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Long story short, I decided to try Yem in the jungle. After winning 5-6 straight games I said to my friends that it's actually a legit strat. They didn't believe it and said that I at least need to play 51 games for it to be a big enough sample size. So I did. Right now I'm sitting at a record of 43-24 so about 63% WR. Here's how I did it:
See above.
Yem does not gain as nearly as much dmg from her 1 and 2 as other gods when it comes to magical power so that's why pen items like Charon's coin and Deso/magus are really good on her. Charon's + Warlock + Tahuti + Deso is a lot of pen.
Tahuti is just generally good on jungle Yem, as the % power increase affects your allies as well for heals.
Divine ruin is really good on Yem as she can proc it really easily with her 1.The flat pen is also really good as again, she does not gain as much from power like a Morrigan for example
I've only tried Poly on her a couple of times but it should synergize with Bumba's in theory - will try a few times and update
Lotus Crown is really good against a team with 3-4 physical gods as the extra prots are easy to distribute to your team with your 2.
Trap item of the day: Rod of Asclepius. It offers nothing but a bit of power (not as good for yem) and health (we are probably building Charon's for HP5 and/or Warlock's staff already). If you have a Guan or Herc on your team, ask them to build Cad shield instead since the base stats on it are a lot better.
The CD problem
You have no CD until you get chronos online. On one hand, you want to build Charon's and WL Staff early to get those all important stonks. On the other, Yem thrives with CD%.
In terms of optimization. your only CD item should be Chronos for the late game as upgraded Bumba's gives you +10% CD and red pot gives you +10% CD (= 40%/capped CD). However, overcapping by 10% isn't that bad so an item like soul gem or spear of desolation might be worth picking up.
RELICS:
Blink is always good on junglers, makes it easier to place your wall.
Shell is still overall really good
Spear is decent on yem because of her stuns she can land it pretty easy against a tank heavy team
Med Cloak I haven't tried - your supp should probably have this though. The mana from cloak doesn't help
Beads if you don't have a soul
The level order is almost identical to a standard Yem build. I typically go 1-2-3-4 or 1-2-4-3 as support, but as jungle I almost always level 1-2-4-3.
Her 1 is her main jungle camp clear. Important tip here is to overlap her moonstrike so that the both middle and second ring hits the jungle creeps. The change to her 1 isn't that impactful. Lategame you are usually 2 spamming anyway
Her 2 works really well in teamfights like with a support yem. The difference is you can spam it a lot more due to capped CD% and also Bumba's and Chronos procs.
Her 3 Just like a support, mostly used to speed while you have full Omi or to escape. Sometimes used to loop opponents, force beads etc.
Her 4 is a bit different. Now that you actually have power instead of playing Yem like a support you can output a lot of damage even if they beads the ulti. Her ult is her main ganking tool. Wait for the gank target to use their leap/dash and it sould be a pretty easy kill
Early game: She can give sustain in the early game with her autos. lvl 2-4 when jungle and mid camp midlane she typically can keep the mid alive and healthy. 1 combo enemies so that your mid/ADC/solo can finish them off.
Early Midgame: With no chronos online her Oomi regens really slowly and she will use her Omi to clear jungle camps and not regen fully while arriving to lane for supporting/ganking.
Late midgame: Not great, not bad. Gank whatever lane lacks a leap or communicate with the lane partner if they have already used a leap.
Lategame: Yem at her best. Ulti 1-2 opponents. Enemies will be zoned out while you finish them off. 1 "combo" single targets to CC chain (slow/stun) them and kill them. Or if your teammates are alive 2 them for massive heals
As a jungle, you should of course occasionally gank your enemies. However, some gods are really difficult to gank like Izanami and Anhur because of their leaps.
The good thing about Yem is that especially if you have physical solo-laner, most likely their solo is not building magical defense before their 4th-6th item. This means that unlike with a physical jungle, killing their solo is realistic especially as most solo's don't have a leap or at least have to commit beads or their ulti to escape you.
Pros
Jungle Clear is excellent from lvl 1 against standard camps. She is not a great objective burner though so don't expect to solo Pyro or Gold like you would with Merc or Arachne
CC heavy god. She has 3 different slow abilities, a stun and a tremble.
Teamplayer. Heals and CC makes everyone else shine
Cons
She has a hard time of soloing hunters and auto-attack heavy solo's and junglers. In general, she is easily out traded by auto-attackers, especially ones with lifesteal and/or crit unless she hits a big CC combo.
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Her ability scaling really sucks (and that's almost an understatement) which means building power doesn't do nearly as much for her as others. Her burst (and damage in general) is just not there. If there's success to be had in this role, it's in lower levels of play or with a really good team comp that can work around this pick and take advantage of higher personal skill or something.
That said, although I would never consider doing this except as a troll, I do think the experiment by SveFin is interesting and the writeup is descriptive.
FYI SveFin, you should fix your skill leveling. Just put a point in the 2 at level 8, and max the 1 at level 9; there's no purpose in point-skipping if that's what you're trying to portray there.
B/C of her ability scaling I'm mostly building items based on passives and other stats (movement speed, pen and hp5 from charons, chronos passive + CD%, flat pen + passive from magus). As said poly proc should work in theory,but I haven't tried it yet. The main point of this build is that because she's yem, she can clear camps really well with her 1 and then CC chain enemies at lower levels / before the teamfight stage. In the teamfight stage getting bumbas to proc grants infinite cooldowns = infinite heals.
This is probably my favorite screenshot of the experiment:
https://imgur.com/trqObVe
It was a 40min game but pay attention to the Achilles and Cerb dmg mitigated + Yems heal. That heal doesn't even count the shield if I'm not mistaken.
Also thanks regarding the skill order. It was just a mistake, I do lvl the 2 at lvl 8
Camp clear effectiveness relies on speed of clear. I don't know about Yem's 1 being that quick...you're talking about 2 slow bounces and the damage on it is just not that high. You should be outcleared by pretty much any standard jungler.
Yes, she's got great CC potential, especially with her 3 and ult in the narrow jungle corridors. There is a possibility that your high rate of success has less to do with Yem being a GOOD jungler, and more to do with any / all of the following:
She has the ability to chain the 1 almost 4 times in a row at the beginning of the game and easily 6 times in late game with CDR, and more in her ultimate.
This makes items like soul reaver, polynomicon, bumba's hammer or soul gem quite violent.
Even the book of thot can be interesting on it with soul reaver, polynomicon and bumba's hammer. You gain 360 life (with her mana passive) and 180 power with the book of thot passive.
This would make her reach 3200 HP, allowing her to regain 160 HP per basic attack with bumba's hammer (skill 1/auto/skill 1/auto/etc), plus the lifesteal, plus the soul gem.
Earlier, I think she'll still experience issues keeping up with the clear speed of other junglers. While this build/guide and discussion was last done in July '21, Junglers were struggling at that point I believe. Right now, standard Junglers are very strong due to more recent item buffs, and that might make things even more difficult early for Yem.
If you can get to late-game w/ Yem along with the itemization you've stated, and if you use Yem's CC and have good teammates that will take your cue and take advantage of it, you might still have some success.