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Kill-stealing vs. Kill-securing

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Forum » General Discussion » Kill-stealing vs. Kill-securing 12 posts - page 1 of 2
Permalink | Quote | +Rep by Decepticonix » January 20, 2015 4:14pm | Report
Hey it's me Decepticonix from Smite.

Playing SMITE for let's say maybe almost a year (7 or 8 months I think), I sometimes am overly confused on this one question

Kill secure, or Kill steal

If you don't know what a Kill-steal is, it's basically said name; A person (or multiple people) give so much dmg to their opponent, when all of a sudden, a random guy (who hasn't done jack) delivers the final blow, earning them a kill.
Now a Kill secure is well, (I'm assuming that this is correct, but if not correct me if I'm wrong) securing a kill. I guess it's just what I explained above?

Bottom line is no matter what match I enter (assault, arena, siege, etc.), whenever some people do this, they say "Kill-stealing". But people these days keep calling it kill-secure

My question: Because I've heard enough of this stuff, I just want to know what is it? Is it Kill-stealing or Kill-securing, because honestly I'm still confused about SMITE, and still not know much about it.

If you can answer this, great :)
(Also My grammar is pretty bad, so correct me if I'm wrong xD)

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Permalink | Quote | +Rep by Chiulin » January 20, 2015 7:41pm | Report
Securing a kill is finishing a kill that would have otherwise gotten away. Doesn't really matter if you helped or not.

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Permalink | Quote | +Rep by GeouZu » January 20, 2015 10:02pm | Report
I main support and many times people call me that I stole their kill (although it was me who entered the fight at the first place) but well I just tried to help the team and/or secure kill. I love to play Ares and he has DoT damage on his Shackles and it is his main CC ability too. So when I try to CC the enemy and my team attacks him then I might get the last hit from DoT damage and get the kill.

Sometimes I just tried to body-block the enemy and not attack him because he was low and my ADC was near him.. He just needed one hit, but he escaped. So don't worry and attack the enemy because you'd better get the kill rather then let your enemy escape.

If you watch some high-level players that are in high league tier that you will notice that nobody says KS if support takes the kill. For example - I was watching Incon's new guide for Tyr support. He got like 7 kills under 15 minutes but nobody said anything.

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Permalink | Quote | +Rep by FerrumSlash » January 21, 2015 1:12am | Report
I'd say there is no Killstealing.

If someone hadn't done that final damage right there right then, you'd still give the dying enemy a chance to book it and scram. If he's dead before he's given the chance to do so (kill-securing here), then he's not going anywhere, and your team gets a lead in gold and xp.

So really, i never get pissed if a Nu Wa lands her ult on the enemy while my Bastet still got her leap. Because at the end of the day, what matters is that the kill was made, not who made the kill.

Edit : This actually came from a casul who only plays joust and arena, so don't take my word for it ;)

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Permalink | Quote | +Rep by Raventhor » January 21, 2015 2:03am | Report
I see the disdain of Kill-Stealing for two reasons, although in some, if not most situations, it is irrelevant.

First is gold distribution. If your, say, support Sylvanus or Geb is (granted, unlikely) somehow taking last hits purposefully or accidentally, the gold distribution favors a god who has no important scaling. Sure, they become harder to kill, but other than CDR, which he should prioritize as a first couple items anyway, they don't gain anything much from more items. They already are mostly only CC dumps, and the bodyblocking of a few extra shots is often irrelevant due to the nature of how many skills bypass a single target. Thus, if you're getting much more gold on someone who doesn't need gold to perform effectively, you could be robbing mages, assassins, or hunters of items that they actually need to rapidly scale up and become useful. I'd rather have 10k gold on a hunter and 6k on a support, than 8k on both.

Secondly, is the gaming spirit. This is more of a personal/prideful thing, but if you are doing most of the damage to someone, genuinely being the one killing them (especially in arena) and someone like Loki comes in and just takes the kill by hitting them with Assassinate or the sort, it's just really demoralizing from an effort standpoint. No one likes that feeling of putting in work and getting minimal reward from it. This is definitely a morale over actual benefit hit. This reason is very superficial and holds much less meaning than the former, but it DOES feel sucky. No one likes the feeling of just being robbed of what you worked for, no matter what it is. And in post game lobby, if you're a hunter who's like 2-5-12 and there's a random annoyance who is 11-3-3 because they do NOTHING aside from wait for a final hit...it just feels bad.

Now both of these reasons are less impactful if there's genuine risk of the target escaping, hence "kill secure." If they aren't CC'd and they have a decent amount of health, just running away, no one is gonna wait around and see if they die. I'm talking like, Ymir has them frozen and they're at 10% health, and ao kuang just blinks over a wall and ults them for 0 reason. But I believe, ESPECIALLY in the former reason, that if there's no *reason* to take a kill (definitely in the case that simply being around the target grants an assist), you shouldn't, because it makes the person who was robbed more gold deprived and overall sad.

