Feel free to check out some of my other guides.



Check out my other guides as well:


Chronos

Poseidon

Ah Puch

Janus

Scylla

Leave a Comment

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Collapse All Comments

1
Zilby (132) | April 20, 2015 6:21pm
Thanks :)
Good luck with the updates!
1
RSDuce | April 20, 2015 5:58pm
Zilby

Thank you for the feedback. I 100% agree with you about the penetration, it is a must. I will update my list with the recommendations as soon as I get a couple of min. I love your Isis build BTW.
1
Zilby (132) | April 19, 2015 9:42pm
Your lack of penetration disturbs me young padawan.

A quote from prof. proxy
Quoted:
I’d say that the first obvious conclusion is that protections have a ridiculously high impact in damage. Just 25 protections equal 20% damage reduction, 100 protections equals 50% damage reduction! Half of your damage, gone! At 300 protections you’re only taking 25% damage… By now it should be obvious how strong protections can be.

The default magical protections on mages is 30 at all levels. Every other class has 48 default magical protections at level 20 (all starting with the base 30). Without any penetration, you'll be dealing significantly lower amounts of damage not only to heavy classes like warriors and guardians, but also hunters, assassins and other mages as well. Ever since Shoes of the Magi's penetration was nerfed, penetration has become all the more important. If the enemy mage simply buys a Void Stone, you'd be dealing almost 50% less damage while taking around 85% of the damage they deal. Any tanks on their team would feel this effect even greater, receiving closer to only 15% of the damage you deal with high protections. I would HIGHLY recommend adding some penetration into your build, it will benefit your damage output far better than some of the damage items you have choosen (most notably Doom Orb). I would recommend either Spear of the Magus for teams with lower magical defense or Obsidian Shard for teams with higher defenses.

Finally, my only other criticism is that Hide of the Urchin probably isn't Ra's best defensive option. While its protections are considerable, you're still not going to be able to tank a whole lot of damage, and by late game enemies will easily be able to shred 65 protections. You're probably better off with an item that will help you get out of dangerous situations more easily like Winged Blade or Magi's Blessing ( Winged Blade also gives CDR which is nice). Aside from that, your guide is decent, the items section and pros/cons are good. Your skills section would be better if you included stuff about the skills rather than their in game descriptions since anyone can glean that just from hovering over Searing Pain. (this is done by putting around the words Searing Pain if you didn't know, you can also do icons like the one below that let you hover over as well).

I will say though that I like the feel of this guide and your puns are quite admirable :D
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