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Yemoja's Fury - Smite S9.4 Yemoja In-Depth Guide

17 4 23,454
8.5
by Neukoellner updated April 26, 2022

Smite God: Yemoja

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Conquest Support Start

Notes In-depth notes down below.

Notes

In-depth notes down below.

Build Item Benevolence Benevolence
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
4
Build Item Hand of the Gods Hand of the Gods
Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation

Conquest Support Full Build

Notes In-depth notes down belowes.

Notes

In-depth notes down belowes.

Build Item Compassion Compassion
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pridwen Pridwen
Build Item Lotus Sickle Lotus Sickle
Build Item Spear of Desolation Spear of Desolation
Build Item Mantle of Discord Mantle of Discord
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Temporal Beads Temporal Beads
Build Item Greater Magic Shell Greater Magic Shell

Yemoja's Skill Order Notes As Yemoja you can do you some damage, while being able to heal your mates as well. But you really wanna focus on the healing aspect. You go for the 1 first to have a clear and deal damage to the camps, minions, enemies while also being able to slow and stun them.

Second you go with your heal to provide some sustainability early in the game. The three isn't needed in most early game match-ups at all. Though if you have an aggressive playstyle and an aggressive carry that can put a lot of pressure onto the enemies (e.g. Izanami), feel free to level your 3 before your 2. That way you can secure the XP-Camps in the jungle more easily by blocking of the enemy with your Riptide. Also it provides some security against very early ganks.

You will for your 1 at level four, just to have a better clear and deal a bit more damage. Levellinng up the the doesn't really make sense until the end, which is why you don't bother about that at all. And at this point of the game, levelling up your heal doesn't make as big as a difference as you might think.

At level five you obviously go for your Ultimate. At this point it's up to your mid whether you level your 1 or 2. If your mid is struggling to get waves, go for your one. If your mid is struggling to survive, go for your 2. If your mid is actually doing a good job at both surviving and waves, go for your 2 to allow more aggressive plays.

From now on you max out your 2 for max. sustainability and go for your ult whenever possible. I might've said you don't care about damage on Yemoja, but your ult actually just gives the opponent a huge slap. It can definetly secure kills.

After maxing out your 2, you max your 1 for more damage and your 3 after that.

Notes

As Yemoja you can do you some damage, while being able to heal your mates as well. But you really wanna focus on the healing aspect. You go for the 1 first to have a clear and deal damage to the camps, minions, enemies while also being able to slow and stun them.

Second you go with your heal to provide some sustainability early in the game. The three isn't needed in most early game match-ups at all. Though if you have an aggressive playstyle and an aggressive carry that can put a lot of pressure onto the enemies (e.g. Izanami), feel free to level your 3 before your 2. That way you can secure the XP-Camps in the jungle more easily by blocking of the enemy with your Riptide. Also it provides some security against very early ganks.

You will for your 1 at level four, just to have a better clear and deal a bit more damage. Levellinng up the the doesn't really make sense until the end, which is why you don't bother about that at all. And at this point of the game, levelling up your heal doesn't make as big as a difference as you might think.

At level five you obviously go for your Ultimate. At this point it's up to your mid whether you level your 1 or 2. If your mid is struggling to get waves, go for your one. If your mid is struggling to survive, go for your 2. If your mid is actually doing a good job at both surviving and waves, go for your 2 to allow more aggressive plays.

From now on you max out your 2 for max. sustainability and go for your ult whenever possible. I might've said you don't care about damage on Yemoja, but your ult actually just gives the opponent a huge slap. It can definetly secure kills.

After maxing out your 2, you max your 1 for more damage and your 3 after that.

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 4 6 12 14

Mending Waters

2 A B
Mending Waters
2 7 8 10 11

Riptide

3 B A
Riptide
3 15 16 18 19

River's Rebuke

4 Y X
River's Rebuke
5 9 13 17 20
Bouncing Bubble / Moonstrike
1 4 6 12 14

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
2 7 8 10 11

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
3 15 16 18 19

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 9 13 17 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
0
Major
5
Even
2
Minor
3
Tiny
1

Yemoja Synergies

Tap each synergy level to view Yemoja’s synergies

Ideal
5
Strong
2
OK
1
Low
0
None
0

Extended Build

Alternative and Situational Items

Notes in-depth notes down below.

