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Hades devours the souls of his enemies, dealing damage in an area around him. Blighted enemies hit by this ability are Detonated, dealing damage to enemies and healing your allies around the Detonated targets. Enemy gods only take 50% of the damage from Detonating Blights.Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Detonation Radius: 20
Radius: 20
So, the effective damage (correct me if I'm wrong) would be:
(b₁+(70%)p)+t(b₂+(50%)p) for jungle bosses and minions, and
(b₁+(70%)p)+(50%(t(b₂+(50%)p))) for gods.
warlock's sash
assuming full stacks of Warlock's Sash, and assuming Soul Reaver does not activate:
(235+(70%)618.75)+(50%(8(48+(50%)618.75)))=2097.625 damage to gods and 3527.125 to minions.
Edit:
Now I will calculate the damage with protections/penetrations. A fully stacked Hide of the Urchin gives 65 magical protections, Void Stone reduces that to 45.
(2097.625*100)/(100+45)=1446.63793103
1446 damage in a rare situation. 1446 damage assuming Hades builds almost entirely damage, and the only way I can think of this many detonations hitting the same target is a wave of minions walking through No Escape.
2) 8 blighted enemies will almost never happen, even 3 would be a lot.
3) actual damage taken will account for enemy defenses and will be less than 2000
I trust your math tho no lie.