I'm tired of new, horrible guides flooding the website with no quality whatsoever. I also think people should be allowed to make a guide, no matter how horrible it is, because it's a guide website that allows anyone and everyone to contribute.
I'm not going to make this one a rant, even though I very well could. I'll simply provide three points:
1) Don't be a toxic player to people with bad guides. They're trying, they're failing, but they're contributing. New guide makers for brand new gods should not be treated any differently from others. Offer Advice and criticism, not hate.
2) Try to make sure your first day guide is at least a quality guide. It doesn't have to be the best, but actively try. A general rule of thumb: if it took you (literally) less than 10 minutes, work on it more.
3) If you want advice, ask someone! People on this website, especially editors and veterans, have actually nothing to do, and would LOVE to help out. I know I personally pride myself on being a very good guide writer, so if you need any help, I'm willing to talk on aesthetics, organization, or content :)
That's all, good luck in the Nu Wa guidemaking!
All I'm asking is effort goes into the guide. If it's bad, no one can complain - there was effort! And the community will help you go in the right direction.
The problem is, it IS hard to get a guide started off. But a lot of people on here look at the most recent posts on the right hand side, so if they see a comment on your guide, most likely more people will look at it, and then make their own decisions. But it's hard to start off.
was my first guide..and i dont know if ill do any more , since ppl just dont seem to care.
Its somewhat discouraging for the newer guide writers , when even after spending lots and lots of time for revisions , fixes , planning , etc....you hardly get any comments and no voutes.
if you like the guide - give it some sort of score!
if you don't - tell the writer what you didn't like, and if it's something that can be fixed - you can wait a few days to see if the writer does something about his mistakes.
if nothing has changed and the things you don't like about the guide are outside the "i dont like this build" and are more like "bad formatting" , "low amount of content" etc then give it a low score!
All these are better then ignoring the writer's (often) hard work.
You must be new. Go look at any god's page, and click the non-top five links. About 99% of them are ****.
It's not a matter of effort, when you can clearly see they didn't put any.
if you like the guide - give it some sort of score!
if you don't - tell the writer what you didn't like, and if it's something that can be fixed - you can wait a few days to see if the writer does something about his mistakes.
if nothing has changed and the things you don't like about the guide are outside the "i dont like this build" and are more like "bad formatting" , "low amount of content" etc then give it a low score!
All these are better then ignoring the writer's (often) hard work.
Believe it or not, many of these people don't read the forums or guides, they solely like a god so they make a guide; they don't know what it's supposed to be like. I'm not asking to not be angry at them, but be respectful and productive.
And he does offer advice, albeit only to the guides which offer effort, and aren't literally >100 words of text.
Anyhow, I strongly believe that guides for the newest god fulfill a niche that I don't want to see eradicated because of a certain someone who can't phrase himself in a polite manner. Sure, nobody could possibly master a god within its first few days of release, but any competent person with enough free time on his/her hands will be able to guide the masses in a good direction on good builds and viable playstyles. Granted, just because a release guide is helpful as a stepping stone doesn't mean it will always be worthy of its upvote - I've actually changed my upvote on some release guides to downvotes roughly a month down the road because they received no updates. But, I feel it's important as a guide crafting website to quickly point players in a good direction.
I guess what I'm saying is: "I completely agree."