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If you are confident you can get Shining Metal sooner, but this build has 0 escapability and you will likely die going in that close.
This build is vastly different from most builds you will see. Why? Because I like different.
This build focuses solely on Clay Soldiers, and makes them mini mountains of muscle. You are in essence an extra wave every few seconds that your opponents can't account for and get 0 experience for. You just sit back, relax, and go fill up on mana occasionally. This also gives you better opportunity to watch the map for your team, since most of what you are doing in 1+2.
They way this is built can be tinkered with, but I have a reason for each item. Warlock's Staff adds HP (main reason) but also adds ample power, something the rest of the build lacks.
Gauntlet of Thebes does a lot of work on this build. It adds 300 health, and adds just enough protection that your bonus health isn't worthless.
Chronos Pendant is all about that cooldown. Pridwen is a decent option here, but Chronos has 10% extra cooldown, which is significant for this build as we want to smother our opponents with clay soldiers.
Stone of Gaia not only adds a whopping 400 HP (80 for the little guys!). Knockups, Knockbacks, Pulls, and Grabs heal you 15% on top of that, sometimes giving you more life than the thing did to you! Also adds .5% regen, which is a lot by build end.
Mail of Renewal adds HP, and you heal for every kill or assist. You will get most of your kills around level 9, because most builds can't stop all 3 clay monstrosities you build. That extra hit or 2 at that level is beyond what they are used to dealing with for a Nu Wa player, and even experienced players fall to them quite regularly. But the real key is assists. You are in almost every kill for your team simply because you are hitting everyone. Healing for this is great, because everyone is going to try to start targeting you, not knowing you are more beefy tank than they expect.
Relic Dagger was a hard final pick. Genji's Guard adds cooldown and protection, Shield of Regrowth adds HP5 and MP5 (ability is worthless though), Witchblade adds attack speed and enemy attack speed reduction, but Relic Dagger adds 40 seconds cooldown on relics, making them much more frequent. Couple that with Thorns and you are doing more damage for nothing.
A lot of people will say I built Nu Wa wrong. But her abilities are going to hurt the worst. I favor Clay Soldiers and Mysterious Fog. Why, when Shining Metal and Fire Shards do more damage? Because this isn't about damage, it is about control. Little damage adds up. Sending them back to their base more frequently, while you keep grabbing the mana buff and staying on the board levels you up faster, leading to what makes this build so potent... 3 clay soldiers. Adding health makes them veritable killing machines. But without boots early, we are much easier to take down. So fighting way behind the line is favorable. No getting close enough to even use Shining Metal on waves, so why bother? If you want to risk it, go ahead. Also, Fire Shards is less of a finisher in this build. You don't do enough damage most of the time. However, it does reveal hidden assassins so you can maneuver away from them or direct your team to you . it can also be a good defensive maneuver to avoid certain ults or just give your heavy hitters more time to eliminate or chase off your opponents.
Say what you want about the build, it works. Here are some tips to be the best lazy general you can be:
Mana buffs are life.
Early game, play as far back as you can. Then maybe a little further. Mid game you can creep up a bit. After you build Gaia you can even mix it up a bit as a tank, leading to max tankiness at endbuild.
Thorns is a weapon, use it.
Clay soldiers. More clay soldiers. Even more clay soldiers. More and more clay soldiers. Holy clay soldiers. You still have more clay soldiers? Sending Clay soldiers via Amazon. Clay soldiers clay soldiering your pets now you can stop. Clay soldier?
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Now lets talk about damage. You would think I do very little. However, due to longevity and repeated hits, I am usually the top player and minion damager in most of my games. A little bit adds up.
About missing out on her CC. Yes, that stinks. But it stinks less when you live longer due to not engaging in combat.
If you worry about your minions dying, you are missing the point. They do stun and do damage, but their main purpose is they have to be dealt with. That means focus and resources have to go into it. And they come out very frequently.
Now the only threat brought truly is lifegain. Which is not really something a mage should be preventing.
And the reason I don't build boots is due to elixir. No lack of mobility
Antiheal is a team effort to shut down healing well and the mage is the one that often applies it the best with their AoE spells. They also have the easiest way to include it in their "regular" build
The whole point is beaten by the fact that your minions can be destroyed by damage dealers within 2 or 3 seconds (total) even with that amount of hp. They might only strike for 120 damage and your teams lack in damage doesn't really matter for most team progressions
mages will have more trouble with you, but not with your minions as their clearing ability quickly does more damage than your build hp can keep up with.
the only enemy you might be scary for is probably someone else going full tank as they can't keep up clearing your minions. a bruiser wouldn't bother as their damage output is higher than yours especially end game when they get a heartseeker.
and the value of mail of renewal is on the low side as any competent team will include antiheal. so you won't gain that 15% back in health
In agreement, build has major, major issues. Skill leveling has major, major issues. Her only true CC for lockdown or self-peel is in the interaction of Clay Soldiers with Shining Metal, and Yes2Yeshua is suggesting NOT to pick up Shining until much later in the game. That's just an awful strategy, no offense.
Based on author's stats with Nu Wa, they're also not seeing much success with the god. Unfortunately very much not a recommended build or playstyle.
That's what I just said, only worded slightly differently. Are your eyes going bad, Bran?
In saying that Dev is offering more in-depth explanations, I'm not saying Kriega and Gulf are missing the point. I'm assuming they get it, just that their comments are not putting in the same effort to show why the build is poor.
Thus my eyes are still fine, and maybe you need to go back to school for a lesson in grammatical subtleties.
I wouldn't recommend this build. We know it's neither viable nor functional.
If you don't mind, I will.
No, this build doesn't work.
Maybe in low level match making. I gurantee you any player that knows what they are doing will focus you and continue killing you.
1) you don't mention boots. your lack of mobility makes you an easier Target.
2) lots of hp in your build? You've never heard of heartseeker, soul reaver, qins sais, or ethereal staff, have you?
3) no points in shining metal until level 14? You have no hard cc until level 14. Good luck peeling off that assassin or aggressive warrior that jumps you. You also can't peel or setup for your team either. You're useless to your team
4) reading the content from your guide, I'm going to assume this is for arena. You focus on clay minions. A enemy mage with high wave clear will have no problems clearing your minions.
It's good that you're thinking outside the box, but this build won't cut it. Try something with more power and penetration.
Use this for your reference
https://www.smitefire.com/smite/guide/nu-wa-man-kind-is-my-responsibility-not-yours-mid-season-7-8559
If you have further questions, ask Gulfwulf or Kriega1