https://www.twitch.tv/niveky
Unfortunately, even though the setup when i downloaded the twitch streaming app said it did not show webcam and mic, I was recorded, with my 7 year old son in some part, through the whole vid. I thought i'd just have the game music/effects but everyone gets me clearing my throat and talking to him. lol.
Despite having a few gaffes, I had a really good match so if I knew what I was doing and had my presentation down it could have been a great first live stream.
If you can make it through any amount of the horrible audio I tip my hat to you.
https://www.twitch.tv/videos/723068741 Achilles
https://www.twitch.tv/videos/723104512 Bellona
Since I am so new to this I am trying to get the good stuff from the vids. I don't just consider highlights getting a kill. I have tried to get good teamwork highlights and good escapes in there as well. I know i need to be more careful of how i edit, because i did not realize that you cannot edit the highlights once you make them(or at least i didn't see any way to from the video producer screen. it would only let me edit the comment/tags etc)
rusty with her so there were some pretty wtf/ugly moments in a solid fight. lol. I have been struggling to find a handful of consistent builds for her since the changes have been live for awhile.
Example right in the beginning where you can use a basic right before using your ability on that first jungle camp to increase your damage output. Easier to time the basic attack anyway, rather than the short delay on the 1.
You should be quicker in transition from camp to camp. As Achilles, you shouldn't be taking the blue buff. Instead, you should already be running to the 2nd camp as blue is dropping. Same typically with red buff, but Achilles might take that one here and there. If there are other gods that can do good early damage, you should probably default to letting them take it, rather than sticking around that area for an extra second or two.
And in almost all cases, all gods should just work to get all 3 camps, rather than having one split off after the first camp or two. It speeds overall clear and allows the entire group to get to the middle. You wasted a bunch of extra time sort of going to the 3rd camp, but not actually doing anything, and then going to mid. Basically, early transition can be significantly improved, even if you're only talking a couple of seconds here and there.
Your clear sort of sucks as Achilles. If you see another teammate is working on the wave (the first one in this case), you should be using your early aggression to help that teamfight...they could have used you there. Also, you missed the stun range on the 1, which might have saved your Zeus.
Don't use your 3 typically unless the short dash will put you in range to hit the enemy...you got nothing out of it because you used it too early (or shouldn't have even used it because the enemy was retreating). Also don't use the ult as an engage, which is sort of what you did with that first use. I would save it specifically to chase a lower health enemy (even if not in execute threshold) if you can follow up with the 1 for a stun to help your team secure a kill...or I'd use it obviously for the execute, OR save it as an escape in a hairy situation.
At around 2:30 you used your 1 on the minion wave. I'd hold that ability, let teammates get closer so they can get more of the benefit of the wave, and it saves your ability to be used on enemy gods. Again, this isn't like you're the main wave clearer.
Those 2 kills around that area were slight freebies. If you had your 1 for that first kill, you would have had better impact...as it was, you mostly just got a last hit with teammates' abilities doing all the dirty work. The 2nd one was better, as you definitely contributed with a timely stun, but it was also a bit convenient that they ran straight to you (sideways) rather than retreating toward their side.
On that chase kill attempt, I probably would have gone for it too, so that ult use was fine. You did use your 3 close to after it came off cooldown, but while I think you got that 1st hit, I don't know why you didn't follow it up with the 2nd hit. In the end, it was close, but your actions basically secured your death, even if you were to have gotten that kill.
At this point, I'm also noticing that your turning speed is very slow. I'm guessing that's default? You'd probably benefit from increasing the speed some.
At the fight around 4:15, I think you're either up too far to start, or you're sticking around too long. Note that you had 2 teammates way out of range, and were basically facing the entire enemy team.
At around 4:40, you went chasing the enemy team with Pele, leaving a minion wave to walk toward your portal. With Pele dying, you continued going for a kill, with no teammates around to support (because they were dealing with that wave you left behind). Luckily, the Sol didn't hit you for the slow, and Cern didn't get to root you, otherwise it probably would have resulted in your death.
