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Although you're only talking 15 magical protection in the base stats, it DOES turn it into an easier, balanced solution for squishy gods.
And if we consider its current state, we'd be looking at 70 power + 15 phys prot + 15 mag prot OR 35 power + 50 phys prot + 50 mag prot. That's quite strong for 2,400 gold, IMO. And yes, 15 mag prot isn't a huge amount, but I think Shifter's may be in a solid, balanced spot as-is.
I'd be curious to hear others' opinions.
At 25% health, those prots aren't going to do much for you...you're likely to die if you're that low and need those prots.
Consider its intended application. This is a good item for junglers, perhaps, that want to build in some potential defenses. But the point here is for the jungler to get the jump on an enemy. They're likely to have higher health at the start, when they look to surprise the enemy and get as much burst damage in as possible. After that point, when they've dropped a lot of their payload, the extra prots are going to allow them to stick in a fight longer, and potentially keep them alive for when their abilities start coming back.
I personally think the % threshold is okay where it is. If anything, you might consider dropping it back down to 50%, but not 25% IMO.
And whys it not picked up?
Fenrir is another, and maybe Thor.
This item is still really good. I don't understand why it doesn't see more play.
Look at the stats.
While under 50% health you have 40 power and 35 protections.
Has that cleared things up for you.
60 power over 50%
And 35 magical and physical in total? 15 is pretty low
Does the power remain the same even if you fall below?