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Tsukuyomi Guide 9.8 Update

17 5 48,745
8.1
by TheSilliestGoose updated August 24, 2022

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start

Build Item Bumba's Dagger Bumba's Dagger
Build Item Healing Potion Healing Potion
2
Build Item Mace Mace
Build Item Hand of the Gods Hand of the Gods
Build Item Temporal Beads Temporal Beads

Basic build

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Hydra's Lament Hydra's Lament
Build Item Soul Eater Soul Eater
Build Item Heartseeker Heartseeker
Build Item Serrated Edge Serrated Edge
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement

Tsukuyomi's Skill Order Notes Prioritize your 1 as the first ability to level up and then work on your 3 due to the increase on the slow per level up. The disarm into stun from the 2 is easily canceled out by CC and the value on the stun itself is less than what you can get from the 3 on chase opportunity.

Notes

Prioritize your 1 as the first ability to level up and then work on your 3 due to the increase on the slow per level up. The disarm into stun from the 2 is easily canceled out by CC and the value on the stun itself is less than what you can get from the 3 on chase opportunity.

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 3 6 8 9

Kusarigama

2 A B
Kusarigama
4 13 16 17 19

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
2 7 11 12 14

Piercing Moonlight

4 Y X
Piercing Moonlight
5 10 15 18 20
Dark Moon Shuriken
1 3 6 8 9

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 14s
Kusarigama
4 13 16 17 19

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
2 7 11 12 14

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+15% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 10 15 18 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tsukuyomi Threats

Tap each threat level to view Tsukuyomi’s threats

Max
1
Major
2
Even
1
Minor
0
Tiny
0

Tsukuyomi Synergies

Tap each synergy level to view Tsukuyomi’s synergies

Ideal
2
Strong
0
OK
0
Low
0
None
0

Extended Build

Anti Heal

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Hydra's Lament Hydra's Lament
Build Item Soul Eater Soul Eater
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heartseeker Heartseeker

Tank Shred

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Hydra's Lament Hydra's Lament
Build Item Heartseeker Heartseeker
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick

Defensive Options

Notes Mantle or Magis cloak work extremely well if you are looking to ult into a teamfight. Magis will keep you safe from hard CC and a Mantle will provide immense value if you're around enough of the enemy team when it procs.

Notes

Mantle or Magis cloak work extremely well if you are looking to ult into a teamfight. Magis will keep you safe from hard CC and a Mantle will provide immense value if you're around enough of the enemy team when it procs.

Build Item Void Shield Void Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak

Play Style

Tsukuyomi works his best in situations where he can poke at the enemy team. He has great synergies into Bumbas hammer and Hydras due to his unique ranged basic attack after casting his 1 and his 3. Look to fight especially in jungle engagements where the enemy team is unable to fall under a tower where you can easily apply slows and chase freely. Late game, Tsukuyomi looks to be an engager with the solo laner, using his ult to apply damage to the entire enemy team and disrupt chemistry. After ulting it is usually best to instantly Aegis since you are within the entire enemy team and the Aegis can help with an easier exit.

Pros and Cons

Like all smite Gods, they each come with pros and cons.

Pros
- Other than Gods like Loki and Awilix who can ult to halt an escape, Tsuk has one of the best chase potentials of any assassin.
- AA cleave
- Extremely safe when given space to cast abilities for poke
- Movement speed sapping enhances chase and escape
- CC immune ult that can close gaps easily
- Passive mana and health regen with

Cons
- Very immobile
- Only hard CC is easily readable and canceled out
- Struggles in 1 on 1 fights
- Dangerous initiation in team fights but large value

Ganking

When ganking a lane with Tsukuyomi, its much more valuable to gank enemies on your half of the lane.

It's best to start out with your 3 in order to apply that first slow. If able to land the slow into the stun, you can then easily hit your 1 for much more damage. If the God is able to escape the stun, utilize your ult to close the gap on them.

You can also initiate using your 1 as it with go through the minion wave and stop at the first enemy God hit. If you hit this and spook them into escaping, you can easily apply your slow with the 3 and chase them that way.

Duo lane is a good gank choice due to the large size of the lane itself and the ground the enemy ADC has to cover to get back under tower without using an ult.

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League of Legends Build Guide Author TheSilliestGoose
Tsukuyomi Guide 9.8 Update
Table of Contents

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