In the fight around 5:10, I'm torn here. Your main priority as a team should be that big minion, but with your damage not being all that impressive, you actually occupied 2 enemies, preventing them from putting further pressure on the group trying to kill the minotaur. So I think that's okay.
Even if you couldn't stop them, it was a good attempt at bodyblocking for your retreating teammate.
With no prots in the 1st/2nd items, I think you would have been significantly better served by going with either The Sledge or a dual prot item rather than Runic Shield. Alternatively, I do feel Void Shield would have also been better than Runic. Why? While there were 3 magical enemies (for which Runic makes sense), your team has 4 physical gods, so Void would not only give teammates better damage, but the pen would provide more aggression for you as well.
At 6:30, you had your Arachne retreating, but you sort of did a little twirl without committing to anything, let alone protecting her. That was a big misplay.
That's about 1/2 way through...I'll stop there for now and you can comment if you'd like.
Example right in the beginning where you can use a basic right before using your ability on that first jungle camp to increase your damage output. Easier to time the basic attack anyway, rather than the short delay on the 1.
You should be quicker in transition from camp to camp. As Achilles, you shouldn't be taking the blue buff. Instead, you should already be running to the 2nd camp as blue is dropping. Same typically with red buff, but Achilles might take that one here and there. If there are other gods that can do good early damage, you should probably default to letting them take it, rather than sticking around that area for an extra second or two.
And in almost all cases, all gods should just work to get all 3 camps, rather than having one split off after the first camp or two. It speeds overall clear and allows the entire group to get to the middle. You wasted a bunch of extra time sort of going to the 3rd camp, but not actually doing anything, and then going to mid. Basically, early transition can be significantly improved, even if you're only talking a couple of seconds here and there.
Your clear sort of sucks as Achilles. If you see another teammate is working on the wave (the first one in this case), you should be using your early aggression to help that teamfight...they could have used you there. Also, you missed the stun range on the 1, which might have saved your Zeus.
Don't use your 3 typically unless the short dash will put you in range to hit the enemy...you got nothing out of it because you used it too early (or shouldn't have even used it because the enemy was retreating). Also don't use the ult as an engage, which is sort of what you did with that first use. I would save it specifically to chase a lower health enemy (even if not in execute threshold) if you can follow up with the 1 for a stun to help your team secure a kill...or I'd use it obviously for the execute, OR save it as an escape in a hairy situation.
At around 2:30 you used your 1 on the minion wave. I'd hold that ability, let teammates get closer so they can get more of the benefit of the wave, and it saves your ability to be used on enemy gods. Again, this isn't like you're the main wave clearer.
Those 2 kills around that area were slight freebies. If you had your 1 for that first kill, you would have had better impact...as it was, you mostly just got a last hit with teammates' abilities doing all the dirty work. The 2nd one was better, as you definitely contributed with a timely stun, but it was also a bit convenient that they ran straight to you (sideways) rather than retreating toward their side.
On that chase kill attempt, I probably would have gone for it too, so that ult use was fine. You did use your 3 close to after it came off cooldown, but while I think you got that 1st hit, I don't know why you didn't follow it up with the 2nd hit. In the end, it was close, but your actions basically secured your death, even if you were to have gotten that kill.
At this point, I'm also noticing that your turning speed is very slow. I'm guessing that's default? You'd probably benefit from increasing the speed some.
At the fight around 4:15, I think you're either up too far to start, or you're sticking around too long. Note that you had 2 teammates way out of range, and were basically facing the entire enemy team.
At around 4:40, you went chasing the enemy team with Pele, leaving a minion wave to walk toward your portal. With Pele dying, you continued going for a kill, with no teammates around to support (because they were dealing with that wave you left behind). Luckily, the Sol didn't hit you for the slow, and Cern didn't get to root you, otherwise it probably would have resulted in your death.
