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I don't understand the mentality of full power builds only to get 2-3 shotted late game

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Forum » General Discussion » I don't understand the mentality of full power builds only to get 2-3 shotted late game 19 posts - page 1 of 2
Permalink | Quote | +Rep by spare145 » June 14, 2014 8:24am | Report
What's wrong with building 1 defense items on hunters and assassins? I don't see that 1 power item making as much of a difference as 1 defense item.

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Permalink | Quote | +Rep by Devampi » June 14, 2014 10:49am | Report
spare145 wrote:

What's wrong with building 1 defense items on hunters and assassins? I don't see that 1 power item making as much of a difference as 1 defense item.


I myself say nothing but most players don't agree with that (mostly because of the pen)

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Permalink | Quote | +Rep by iSnod » June 14, 2014 10:59am | Report
I agree on assasins, you can build 1 or max. 2 defense items, but for an adc there is no way around building full damage. Main reason is that a good adc, who knows how to position hisself is a lot more beneficial for the team than an adc who survives longer but doesn't do any damage at all.
Just another Loki haha =D

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Permalink | Quote | +Rep by spare145 » June 14, 2014 11:05am | Report
I don't see how 1 item is not doing any damage at all. Take this typical hunter build:
Warrior's Tabi, Lifesteal item, deathbringer, rage, Quins' Sais, penetration item

Why not just take out Quins' Sais or the lifesteal item? I find I already do enough damage with Deathbringer + rage that I don't need anymore.

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Permalink | Quote | +Rep by Devampi » June 14, 2014 11:11am | Report
spare145 wrote:

I don't see how 1 item is not doing any damage at all. Take this typical hunter build:
Warrior's Tabi, Lifesteal item, deathbringer, rage, Quins' Sais, penetration item

Why not just take out Quins' Sais or the lifesteal item? I find I already do enough damage with Deathbringer + rage that I don't need anymore.

I always go Deathbringer Malice (because Malice got buffed over Rage). The life steal is stack item (Heartseaker is a nice option too. quins is mostly for doing massive damage to tanks.

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Permalink | Quote | +Rep by Frost22 » June 14, 2014 1:15pm | Report
Allow me to go about this one item at a time. The most typical late game hunter build will consist of a stacking item (typically Heartseeker), Warrior Tabi, a lifesteal or penetration item, an attack speed item (usually Qin's Sais or The Executioner), Rage or Malice, and finally Deathbringer.

The stacking item in a hunter's build serves the purpose of providing him or her with a large amount of physical power which directly increases the power of their basic attacks. Heartseeker, for example, will provide a hunter with 75 physical power which is much too great to trade for protections. Second is Warrior Tabi which gives a hunter important early game stats such as power, attack speed, penetration and some nice movement speed for boxing. Reinforced Greaves just doesn't give hunters enough for the price tag. Next comes lifesteal or pen. Having a kestrel item like Bloodforge allows a hunter to remain in a teamfight longer or sustain himself or herself in lane. Protections help with sustain, but eventually damage wears past and a return to the fountain is needed. Penetration allows hunters to shred tankier opponents and take out objectives faster. Attack speed comes next. It allows hunters to quickly eliminate opponents and objectives while generally giving some additional power or penetration. The last two items in a hunter's build focus on giving you higher critical hit chance with Rage and greater critical hit damage with Deathbringer. These two items allow you to roll out ridiculous damage numbers around the clock. No protections allow you to assert yourself on the battlefield like that.

Overall, protections don't contribute to the overall role of a hunter as they lower your single target damage potential despite the increased survivability.

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Permalink | Quote | +Rep by spare145 » June 14, 2014 3:07pm | Report
I am still not convinced. Let's just consider this hypothetical situation. The enemy is better at aiming than you, and you've died against them multiple times. And still you build more offense items? I don't see how getting 2-shotted is helping anyone. When I don't build defense, I die before being able to contribute anything in the team fight. When they catch you with your beads on cooldown, it is instant death for you without defense. It's as if you all think the enemies are going to be sitting there completely ignoring you and letting you hit them. In reality, the squishies are focused on the most often.

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Permalink | Quote | +Rep by Devampi » June 14, 2014 3:18pm | Report
spare145 wrote:

I am still not convinced. Let's just consider this hypothetical situation. The enemy is better at aiming than you, and you've died against them multiple times. And still you build more offense items? I don't see how getting 2-shotted is helping anyone. When I don't build defense, I die before being able to contribute anything in the team fight. When they catch you with your beads on cooldown, it is instant death for you without defense. It's as if you all think the enemies are going to be sitting there completely ignoring you and letting you hit them. In reality, the squishies are focused on the most often.


Well if you get catch by a gardian you don't need to be scared but the moment you get catched by an assassin or other hunter they have pen items with high pen rendering your def useless

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Permalink | Quote | +Rep by Kriwych » June 14, 2014 3:30pm | Report
spare145 wrote:

I am still not convinced. Let's just consider this hypothetical situation. The enemy is better at aiming than you, and you've died against them multiple times. And still you build more offense items? I don't see how getting 2-shotted is helping anyone. When I don't build defense, I die before being able to contribute anything in the team fight. When they catch you with your beads on cooldown, it is instant death for you without defense. It's as if you all think the enemies are going to be sitting there completely ignoring you and letting you hit them. In reality, the squishies are focused on the most often.


If the enemy is better at aiming then you, chances are all the def items in the world wouldn't help you. It's a skill shot based game. A lifesteal item could be considered (in a sense) a defensive item.

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Permalink | Quote | +Rep by InfinityPvP » June 14, 2014 3:58pm | Report
There is no point in getting a defensive item on a hunter because all of them except Artemis have an escape. If you die with your escape than you clearly don't know how to play that god and you should move on.
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