Just my outlook. Been playing MOBAs for several years, so it's how I've come to feel about it. Kill Securing is definitely more important than being fed up over just not getting a kill, but in some cases, it can actively harm your team.

And if you need an example of what I'm talking about, see Darius, from League of Legends: His ultimate does a bunch of true damage and resets when you get a kill with it (was nerfed, but on release this is what he was like). So Darius, King of Killsteal was his title. Watch the video and see what I exactly mean:
-Demolibium

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Permalink | Quote | +Rep by Aphnex » January 21, 2015 5:49am | Report
Kill stealing is when a teammate blatantly steals a kill that you earned. Like if you're hitting on a Poseidon and your mid Loki decides to vanish and run circles around him until he has like 30 health left.

Kill securing is when a teammate delivers the final blow to an enemy that is/is likely to escape, or if your team or a group of your team attacks enemies with a surefire chance to kill them, but not guaranteeing anyone specific getting the kill.

To me, it's all about what that persons intentions are. It can go from something as small as "Oops, didn't mean it bro" all the way to camping you as you jungle to steal the exp from your buff camps. A kill secure is anything that gets the job done, but a kill steal is just to screw over your team.

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Permalink | Quote | +Rep by Nex The Slayer » January 21, 2015 7:15am | Report
Also keep in mind that there are situations where kill stealing is totally justifiable.
Mainly if you are playing as Xbalanque, since you need to get those stacks of Dead of Night as quickly as possible.

I also tend to say [VVGS]"Sorry" whenever i feel like i didn't really earn that kill.

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Permalink | Quote | +Rep by Bullfrog323 » January 21, 2015 10:38am | Report
Personaly, I like to think that nobody in Smite is as jerk as to purposely stealing a kill just for the fun of because he thinks he needs more that kill that somebody else.

What I think happen most of the time, and I include myself in this, is that "tunnel vision" we sometimes have when we see a low health enemy.
It is like, when we an enemy so low and close to us, everything else is meaningless, except that target.

I don't know why, but this image comes to my mind





So, this "tunnel vision" may lead to :
- You didn't see that the target was with his 4 team mates, and you get killed in a second.
- You didn't see that the target was too far in it's tower, and you get killed right after.
- You didn't realize that were at very low health too, and you target killed you.
- You didn't see that the target was already surrounded by 2 of your team mates, and is basically already dead

So, if somebody is kill stealing you, it is most likely he didn't notice you, becausehe was focused on the target.
This happens, it's not the end of the world. It's just sad.


As for the kill-securing, it is completely different.
In my opinion, a kill steal becomes a kill secure when there is 2 seconds between the last hit done to that target and your finishing hit.

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Permalink | Quote | +Rep by Devampi » January 21, 2015 11:08am | Report
Well IMO ks has both ways and always when it will be typed followed by the word n00b

well the first thing I have to say is this is a team game so I always ignore it with thinking to myself who cares.

so for me is kill stealing something that doesn't exist in most situations it will be typed (I have helped a person delivering at least 1/4 of his target's health and in the end the target died by my Bees! and the person started *****ing so I just said amc passive -.- not my fault) the only time you can call it kill stealling is when you are 1v1 someone and just before you can last hit a random teammate uses 1 basic attack and there goes the kill. also depending on the role and character you can say it's a kill steal but well a fed support can also be useful to have as he can take more damage and the other one can't

kill securing is really easy to see as mostly the player who was attacking couldn't catch the kill in a way (e.g. stunned by ullr he jumps away and uses his movement speed boost and then your jungler comes from the jungle and kills him with a simple ability)

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Permalink | Quote | +Rep by dacoqrs » January 21, 2015 1:45pm | Report
Bullfrog323 wrote:

Personaly, I like to think that nobody in Smite is as jerk as to purposely stealing a kill just for the fun of because he thinks he needs more that kill that somebody else.

What I think happen most of the time, and I include myself in this, is that "tunnel vision" we sometimes have when we see a low health enemy.
It is like, when we an enemy so low and close to us, everything else is meaningless, except that target.

I don't know why, but this image comes to my mind



Well written man, I totally agree with the whole tunnel vision thing.


So, this "tunnel vision" may lead to :
- You didn't see that the target was with his 4 team mates, and you get killed in a second.
- You didn't see that the target was too far in it's tower, and you get killed right after.
- You didn't realize that were at very low health too, and you target killed you.
- You didn't see that the target was already surrounded by 2 of your team mates, and is basically already dead

So, if somebody is kill stealing you, it is most likely he didn't notice you, becausehe was focused on the target.
This happens, it's not the end of the world. It's just sad.


As for the kill-securing, it is completely different.
In my opinion, a kill steal becomes a kill secure when there is 2 seconds between the last hit done to that target and your finishing hit.
Thanks to Ferrum for making the sig pic! He's beast af people.
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