In the fight around 5:10, I'm torn here. Your main priority as a team should be that big minion, but with your damage not being all that impressive, you actually occupied 2 enemies, preventing them from putting further pressure on the group trying to kill the minotaur. So I think that's okay.
Even if you couldn't stop them, it was a good attempt at bodyblocking for your retreating teammate.
With no prots in the 1st/2nd items, I think you would have been significantly better served by going with either The Sledge or a dual prot item rather than Runic Shield. Alternatively, I do feel Void Shield would have also been better than Runic. Why? While there were 3 magical enemies (for which Runic makes sense), your team has 4 physical gods, so Void would not only give teammates better damage, but the pen would provide more aggression for you as well.
At 6:30, you had your Arachne retreating, but you sort of did a little twirl without committing to anything, let alone protecting her. That was a big misplay.
That's about 1/2 way through...I'll stop there for now and you can comment if you'd like.
On the camps I am so used to people fighting over the buffs i usually will just take one, if i can get some use out of it, if they get left. I only usually go for power on him, but i don't fight for it. A lot of times i will disengage early to make sure the enemy doesn't try to get their first minion wave through. That opening was just a hot mess though on the camps and i was also setting up and cost myself some seconds when i got my recording stream going.
On the minion waves in general, i have had a lot of groups straight up ignoring minions and i have had plenty where we are up 5-10 kills but losing because of minions..it has become one of those things for me if i see them and am near.
On the using the ult to engage, it is a two fold issue where I am trying to get timing down on strat from one of the vids Kriega has up on his guide and also of having a gauge on about how much damage he can do if i hit with the ult and have my other abilities up so sometimes i will hit them if i think i can get them and not die or turn the battle above 40%(which is where i think the guy said it can be fine to do it and then immediately do the 1) because i feel like i can get them between the 1 and the 3 if they run or if i don't get it i can run.
On that Arachne you mentioned i was in a fight and arachne got away with Zeus and i kept skirmishing with the ones there a bit more{Vulcan and Cernunnos} I didn't catch there was pursuit of Zeus and it looked like Arachne went into that even though Zeus was almost dead himself and then got killed. Also, with both of my teammates running and having some health I couldn't have kept them from running after as well. I was more focused on them and didn't see then what was going on until i focused on what happened to Arachne after the Zeus was killed.
As far as the item scheme i was just going with some of the suggestions Kriega gave me and that was just a bit of a tinker with some of that stuff. I did end up using The Sledge I also had gotten some pen early with Soul Eater and already knew i was getting late pen with Heartseeker. I am still finding my way build wise with him because even though I still have work to do with timing his abilities I have started out playing him about as aggressive as I have any tanky character so far. With his combat dodge, potentially his ult and running heavenly wing as my secondary relic his mobility has let me do a lot of things i normally wouldn't with some of the other tanks i play.
as far as not using the second shot of the 3, sometimes for some reason(not sure why), i can't get it to activate..and that is well within the usage period..i am still having timing/distance gauging depending on who i am wanting to chase/hit as well.
I try to be pretty proactive with it. If I really don't think I am in any danger I will harrass them with the 3 a lot and follow up with the 1(2 first if i took damage) when i can and back off.
Also try turning up your X / Y Sensitivity (especially X). You seem to be turning pretty slowly at times.
If you ending up jumping by accident during combat often, turn off jump. (Jumping prevents using abilities/autos and relics).
Also try turning up your X / Y Sensitivity (especially X). You seem to be turning pretty slowly at times.
If you ending up jumping by accident during combat often, turn off jump. (Jumping prevents using abilities/autos and relics).
Thanks for the tips Kriega. I have been kind of shell shocked from no support on initiates as a tank lately so i err on defense a lot of the time. I don't think i get the x/y sensitivity on controller settings. I looked all over the options for that.
Yeah, still getting the timing down and sometimes players just time it just right...i don't know how many cthulu's were about to die and they got their dash off just in time. lol
I haven't been able to get one in ult, but when i get him when he doesn't happen to magically get his dash at the exact moment i execute it is usually right after he comes out of it.