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Yemoja - Season 10 (10.12)

2 3 5,571
5.4
by StrikerX10 updated November 18, 2023

Smite God: Yemoja

Build Guide Discussion 0 More Guides
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Build Summary

Starter Items

Notes Do not buy Bountiful Bao since Yemoja does not use mana, Yemoja uses Omi.

Use the Horn Shard any time you are running low on Omi.

Notes

Do not buy Bountiful Bao since Yemoja does not use mana, Yemoja uses Omi.

Use the Horn Shard any time you are running low on Omi.

Build Item Benevolence Benevolence
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
5
Build Item Ward Ward
Build Item Sturdy Stew Sturdy Stew
Build Item Magic Shell Magic Shell
Build Item Horn Shard Horn Shard

Full Build

Notes Purpose of every item:

Compassion - Reduces damage for your allies and is instead applied to you. Good item for backline supports that are close to squishy Mages and Hunters.

Gauntlet of Thebes - Provides aura of physical and magical protections to your allies. Great for survivability.

Lotus Sickle - Gives shields to heal allies. This item is a no brainer for Yemoja, as it gives great stats and extra shields to allies healed. Great item for team fighting.

Sovereignty - Gives physical protections to allies in an Aura. Good item for making your team tankier vs Hunters and Assassins.

Amulet of the Stronghold - Gives magical protections to allies in an aura. This is the most essential item in this build as it pairs well with Compassion. Since Compassion transfers damage from allies onto you in the form of magical damage, this item converts already present physical protections to magical protections, thus reducing incoming team damage significantly.

Spirit Robe - This item gives mitigations when hit with a hard CC. This item is great for Yemoja as the mitigations, physical and magical protections, cooldown reductions, and crowd control reductions make everything already present in the build that much better. Consider that the mitigation also applies to the incoming damage talked about for Amulet of the Stronghold to reduce the damage even further.

Fortifying Shield - Great relic for making your team even tanker with the shield effect and mitigations afterwards.

Belt of Insatiable Hunger - Great item for making your team that much more deadly, as it offers better objective secure, team fight damage, and will not be CC immuned or Purification Beads awayed like its counterpart Horrific Emblem. Makes sense for a backline support.

In Conclusion:
This build is meant to take as much damage away from your team as possible while giving them the most healing, shields, and protections as possible.

Notes

Purpose of every item:

Compassion - Reduces damage for your allies and is instead applied to you. Good item for backline supports that are close to squishy Mages and Hunters.

Gauntlet of Thebes - Provides aura of physical and magical protections to your allies. Great for survivability.

Lotus Sickle - Gives shields to heal allies. This item is a no brainer for Yemoja, as it gives great stats and extra shields to allies healed. Great item for team fighting.

Sovereignty - Gives physical protections to allies in an Aura. Good item for making your team tankier vs Hunters and Assassins.

Amulet of the Stronghold - Gives magical protections to allies in an aura. This is the most essential item in this build as it pairs well with Compassion. Since Compassion transfers damage from allies onto you in the form of magical damage, this item converts already present physical protections to magical protections, thus reducing incoming team damage significantly.

Spirit Robe - This item gives mitigations when hit with a hard CC. This item is great for Yemoja as the mitigations, physical and magical protections, cooldown reductions, and crowd control reductions make everything already present in the build that much better. Consider that the mitigation also applies to the incoming damage talked about for Amulet of the Stronghold to reduce the damage even further.

Fortifying Shield - Great relic for making your team even tanker with the shield effect and mitigations afterwards.

Belt of Insatiable Hunger - Great item for making your team that much more deadly, as it offers better objective secure, team fight damage, and will not be CC immuned or Purification Beads awayed like its counterpart Horrific Emblem. Makes sense for a backline support.

In Conclusion:
This build is meant to take as much damage away from your team as possible while giving them the most healing, shields, and protections as possible.

Build Item Compassion Compassion
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Lotus Sickle Lotus Sickle
Build Item Sovereignty Sovereignty
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Spirit Robe Spirit Robe
Build Item Fortifying Shell Fortifying Shell
Build Item Belt of Insatiable Hunger Belt of Insatiable Hunger

Yemoja's Skill Order

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 8 11 12 14

Mending Waters

2 A B
Mending Waters
2 4 6 7 10

Riptide

3 B A
Riptide
3 15 16 18 19

River's Rebuke

4 Y X
River's Rebuke
5 9 13 17 20
Bouncing Bubble / Moonstrike
1 8 11 12 14

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
2 4 6 7 10

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
3 15 16 18 19

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 9 13 17 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
1
Major
3
Even
5
Minor
2
Tiny
0

Extended Build

Optional Items

Notes Use these items depending on the matchup being played into. Do not buy Magi's Cloak as the CC immunity from its passive is used up when entering a Riptide.

Notes

Use these items depending on the matchup being played into. Do not buy Magi's Cloak as the CC immunity from its passive is used up when entering a Riptide.

