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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Advantages: Very low cost, decent balance of power and flat penetration, decent physical protection.
Disadvantages: No magical protection, no health. Not very strong stats overall.
Restrictions: Magical gods only.
Discussion: This is a bridge item meant to be purchased early for very specific purpose: power and penetration along with physical protection for aggression while countering physical threats. It should be replaced late-game for a full T3 item.
Mages may utilize this in the Mid lane or the Jungle in Conquest when facing threatening physical Junglers. In non-Conquest modes, Guardians may find some use if they have strong early games or early team compositions.
Previous nerfs have made this a low-use item overall.
Why is this a trend suddenly?