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Yemoja Beginner Build (Clash)

6 1 7,845
8
by AsianPower updated March 10, 2021

Smite God: Yemoja

Build Guide Discussion 0 More Guides
Choose a Build: Standard Option
Standard Option Agressive/Alternate
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Build Summary

Starting Build

Build Item Sentinel's Gift Sentinel's Gift
Build Item Magic Shoes Magic Shoes
Build Item Healing Potion Healing Potion
2
Build Item Magic Shell Magic Shell

Full Build

Notes For the second relic, I choose between Blink if I feel good enough against the other team to try and blink up and ult. If not, I will typically choose Amulet or Meditation Cloak

Notes

For the second relic, I choose between Blink if I feel good enough against the other team to try and blink up and ult. If not, I will typically choose Amulet or Meditation Cloak

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Rod of Asclepius Rod of Asclepius
Build Item Relic Dagger Relic Dagger
Build Item Lotus Sickle Lotus Sickle
Build Item Breastplate of Valor Breastplate of Valor
Build Item Sentinel's Gift Sentinel's Gift
Build Item Blink Rune Blink Rune

Yemoja's Skill Order

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 4 5 7 11

Mending Waters

2 A B
Mending Waters
2 8 9 12 15

Riptide

3 B A
Riptide
3 14 17 18 19

River's Rebuke

4 Y X
River's Rebuke
6 10 13 16 20
Bouncing Bubble / Moonstrike
1 4 5 7 11

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
2 8 9 12 15

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
3 14 17 18 19

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
6 10 13 16 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
0
Major
0
Even
0
Minor
3
Tiny
0

Yemoja Synergies

Tap each synergy level to view Yemoja’s synergies

Ideal
0
Strong
1
OK
0
Low
0
None
0

Extended Build

Yemoja Characteristics

Ability Breakdown:

Passive - Omi : Instead of using Mana Yemoja uses Omi. This is seen as an advantage because it can allow you to send of three of your first abilities at the same time, but also takes some getting used to - in order to conserve it for the right time.

Ability 1 - Bubble Bounce/Moonstrike (2 omi): So as you can see, this is two different abilities. You will start the game on the Bubble Bounce Ability, and once you use that, it will switch over to Moonstrike. It will switch back after you use moonstrike and so on...
For this - the Bubble Bounce is one of your highest damage abilities as Yemoja. It will bounce twice doing damage, before splitting up the third time (best used aimed at yourself when someone is attacking you)
The moon strike stuns people if they are caught in the middle, and does lots of damage.

Ability 2 - Mending Waters (3 omi): This is your healing ability - and you have to aim it at someone on your team. Once you use it on someone, it will heal everyone in the near surrounding area, and give them a small shield for a limited time

Ability 3 - Riptide (3 omi): This functions as a portal. If you place it near you - it will throw you forward and give you some movement speed and protection buffs. If you place it far away from you it will send things towards you.

Ultimate - River's Rebuke (Normal Cooldown): This throws up two big walls of water. Opponents cannot go through them, but allies can. After a time, they come crashing down and do damage. While inside, you also have an increased omi generation

For the skill sequence, you basically want to upgrade your ultimate whenever you can. Aside from that; in clash I will get one of each ability to start, and then my priorities for upgrading go 1 then 2 then 3. The upgraded 1 will help as you play like a mage early game - and then by late game team fights you should have your second ability upgraded.

Gameplay

For the first part of the Clash game, you are a set-up god. Really, you should be using your First ability all the time early game - especially focusing on stunning people with your Moonstrike. Make sure you are with another god though; as early game it is difficult to solo kill another god.
Moving into the later game, you should switch to primarily a healing god - using your two A BUNCH in teamfights.
Your third ability comes in handy as an escape, but you can also use it to trap people.
Your ult is best used when pinned against a wall, so there is no escape for the other team. An alternative to this would be to put a portal at the end, so that they get pushed back in.

Remember - Yemoja is fairly tanky- enough that you should be able to tank towers for your team (your moonstrike ability will stun towers and phoenix's temporarily).

Cautions

This Yemoja build does not do great against Gods with good CC affects, as the build does not include Beads. I will buy beads for my second relic if I am just getting bullied by a God.
Certain gods that pose trouble are Fenrir and Khepri (etc.).

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League of Legends Build Guide Author AsianPower
Yemoja Beginner Build (Clash)
Table of Contents

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