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Wlfy's Merlin mid builds (fixed)

1 0 9,232
by exterminate68 updated February 16, 2019

Smite God: Merlin

Build Guide Discussion 9 More Guides
Choose a Build: Main build
Main build 2 - book of Thoth 3 - lifesteal
Tap Mouse over an item or ability icon for detailed info

Merlin Build

Starter

Build Item Mage's Blessing Mage's Blessing
Build Item Lost Artifact Lost Artifact

Finish boots (sell them late game for magi)...

Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi

And finish Chronos

Build Item Chronos' Pendant Chronos' Pendant

3rd item

Build Item Spear of the Magus Spear of the Magus

4th item

Build Item Gem of Isolation Gem of Isolation

5th item

Build Item Shaman's Ring Shaman's Ring

Sell blessing for...

Build Item Rod of Tahuti Rod of Tahuti

Full

Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation
Build Item Shaman's Ring Shaman's Ring
Build Item Rod of Tahuti Rod of Tahuti

Notable alternatives (ALL builds)

Build Item Obsidian Shard Obsidian Shard
Build Item Divine Ruin Divine Ruin

Merlin's Skill Order

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
2 4 6 7 10

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
1 8 11 12 14

Flicker

3 B A
Flicker
3 15 16 18 19

Elemental Mastery

4 Y X
Elemental Mastery
5 9 13 17 20
Eclipse / Radiate / Frostbolt
2 4 6 7 10

Eclipse / Radiate / Frostbolt

1 X
Eclipse (Arcane): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Range/Radius: 60/15,25)
Arcane Duration: 3s
Arcane Cooldown: 14s

Radiate (Fire): Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ability Type: Line, Damage
Fire Damage Per Tick: 8 / 14 / 20 / 26 / 32 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Range: 45
Fire Cooldown: 14 / 13.5 / 13 / 12.5 / 12s

Frostbolt (Ice): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line, Damage
Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Range/Radius: 70 / 15
Ice Cooldown: 6s

Cost: 60
Vortex / Dragonfire / Blizzard
1 8 11 12 14

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

Ability Type: Circle, Knockup, Damage
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Range/Radius: 60 / 20
Cooldown: 16 / 15 / 14 / 13 / 12s

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemy gods have their protections reduced. The dragons last for 3s.

Ability Type: Area, Debuff, Damage
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Duration: 4s
Range: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s

Blizzard (Ice): Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more slowed while they stay within the area. Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: Circle, Slow, Damage
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Duration: 2s
Range/Radius: 65 / 20
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s

Cost: 60 / 65 / 70 / 75 / 80
Flicker
3 15 16 18 19

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 9 13 17 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Circle, Crowd Control, Damage
Damage: 80 / 110 / 140 / 170 / 210 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 2s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Chapter Title

Wlfy posted a Merlin guide on youtube, where he listed these builds.
If Bran can post someone else's builds, I can do this too


wlfy's guide: https://www.youtube.com/watch?v=rVQYf-346tA

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1
exterminate68 | February 15, 2019 1:47pm
Yare yare daze...
Fixing this was a pain, but there it is.
1
Kriega1 (143) | February 15, 2019 7:36pm
Add obsidian shard and divine ruin as alternative/situational items.
1
Branmuffin17 (400) | February 15, 2019 2:27pm
Sorry for being a pain, but I think it's a smart move. Looks much better there.
1
boogiebass (46) | February 15, 2019 1:48pm
SkyPirateShini is a JoJo fan also.
2
Branmuffin17 (400) | February 15, 2019 1:21pm

If Bran can post someone else's builds, I can do this too

LOL, very nice.

I do want to point out a couple of things. I recreated DM's build because I watched the video, and his reasoning made sense to me. I also took a little time to write up some of the details on how to use him.

The Book of Thoth build that wlfy described first is NOT what I would suggest for YOU to list first. Why? Listening to him, his reasoning for BoT was that he felt it was still a pretty good item overall...BUT...he sounded sort of nonchalant about it, like, "eh, it should be fine." More importantly, he then described that the next build (the no Thoth build) was his preference. I would list the no Thoth build first, due to that.
1
Gulfwulf (81) | February 15, 2019 10:13am
Yes Bran did copy a build, but he also provided his thoughts on it; you're just reposting without any commentary like what Kriega pointed out.
1
Kriega1 (143) | February 15, 2019 5:11am
You're just copying the builds though without realising what is wrong with them. The first build you get your only pen item in 5th slot.

Also Book of Thoth is garbage (early to mid game, and without mana in build) and stop building it. It delays your potential.

Build 2 section: Looking a bit better. Though you could also get cdr boots early and get spear of magus after chronos' pendent.

Build 3 section: Same problem as build 1. You're delaying Spear of Magus to way too late.

Also noting the lack of any mention of Divine Ruin.

Get rid of build 1. Or at least fix it: book, cdr (pen boots lategame), magus, chronos' , gem of iso, tahuti/shamans/soul gem.

Build 3 revised: bancrofts, cdr boots, magus, chronos' pendant, gem of iso, Rod of tahuti.
1
boogiebass (46) | February 15, 2019 9:01am
Why does Wlfy build this way?
1
Kriega1 (143) | February 15, 2019 10:23am
I don't know/haven't asked. Perhaps he is just testing builds still.

Though, you can always ask him directly: https://www.twitch.tv/wlfy7
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League of Legends Build Guide Author exterminate68
Wlfy's Merlin mid builds (fixed)
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