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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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In Joust / Clash / Arena / Assault, the question is always, "do I get a starter, or just move ASAP into my first main item?" To that, I'll say that for the price, the 10% cooldown is one big key, but the sustain from the MP5 is significant, especially at lower levels when mana pools are still small.
It's also the best magical offensive/sustain starter option in any teamfight mode...when multiple people are splitting the minion waves, you aren't guaranteed to get the last hit, making Vampiric Shroud an unreliable sustain source. At the same time, Soul Stone gives back 40 mana when stacks are built and you activate an ability...but it's situational and isn't constantly working to regen mana.
Duotem had mentioned it as being good in basically any mode...and so I started just getting it often in most modes...and seriously, the mana regen early game is great, and really helps early usage.