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Love the game but unbalanced play kills it for me.

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Forum » General Discussion » Love the game but unbalanced play kills it for me. 21 posts - page 1 of 3
Permalink | Quote | +Rep by Kryogenic » October 18, 2013 9:10am | Report
This game is tons of fun. I really didn't even want to touch the game but the guys in the podcast I'm in wanted to do the game for our cast. Played, liked it, keep playing it.

Ao Kuang, Loki, and Anubis are painfully over-powered. I've seen people with no Mastery ranks and barely any followers with those Gods faceroll through matches. It's disgusting how out of balance those 3 Gods are.

Hi-Rez doesn't seem to have an official forum for the game so I came here. Reddit can suck on a fatty.

How long has it been like this and will we see a balance pass for these 3 Gods any time soon? I just went up against a team with all 3 of those characters and it was horrible. Also, I read that some Gods are locked out of ranked play. If this is true which Gods are locked out and why?

One more: If Gods do become locked out of ranked matches do they receive a balance past so that they are more in line and can then be used for league play or ranked whatever it's called in Smite?

Kryogenic



Posts: 12
Permalink | Quote | +Rep by Tantal » October 18, 2013 9:14am | Report
This gods become more balanced if you play more.

Tantal


Notable (2)
Posts: 78
Permalink | Quote | +Rep by Kripox » October 18, 2013 9:18am | Report
These three are not OP. Ao and Loki are decent, Anubis is generally considered very bad. They are good at pubstomping and can be terrifying at lower levels, but by the time you hit 30 you will likely have learned to play well against them. I don't quite feel like going in depth here atm (I'm a lazy ***) but I'm sure someone will take the time to explain why they're not as good as you might think.

As for gods being locked out, you're thinking of bans. Before a ranked game, the highest rated player on each team gets to pick a single god that will be banned for that one game. The ban is usually used to deny the enemy access to the strongest gods and/or gods that the teams just don't want to face. There is no complete lockout of ranked for gods until they are rebalanced. Rather, there is a two week ban period for each god right after their release where they cannot be used. After those two weeks are over the gods are likely to have received some balance tweaks and players will have been given a chance to learn how to counter them. Once this two week period is over they are free to be used forever. (unless the enemy team bans them).

Hope I helped a little.

Kripox


Memorable (10)
Posts: 162
Permalink | Quote | +Rep by Kryogenic » October 18, 2013 9:22am | Report
I have 3 Mastery ranks and am level 16. I've played a good bit. I know unbalanced play when I see it. I'm not instantly running here to cry about this. I've been analyzing it for days now. Besides, the community is very telling. You can't go into a match without seeing one or more of those 3 characters. It won't happen.

Ao Kuang's AoE which also does DoT lasts for too long and his DoTs tick for too much and last for too long. It's a brainless AoE that provides too big of a reward for no risk whatsoever to the Ao Kuang player. His Ult is almost a one shot and he's caught you in his AoE it may as well be all while putting no risk on Ao Kuang. That's unbalanced. If there's no risk involved the damage needs to be tuned down.

Look at some of the other Gods with high risk moves that don't pay out half that kind of damage.

Loki can be CCed but that God ramps up so much in early game that it's pretty much impossible to catch him. Ao Kuang ramps up very rapidly in early game.

Anubis' moves look high risk but you have a really long stun that seems to be immune to CC-breakers, it last longer than it takes to use his other skills that is pretty much a guaranteed free kill to one or more players.

If you want to discuss why you feel you do instead of providing a one sentence reply, that would be great. I'd love to understand your perspective but in order to do so you need to provide some context.

Kryogenic



Posts: 12
Permalink | Quote | +Rep by Purgatio » October 18, 2013 9:53am | Report
Here's my issue, I really don't think these Gods are op at all once you've learned their counterplay. Anubis's Mummify is far from unbreakable, as even Hel's CC Immunity ability is such a massive counterplay to this that she can effectively negate Anubis's combo.

Loki on the other hand, he's weak against DoTs and any kind of hard CC. If you can lock him down, he'll just fall apart, and DoT's reveal his location when he's stealthed as the ticking damage will show his position. Sure he ramps up if you're not careful in your lane.