Build Item Relic Dagger Relic Dagger
Build Item Fae-Blessed Hoops Fae-Blessed Hoops
Build Item Prophetic Cloak Prophetic Cloak
Build Item Spectral Armor Spectral Armor
Build Item Rod of Asclepius Rod of Asclepius
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Hastened Wings Hastened Wings

My Experience & Basic Explanation

My Experience Playing Yemoja


Overall I have enjoyed playing Yemoja greatly as her approach to playing a Support is like none other in the game of Smite. With over 70 games and 30 hours played of the god, I have gotten to be very accustomed to what she is good at and her limits as a Guardian. Below is a recent game of mine that inspires me to continue playing Yemoja as in my opinion, is the best support a team could ask for. That particular game can be found on Smite Guru here: StrikerX10's Yemoja Game

Role: Guardian


In Smite, Yemoja is labeled as a Guardian whos main role is to protect allies, reduce incoming damage, set up engagements for your team, peel enemies off of fleeing allies, give buffs to allies, and most importantly to keep your team ALIVE!

Playstyle: Backline Support


When playing the Support role, Yemoja plays differently than any other traditional Support in the game. Most known for her healing, Yemoja looks to keep her team alive through constant healing and shielding in order to provide sustain to the entire team from the backline. This is emphasized by her abilities that look to make sure the team is healthy and protected whilst engaging or fleeing. As with any support, communication with your team will only enhance your play as Yemoja.

Playing Yemoja

The Basic Concepts



Bouncing Bubble / Moonstrike


This ability is two abilities in one. Firstly talking on Bouncing Bubble, look to use this as poke in the lane phase and team fights as it additionally applies a slow to enemies. Secondly on Moonstrike, this will be the ability you will look to use more often as the stun on the innermost circle has more value against enemies in order to catch them out of position or to interrupt an ability.

Mending Waters


Mending Waters is Yemoja's most essential ability in her kit. Look to max this ability first as the healing increases as well as at level 5, having a 3x shield damage. Mending Waters when hitting an ally, bounces around to another allied god within bounce range. When healing, look to use this ability when grouped up well as the healing without reductions is 100 HP with a 150(+15% magical power) shield per god, effectively handing out a minimum of 1000 effective HP for the entire team. This is huge and you should look to spam this ability when in the thick of team fights. Note that the shield does not stack on itself but will be brought back up to its maximum if not fully depleted on a god.

Riptide


Ripdtide is one of the more unique abilities in Smite as it is a controllable knockback that you can choose away from you or toward you. This ability gives protection and speed buffs to allies passing through it while enemies get a protection and speed debuff when passing through it (and note they go a shorter distance). Use this ability as a way to block off escapes, crowd control, provide peel, give escapes, engage, and to secure for kills by your allies. This ability takes the most skill to use effectively as it has so many uses.

River's Rebuke


River's Rebuke is one of the few player-made walls in smite that is game changing. When crashing down, it deals damage and gives speed reductions to enemy gods caught in the crash. While nothing crazy stat wise happens with this ultimate, it provides two things important to Yemoja and her team. The first is that the walls block projectiles and enemy player movement, so it is great for safe engages and letting allies secure kills. The second is that it gives Omi regeneration buffs to Yemoja both during and after the ultimate. Now what does this mean? Well since we know Yemoja is all about giving healing and shields to her team, this means MORE HEALING AND MORE SHIELDS. This ultimate is one of the safest ways to setup for your team while providing sustain afterwards. Alternatively, this ultimate is one of the safest for peeling for your team as the wall blocks enemy gods and projectiles, while giving you more Omi to, you guessed it, HEAL AND SHIELD your team. I think I have made my point.

How Much Healing?



The biggest part of Yemoja to know is you are HEALING your team to the upmost extent possible in smite. That will lead you to ask, "But Striker, how much healing am I supposed to be doing?". Well, here is a small list that I would consider doing efficient healing as Yemoja.

Game Length : Healing

15 Minutes = 5,000 Healing
20 Minutes = 9,000 Healing
25 Minutes = 12,000 Healing
30 Minutes = 14,000 Healing
35 Minutes = 17,000 Healing
40 Minutes = 19,000 Healing

When looking at this list, consider that Yemoja's healing scales higher as the game goes on for longer (especially at the 20-25 minute mark). This is all based on how quickly you are maxing out Mending Waters as the healing amount increases based on ability level. You will see the healing amount listed increases more around the 20 minute to 35 minute mark, as this part of the game has a lot of team fights while builds are still looking to completely finish. After the 35 minute mark, most games will be ending in an all-or-nothing team fight to decide the winner. When assessing your healing output post-game, consider that if you are still able to meet roughly these marks with anti-heal items/abilities against you, then you are doing a good job at providing healing.

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League of Legends Build Guide Author StrikerX10
Yemoja - Season 10 (10.12)
Table of Contents

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