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Cabrakan Opinions.

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Forum » General Discussion » Cabrakan Opinions. 20 posts - page 1 of 2
Permalink | Quote | +Rep by Sasquatch180 » August 20, 2014 1:27am | Report
I created this separate from the Patch Notes and Balancing thread because I feel Cabrakan is a bit too new to focus time there on, and the patch notes thread is dead.

So what is everyone's opinion on Cabrakan as of this moment? For me I'd say he is Under-Powered and needs small buffs in most areas.

This passive is good early game, but mid/late game it falls off pretty hard, and it doesn't help that he himself does not benefit from it (at least from what I can tell.)

I enjoy this ability, but feels it's stun is too small and that there needs to be a noise indicator of some sort. The big glowing shields are a giveaway but when trying to escape you don't have the luxury of looking back to see if he activated it or not.

Fairly good ability, but like the Seismic Crush I feel the stun is too small for what you have to do to get it.

This ability is pretty good, but I feel its a bit weak due to mechanics, or lack thereof. As of right now he can be interrupted by: Silence, Stun, Fear, Knockback, and Knock-Ups.

I like the idea of this ability but feels it does far too little and is overall irrelevant against mobile characters. Doesn't help that Tremors itself destroys the walls.

Small Suggestions:
    Have Cabrakan be affected by Shadow Zone himself, and increase it to either 7% or 10%.

    Increase the stun on Seismic Crush.

    Increase the stun and possibly the radius of Refraction Shield.

    Give Knockback and Knock-up Immunity on Tremors. I hesitate to add more because it might make the ability broken against characters without leaps or dashes.

Big Suggestions:
    Turn Seismic Crush from a stun to a knockback punch, and if enemies are knocked into a wall they become stunned (like Anhur's nuke.)

    Make Tectonic Rift slow enemies who were by the walls when they were destroyed.

Sasquatch180


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Permalink | Quote | +Rep by ICEN » August 20, 2014 1:41am | Report
Cabrakan got me pretty good with Gem of Isolation earlier... I was Anubis can could not get out of it at all, well I could but by time I could get out I was hit by 4 ults.

I don't really think he is hard to face being that almost every move you see coming ahead of time. His 3 is literally the only thing that could have a chance of getting me killed if I can't get out in time but lately I've just been using beads on him as well.

His ult is actually pretty strong on a single target trapped, the thing is that when your rooted with cabrakan your probably going to get killed.

All I know is when I was Anubis Cabrakan was eating my ult every time he decides to do his 3. I don't even have to CC him, I just let him use his 3 then ult him for most of his HP and let my team mop him up.

I'm not too sure how I feel about him, he is not strong enough that he makes me hate that someone has him n a match, in fact I would be pissed to see I am facing a ymir, when someone picks cabrakan all I think is that I need to not get inside of his 3.

Other than that I don't think he is a threat to most mages/hunters who stay long range anyways.

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Permalink | Quote | +Rep by Devampi » August 20, 2014 3:28pm | Report
okay I don't know how it is. I haven't played him but does Tremors have a certain duration or is it some sort of "toggle"

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Permalink | Quote | +Rep by Sasquatch180 » August 20, 2014 3:35pm | Report
I think it has a duration of 10s.

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Permalink | Quote | +Rep by Greenevers » August 20, 2014 5:54pm | Report
Tremors goes on forever until you're out of mana. (Unless you toggle it off)

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Permalink | Quote | +Rep by Aphnex » August 20, 2014 7:07pm | Report
Anyone else think of super smash bros when you see Tremors?

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Permalink | Quote | +Rep by mlyn148 » August 20, 2014 7:07pm | Report
His walls are pretty weak, small, useless, and hard to time/aim. Apollo can slide out of them I'm pretty sure which I find to suck.

I'm fine with his Tremors, I actually have a tough time getting out of it but I think he should gain immunity to cc while using it.

His one is like his escape and it works fairly decently, but his two is pretty weak and boring (actively at least). I mean, sure you can root people with it but I need to let them beat me up first.

So I think he needs a bit of a touch up on some moves, not really making them stronger but more useful.

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Permalink | Quote | +Rep by ICEN » August 20, 2014 8:33pm | Report
Aphnex wrote:

Anyone else think of super smash bros when you see Tremors?
Donkey Kong....

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Permalink | Quote | +Rep by Kalafalafakah » August 21, 2014 6:53am | Report
Greenevers wrote:

Tremors goes on forever until you're out of mana. (Unless you toggle it off)


I've actually encountered a glitch where it stops after a while. I'm not sure how long it was but I wasn't cc'd and I didn't toggle it off.

Also I've found he can be quite the heavy damage dealer and all but he is rather glitchy. Sometimes he locks up when you use tremors and you can't move, basic attack, or use abilities until you hit 3 again (and that's not even how you usually toggle the ability off). It's like the game is registering that I am still using Tremors but nothing is happening.

Also his Seismic Crush ability feels super weak early game but rather good late game. It's hard to catch up to anyone with it unless it is nearly fully leveled and giving you a lot of move speed. Otherwise you are still slowly lumbering over to your enemy.

Also I find it kind of annoying that your own minions see your walls as an enemy tower and focus them over enemy gods. Also Hog (even if you cast hog near you own walls) destroys your walls so in that case it's like they are classified as minions over towers.

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Permalink | Quote | +Rep by Romanians » August 21, 2014 7:12am | Report
So.. his 1 can be easily dodged unless targeting dash/leap-less gods such as Goobis or Kuang, but it's useful mid-fight to follow up previous CC or stop a fleeing enemy. Mid-fight ability.

His 2 has passive protections and a stun that cannot be used at all times. This is a huge drawback, having to take damage to be able to use his 2 at max potential. Not to mention that a guy like He Bo can kill him before the stacks are full. I'm not saying he's underpowered, I'm just saying his peeling potential is greatly decreased by this ability's requirements to gain 5 stacks.

His 3 can seriously **** a hunter's aim, as a melee I had no trouble aiming for an enemy Goobis during Cabrakan's 3. It can have a scary scaling and if built as a bruiser he can do quite the damage with it.

His ultimate feels overwhelming at times and great other times. It's blocking ability is weak-decent in arena, probably great in Siege and Conquest (due to more walls). I've seen people complaining about it's low damage, I find it fine, don't forget he's a guardian.



Overall, he lacks mobility and high area CC, but is a great mid-fight breaker with his strong CC. I think he's fine so far and doesn't need a nerf or a buff. Not all new gods have o be overpowered.
I don't find him good at filling a role in arena at this point as gods like Ymir or Eset/ Agni can do his job better.
Can't say I like him, can't say I dislike him either, he's kind of like Osiris, don't play him, don't give a **** about him.

P.S. Arena point of view.

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