Now we look at Ao Kuang. Yes, his AoE is pretty much a fire & forget ticking nuke, but you have 0.5-1 second to move out of it before it actually places the debuff on you for ticking damage. That may not sound like a lot of time, but it's plenty, as he also gives a visual/auditory cue for the cast. His ultimate is not the easiest to aim as it has a moment of cast time before the dragon comes down, and even then you can move out of the way (see Ra's Searing Pain). Know the God(s) and you can shut them down pretty easily. They may seem overpowered, but realistically they just have kits that prey on those not prepared.
If ignorance is bliss, you must be ******ic.

Purgatio



Posts: 11
Permalink | Quote | +Rep by Tantal » October 18, 2013 9:56am | Report
It's just because I'm pretty sure that you will share our view after some additional games.

In the early account level games you see player with different level of skill/experience (too many smurfs) in smite and some gods looks like imba if you ignore the mechanics.

e.g.: Tornadoes - you have a lot of time to go out the area before you get the DoT but yes, it does a lot of damage if you ignore it.


From where are you?

Tantal


Notable (2)
Posts: 78
Permalink | Quote | +Rep by Kripox » October 18, 2013 9:57am | Report
Kryogenic wrote:

I have 3 Mastery ranks and am level 16. I've played a good bit. I know unbalanced play when I see it. I'm not instantly running here to cry about this. I've been analyzing it for days now. Besides, the community is very telling. You can't go into a match without seeing one or more of those 3 characters. It won't happen.

Ao Kuang's AoE which also does DoT lasts for too long and his DoTs tick for too much and last for too long. It's a brainless AoE that provides too big of a reward for no risk whatsoever to the Ao Kuang player. His Ult is almost a one shot and he's caught you in his AoE it may as well be all while putting no risk on Ao Kuang. That's unbalanced. If there's no risk involved the damage needs to be tuned down.

Look at some of the other Gods with high risk moves that don't pay out half that kind of damage.

Loki can be CCed but that God ramps up so much in early game that it's pretty much impossible to catch him. Ao Kuang ramps up very rapidly in early game.

Anubis' moves look high risk but you have a really long stun that seems to be immune to CC-breakers, it last longer than it takes to use his other skills that is pretty much a guaranteed free kill to one or more players.

If you want to discuss why you feel you do instead of providing a one sentence reply, that would be great. I'd love to understand your perspective but in order to do so you need to provide some context.



I was gonna by lazy, but oh well. Here we go.

First, the amount of times you see these three played tells little about their actual strength. When I was your level those were all over the place for me too. However, as you continue to level up you will gradually face players of higher rating, and these three are less popular there.(Except Loki, who is as popular at lvl 30 as at lvl 10.) A god's popularity doesn't really tell you that said god is OP, just that it is popular.

Ao Kuang: Ao has huge damage, no doubt. However, he has issues. His Tornadoes have a deployment time just long enough to move out of the area before the effect starts if you don't stand still. In the laning phase avoiding this ability is relatively simple. His Squall is a slightly delayed narrow skillshot, and can be hard to land against a vary opponent. His Spirit's Tempest is extremely strong, but it has a fairly long cast time as well as a long travel time. Hitting anything at long range is difficult without setting up the slow from Squall, and even then a simple Aegis Amulet (which most squishy targets benefit a ton from) will block out all damage. Purification Beads can also negate the slow. Outside his abilities Ao Kuang has little presence, is squishy, and his only escape is the rather underwhelming Slither. If Ao Kuang gets ganked, surrounded, jumped on or what have you, he is at a very severe disadvantage and will likely die.

Overall a decent, but not overpowered god.

Loki: A personal fave of mine. Big damage, stealth, teleport, very fun to play and has huge intimidation factor. Vanish gives both initiation and escape potential with a good bleed, Decoy gives great clear once leveled up and can also be used as a somewhat almost usable zoning tool, Aimed Strike allows for big damage and some sticking potential with the slow and Assassinate is just glorious. Instant teleport with decent damage, a stun and it will put you in perfect position to backstab for even greater damage.

