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Prioritize your 1 as the first ability to level up and then work on your 3 due to the increase on the slow per level up. The disarm into stun from the 2 is easily canceled out by CC and the value on the stun itself is less than what you can get from the 3 on chase opportunity.
Tap each threat level to view Tsukuyomi’s threats
Tap each synergy level to view Tsukuyomi’s synergies
Mantle or Magis cloak work extremely well if you are looking to ult into a teamfight. Magis will keep you safe from hard CC and a Mantle will provide immense value if you're around enough of the enemy team when it procs.
Tsukuyomi works his best in situations where he can poke at the enemy team. He has great synergies into Bumbas hammer and Hydras due to his unique ranged basic attack after casting his 1 and his 3. Look to fight especially in jungle engagements where the enemy team is unable to fall under a tower where you can easily apply slows and chase freely. Late game, Tsukuyomi looks to be an engager with the solo laner, using his ult to apply damage to the entire enemy team and disrupt chemistry. After ulting it is usually best to instantly Aegis since you are within the entire enemy team and the Aegis can help with an easier exit.
Like all smite Gods, they each come with pros and cons.
Pros
- Other than Gods like Loki and Awilix who can ult to halt an escape, Tsuk has one of the best chase potentials of any assassin.
- AA cleave
- Extremely safe when given space to cast abilities for poke
- Movement speed sapping enhances chase and escape
- CC immune ult that can close gaps easily
- Passive mana and health regen with
Cons
- Very immobile
- Only hard CC is easily readable and canceled out
- Struggles in 1 on 1 fights
- Dangerous initiation in team fights but large value
When ganking a lane with Tsukuyomi, its much more valuable to gank enemies on your half of the lane.
It's best to start out with your 3 in order to apply that first slow. If able to land the slow into the stun, you can then easily hit your 1 for much more damage. If the God is able to escape the stun, utilize your ult to close the gap on them.
You can also initiate using your 1 as it with go through the minion wave and stop at the first enemy God hit. If you hit this and spook them into escaping, you can easily apply your slow with the 3 and chase them that way.
Duo lane is a good gank choice due to the large size of the lane itself and the ground the enemy ADC has to cover to get back under tower without using an ult.
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