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Ratatoskr Dev Insight

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Forum » General Discussion » Ratatoskr Dev Insight 15 posts - page 2 of 2
Permalink | Quote | +Rep by Zilby » May 16, 2015 8:56pm | Report
Always love the enthusiasm sub :P

I'll assume you're looking for some more farther departures from class stereotypes like LoL has then?
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Permalink | Quote | +Rep by Subzero008 » May 17, 2015 1:30am | Report
Yes. And no.

I'm not looking for anti-tradition, exactly. You can't be totally innovative all the time. I just want something less...monotonous.

He should have been a support. You have this prankster squirrel who's known for being fast and insulting rather than a warrior, and he's a physical assassin/warrior. -_-

Passive: Schadenfreude: Your cooldowns are reduced by 1 second for every nearby god that is CC'd by your abilities, or if you get a kill or assist.

1: Chatter: Gossip loudly about a god, making one god taunted for 1.1/1.2/1.3/1.4/1.5 seconds. Cooldown: 8 seconds. Has good range. sorta like bastet's dagger toss only with no delay and going through minions. Not intended to be difficult to hit.

2: Tackle: Dash forward a short distance. If it hits a target god, rebound, deal damage, and knock them back. Cooldown: 8 seconds.

3: Gnaw: Your autoattacks passively shred physical protections by 7/8/9/10/11% for 3 seconds, stacking up to three times. Activate to deal 50/100/150/200/250 true damage (+5% of their max health) to close enemies, dealing 30% bonus damage per Gnaw stack. Cooldown: 10 seconds.

Ult: Chase Me!: Leaps twice, then leaps down, taunting nearby enemies for 1 second and dealing moderate damage. Unlike the other AoE ults, this one has counterplay because you HAVE to jump twice before using it. Cooldown: 90 seconds.

What makes Ratoskr different from other supports is his ability to control enemy movement both forward and backward, with range, as well as significant armor shred and decent damage of his own, albeit conditionally.

Laning: Chatter. Repeatedly. It may have a relatively short duration and not deal damage and synergize poorly with Tackle, but it has a really short cooldown and good range, even shorter with your passive, letting you endlessly annoy your enemies with short but repeating CC. Your laning is defensive, for the most part - you don't start fights without your ult, but poke with Chatter, peel with Tackle, and punish trades with Gnaw.

Roaming: Tackle from behind, Gnaw and Chatter to bring the pain. Can also start with ult, although it might be better for chasing.

Teamfights: Peel repeatedly with Tackle, Ult to initiate or peel, deal damage and shred armor with Gnaw, Chatter to interrupt.

Weaknesses: No AoE CC except ult, no innate tankiness, CC has relatively short durations, passive laning.

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Permalink | Quote | +Rep by Shavul » May 17, 2015 8:59am | Report
Although I always disagree with Sub, he's right this time. A not (looks wise) bulky support would be supper fun and interesting. Although you'd ask yourself why that **** didn't die yet but that would add to the "Annoying" part of it.

The only thing I like about the squirrel is the design, because kit-wise is so ****ing boring I want to kill myself. And asking yourself why a bunch of doves could take out Agni is weird enough, but asking yourself how the **** an acorn rekt your **** is even more stupid than a small *** squirrel tanking blows.

But alas, I understand that a forest creature roaming the jungle makes sense. Oh, wait, Sylvanus is support.

Go figure.

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Permalink | Quote | +Rep by SurvivorZombeh » May 17, 2015 9:59am | Report
I think he's a cool idea, especially his passive but i do wish his 1 and 3 were a bit different, I like his two and his ultimate, because to me they're different. I'll definitely play him, no doubt. I'm also glad they're finally releasing a new Norse god.

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Permalink | Quote | +Rep by Greenevers » May 17, 2015 11:37am | Report
He's fun. I just wish they did more with his ultimate though. But I settle just fine for the rest of his kit.

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