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For the second relic, I choose between Blink if I feel good enough against the other team to try and blink up and ult. If not, I will typically choose Amulet or Meditation Cloak
Tap each threat level to view Yemoja’s threats
There aren't any beads in this build
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 4 [notes] => There aren't any beads in this build ) 1
Array ( [god] => Array ( [god_id] => 35 [display_name] => Fenrir [url] => fenrir ) [scoreVal] => 4 [notes] => ) 1
Array ( [god] => Array ( [god_id] => 68 [display_name] => Khepri [url] => khepri ) [scoreVal] => 4 [notes] => ) 1
Tap each synergy level to view Yemoja’s synergies
Combined Ults do very well together
Array ( [god] => Array ( [god_id] => 104 [display_name] => Olorun [url] => olorun ) [scoreVal] => 2 [notes] => Combined Ults do very well together ) 1
Ability Breakdown:
Passive - Omi : Instead of using Mana Yemoja uses Omi. This is seen as an advantage because it can allow you to send of three of your first abilities at the same time, but also takes some getting used to - in order to conserve it for the right time.
Ability 1 - Bubble Bounce/Moonstrike (2 omi): So as you can see, this is two different abilities. You will start the game on the Bubble Bounce Ability, and once you use that, it will switch over to Moonstrike. It will switch back after you use moonstrike and so on...
For this - the Bubble Bounce is one of your highest damage abilities as Yemoja. It will bounce twice doing damage, before splitting up the third time (best used aimed at yourself when someone is attacking you)
The moon strike stuns people if they are caught in the middle, and does lots of damage.
Ability 2 - Mending Waters (3 omi): This is your healing ability - and you have to aim it at someone on your team. Once you use it on someone, it will heal everyone in the near surrounding area, and give them a small shield for a limited time
Ability 3 - Riptide (3 omi): This functions as a portal. If you place it near you - it will throw you forward and give you some movement speed and protection buffs. If you place it far away from you it will send things towards you.
Ultimate - River's Rebuke (Normal Cooldown): This throws up two big walls of water. Opponents cannot go through them, but allies can. After a time, they come crashing down and do damage. While inside, you also have an increased omi generation
For the skill sequence, you basically want to upgrade your ultimate whenever you can. Aside from that; in clash I will get one of each ability to start, and then my priorities for upgrading go 1 then 2 then 3. The upgraded 1 will help as you play like a mage early game - and then by late game team fights you should have your second ability upgraded.
For the first part of the Clash game, you are a set-up god. Really, you should be using your First ability all the time early game - especially focusing on stunning people with your Moonstrike. Make sure you are with another god though; as early game it is difficult to solo kill another god.
Moving into the later game, you should switch to primarily a healing god - using your two A BUNCH in teamfights.
Your third ability comes in handy as an escape, but you can also use it to trap people.
Your ult is best used when pinned against a wall, so there is no escape for the other team. An alternative to this would be to put a portal at the end, so that they get pushed back in.
Remember - Yemoja is fairly tanky- enough that you should be able to tank towers for your team (your moonstrike ability will stun towers and phoenix's temporarily).
This Yemoja build does not do great against Gods with good CC affects, as the build does not include Beads. I will buy beads for my second relic if I am just getting bullied by a God.
Certain gods that pose trouble are Fenrir and Khepri (etc.).
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