However, Loki, like Ao Kuang, is squishy. He cannot afford to take many hits, and when you consider he has to get in close to deal damage this presents obvious problems. If he gets focused right after coming out of stealth he can literally be killed in one second or less. Once Vanish and Assassinate have been used to initiate, Loki has no way of escaping, and so has to throw away his security in order to attack. Loki, therefore, relies heavily on team support or fighting lone targets. In teamfights he is often forced to pick of mages at the back rather than joining the fight straight up, and his abilities make very loud and distinct sounds that make it hard to actually sneak up on someone. Loki is easily shut down by enemy tanks, and once he is hit with CC of almost any kind his death will follow very, very quickly. He also has a poor early game with inferior jungle clear and wave clear, making him slower out the gate than most junglers and susceptible to being bullied right out of lane by stronger early game gods.

Overall a pretty strong pick if played right, but not overpowered by any means.

Finally, Anubis. This guy used to effing terrify me. Downright stupid damage output with Grasping Hands, Plague of Locusts and Death Gaze, good clear and a very good, long ranged stun in Mummify. Also, shorter than average cooldown on his Death Gaze despite the thing's pretty much unmatched destructive potential. A true terror. Not.

You see, Anubis has some of the same issues as Loki and Ao Kuang, namely his squishiness and the lack of escapes. Except Anubis is even worse off because he has no way of moving faster, jumping or dashing, all he can do to get away is landing a narrow skillshot stun or dissuading enemies with the damage and small slow on Grasping Hands. That's it. If he gets caught he is generally stone dead. Not to mention two of his skills root him to the ground and makes him an even bigger sitting duck than he already is. Then add in that CC immunity and simple side to side juking almost completely negates his ultimate, that he has a hard time contributing to teamfights without putting himself in undue danger and that he is in heaps of trouble if he ever falls behind in gold and exp, and you end up with an unreliable god that is capable of murdering harder than anyone else, yet is also very easy to kill and is almost complete gank bait.

If you want to accuse gods of being overpowered, other mages like Chronos, Agni or Zhong Kui fit the bill better, while the physical side has menaces like Hercules, Thor and Neith to name a few.



All that said, I understand where you're coming from. I too, and the people I know who also play smite, all used to believe these three were stupidly OP. It was only later that we really discovered the weaknesses and realized they weren't quite as big a deal as we had first thought.

Btw, give me a hug. Here I was gonna be lazy and ended up writing a decently sized novella. Go me.

Kripox


Memorable (10)
Posts: 162
Permalink | Quote | +Rep by Blissey1 » October 18, 2013 10:22am | Report
hmm, I remember when I was scared to death of anubis and loki, too.

now I know better. now i know that the only god you really have to be afraid of is chrono!

Blissey1


Remarkable (6)
Posts: 122
Permalink | Quote | +Rep by Phil725 » October 18, 2013 10:22am | Report
Just a word of warning; levels 15-20 aren't when you learn the game. Those are the levels that you stop getting put into queues with new players who don't have a clue what they're doing and start getting your butt kicked. It can be a really rough learning curve. If you think that strong but easily counterable gods are overpowered, you're gonna have some problems real soon with good players playing just as strong of gods that are a lot harder to counter.

Since you're saying that this perceived imbalance is ruining the game for you, I would just advise you to not overthink the balancing aspect; it doesn't have a huge impact on the casual levels. Sure a good player will stomp you with Thor or Neith at some point, but good players will carry teams as Bastet or Artemis too. It's more about skill level than god power for the most part.

The imbalance mostly comes in when some gods can do everything better than their potential choice counterparts giving you no gameplay reason to play the weaker version if you only care about the most optimal set up. No one is unbeatable though, doubly so when you're the better player.

Phil725


Remarkable (5)
Posts: 198
Permalink | Quote | +Rep by Romanians » October 18, 2013 11:00am | Report
I think they are all balanced .It's not like any of these gods you mentioned can go against 2 or more gods or even against another one on the same level and get a sure kill .

If you pay attention and stay grouped up Loki won't stand a chance .Smart lokis won't try to kill a weak enemy if he is between 3-4 enemies and bad Lokis might get the kill but he will die as well .So Loki is fine , not overpowered .

And Ao Kuang ... It's not like you haven't got a lifetime to avoid his ultimate unless you are stunned .His Tornadoes are annoying indeed and he has got no escape except his speed buff 2 .

Anubis is only dangerous when he gets someone with his 2 followed by 3+1/4 .Not to mention he's got no escape and he is so squishy .

So yeah , I find all of these gods balanced .I'm surprised you haven't mentioned Chronos here , I find him not balanced or overpowered , call it as you will .

Romanians


Established (17)
Posts: 711

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