Notes

in-depth notes down below.

Build Item Relic Dagger Relic Dagger
Build Item Spirit Robe Spirit Robe
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Toxic Blade Toxic Blade

Introduction

Hello and welcome to my first god guide here on SmiteFire.
As a little disclaimer: I am by no means a Smite expert, pro or anything. Though I have played over 150 games of Yemoja and wanted to share my experience with here with the hope of helping a few people out. Also I'm not a native english speaker, so I'm sorry if there are any grammar mistakes.

Make sure to leave feedback, I'd love to see some opinions on this. Enjoy the guide.

Items and Relic Start

Benevolence's +7HP5 really help you staying in duo lane without bothering too much about being low. Of course this isn't to promote risky plays and thinking you can get away with it, because your HP recover faster, but it definetly helps you in getting Gauntlet of Thebes faster. You might argue Sentinel's Gift is beeter because it gives protection, but the HP5 boost really is a quality of life change to this character in duo lane.

You can get HOG, it definetly helps you with clearing the purple faster and getting to your wave quicker to build better pressure, but if you feel like your carry has a good enough clear, consider buying neither HOG nor health potions but chalice of healing instead. It adds more to your sustainability not only early game, but also throughout mid when you're trying to rotate around the map.

Depending on who your carry is, you have to choose your relic. If your carry is heavily ability-based and mana-dependent, get Cloak of Meditation to help him out with health and mana at the same time. Even if he's not ability-based, you should definetly get Cloak of Meditation as second relic at least (See Full Build for explanation on that.) Though if you're playing against a very sweaty duo lane (Izanami e.g.), consider taking Shell to potentially save yourself and your teammate and allowing more of an aggressive playstyle if needed.

Items and Relics Full Build

When your gauntlet is bought, that's the time when you should start rotating to mid-lane. From there on Pridwen is your next choice as it makes you tankier but also gives CDR (cooldown reduction). The choice of the next item you buy heavily depends on how you and your team are doing in teamfights.

If you're performing well, outdamaging the opponent, winning the fights, get Spear of Desolation before Lotus Crown. That way you get the most value out of it. If you're team is getting the kills in teamfights, nothing stops you from spamming your heals and/or stuns to snowball the enemy out of the game.

If you're team is loosing teamfights, get Lotus Crown before Spear of Desolation. You wont get the full value out of SOD if you're not able to use it's passive by getting assists/kills. Henc,e if your team isn't doing good in teamifghts, you wont. You're better off with Lotus Crown which helps keeping your team alive, as it gives protection when you heal your mates. At this point your goal is to keep your team alive hoping you can turn around the game like that.

At this point your levelling progress will usually be around 16-17. Make sure to upgrade your starter before you buy Mantle of Discord. MOD is a big item and the anount of gold Compassion gives you with it's passive is not to be underestimated.


If you didn't buy Cloak of Meditation at the start, I truly recommend you to buy it as soon as you get to level 12 and spend some gold on the Cloak of Ascetic upgrade. This upgrade makes you totally OP in the four seconds that it lasts. I'm not kidding when I tell you it restocks your Omi faster than you can use it. It's a MUST for this character if you ask me.

Depending on what enemy gods you're facing, choose your second relic. A lot of CC? -> Beads. But if you get beads make sure to upgrade it to Temporal Beads as it restocks some Omi when activated.
If you go for Aegis, upgrade it to Aegis of Acceleration. It feels better and is better in getaways.
If you bought Shell as first relic it's up to you which upgrade you buy. Though if you're playing against gods who can create structures like Ymir or Cabracan, get Phantom Shell to just walk through their walls.

Items Alternatives & Situational

If you're feeling comfortable with your match and feel like it, consider getting Relic Dagger. It's stats are not bad for the price, but the passive helps you spamming Cloak of Ascetic more which is, as I said, totally OP on Yemoja. It's a bit risky, but you can buy it instead of Spear of Desolation.

If you're playing against CC-dependent gods like Ymir, Khumbakarna, Chaac etc., I recommend you get Spirit Robe instead of Mantle of Discord.

Jade Emperor's Crown is a good item you can use against physically dominant teams. Sometimes you just come across meme/troll teams or just those, who didn't pay attention to their distribution of physical and magical damage.

Buy toxic blade if you have one or another good healer on the enemy team. You can swap out Lotus Crown for this.

Skills

1:
Easy and simple to use, though there's a few tweaks on how you can make your placements perfect.
For the bubble version: When going for jungle camp you want to aim down, so that both of your big bubbles hit all targets. A tip for the green buff specifically: At the start of clearing it, stand right on top of the scorpion and release your bubbles. While walking backwards, hit your autos. By doing this, not only the two big ones will hit, but also a little one at the edge which will save you and your carry at least one auto attack - it can make a difference.
For the cylinder version: When clearing a wave (and I do not recommend doing so with the cylinder version. You want this to stun the enemy), stand in the middle of it to hit both the archers and meeles. Usually you can hit both groups with two circles each, dealing more damage.
When clearing camps with the cylinder version, you don't the big circle to hit the monster, but rather three small ones to deal more damage.


2:
Simple. Not much to say about this one. But as soon as you get comfortable with hitting your heals, switch over to instant proc. Makes spamming easier.
Also a little tip for this one: When you want to damage the enemy but also heal your mate at the same time, let the enemy stand in between you and shoot him. Your 2 will pass through him and still heal your mate. The little damage can make a huge difference.

3:
Use the riptide to get to teamfights and lanes faster. But only do so, if you have enough Omi left after using it to engage in a fight. What is the use from being there a bit earlier if you can't do anything, when you're there?
As good as you can mock your enemies with this ability, make sure not to sandbag your teammates with it. You can get enemies to disengage from your mates by reverse-placin a riptide in front of them while they're chasing your mate, but sometimtes the gap between the two can be very small and therefore it can be hard to knock back the enemy only.
You can also use your riptide as a getaway for yourself. Bur don't be selfish, your teammates might need it the same or even more than you.
Huge tip: When an enemy ability slows or pulls your mates, you can use your riptide to help them out. E.g. a Hades ult. You will not only make you mates receive less damage because of the protection buff, but also might be getting them out of the attack completly.
You can use your riptides perfectly to block of enemies from objectives like camps, buffs, gold fury, fire giant etc. Make sure to just not set the riptides preamptively, as they'll just walk past them. Use them on the enemy so they don't get a chance to evade it.
Last but least:
When chasing an enemy, you can reverse-place a portal in front of him to pull him back and slow him. But that's often not the best choice as the slow duration is less than the speed boost you can get and as of level 3 the speed boost even is greater than the slow.
The only case you want to use your riptide to knock the enemy back is, when one of your mates is chasing him as well and there's a chance they get confused by being pushed forwards by your riptide which could cause them to miss an ability or such.

4:
Use this one wisely. If you're using it in a lne, try to stand as close to the edge as possible, to close down the whole lane without a gap to fit in. You can use it trap enemies inside your Phoenix/Tower.
You don't have to use it in an offensive manner exclusivley. It's perfect for getaways. Also you can secure objectives likes gf and fg with it.

Passive: Omi
Use it wisely. For real. Especially early game.
Don't ever use abilities to clear out Xp camps when a mate is nearby to help you. It's a waste you'll regret as soon as the next fight starts.

Side Note

This guide contains the main information I wanted to share. i will keep adding synergies and threats as well as a Pro/Con section and more.
There are also builds for other game modes as well as meme builds coming up (Yemoja Jungle actually works, yes).
Stay tuned and feel free to give feedback.

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