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Forum » General Discussion » Rewind takes too long to activate! 29 posts - page 3 of 3
Permalink | Quote | +Rep by MadDanny » September 17, 2013 9:41pm | Report
Yay! ICEN! GG :D
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Permalink | Quote | +Rep by HiFromBuddha » September 18, 2013 2:26am | Report

Wrong.

Stop Time gives him great team fight presence. He can effectively determine the outcome of a team fight. If you hit Stop Time on multiple enemies, your team will automatically have an advantage, then there's the fact you can get yourself focused only to pop Rewind + Stop Time.

Enemies spend too much trying to kill Chronos, leading them to their deaths by your team.


Yes, of course I have realised that stop time is an AoE stun that could potentially stun a whole enemy team but... then what? I mean, I don't think Chronos helps as much to a teamfight as an Ao Kuang, a He Bo or possibly even a Ra, and yes, this is due to him not having a teamfight ultimate, which I am sure we will have a nice chat about.

Quoted:

What's wrong with that? Chronos is like Freya -- he auto-attacks. That's why most of his common builds are based around attack speed. Polynomicon, Fatalis, Demonic Grip.

Also, this shouldn't really be a problem if he excels because of it. I slaughter stomp with AS Chronos.


I honestly think comparing Chronos to Freya is like comparing pumpkins to watermelons. They're both melons, but they are very different in how they are used. Freya's only source of damage is basic attacks, so that's why building her as a basic attacker makes perfect sense. Chronos has two damaging abilities, so why would I want to rely on auto-attacks? They're not going to do jack **** late game, and you're much better off shifting to damage. And yes, I am not a completely ignorant ******* and do realise that one of the sections of his wheel is a magical power contribution to basic attacks, but I feel like having your auto-attacks pinch instead of tickle is not worth how conditional it is to have that.

I don't give a **** if slaughter stomp with AS Chronos. That doesn't mean anyone wants him on their team? Heck, almost every game a Chronos has been picked on my team, the other people are pleading them to pick someone, because they claim he is simply a kill-stealing machine. Granted, I find people who complain about kill-stealing immature as the next guy, but I will not deny the fact that they do not help the team, and I'd rather have the kills go else where.

Quoted:

What the ****?

1. Stop Time is ridiculously easy to hit. It's like, stupid easy. The area it covers and distance it goes is enormous.

2. Once hitting Stop Time, you shouldn't miss Time Rift, unless you've got your eyes closed.

3. Stop Time has 80% scaling with a base damage of 240 at max level, and Time Rift has 85% scaling with a base damage of 260 at max level. They hit hard.


I'm sorry, but whether Stop Time is easy to hit or not is opinionated. Yes, it covers a great area, but it travels so slooooooowly. Heck, the speed is horrendous; I feel like anyone can walk out of it even if they're standing dead center of where you are aiming.

I'm sorry, but allow me to open your eyes for a moment. Almost every other mage in the game has damage that exceeds that. I really don't want to go through and list the abilities that exceed Chronos' damage, but they do not hit hard comparing to what other mages have to offer. And the thing is, he doesn't have a damaging teamfight ultimate to actually make up for this lack of damage. Speaking of the ultimate...

Quoted:

I actually lol'd

Underwhelming? Why? Because it doesn't one-shot anybody? It's far from underwhelming. It practically grants Chronos a second life, if anything it's too strong. With Accelerates MS boost, it's hard enough as it is to hit Chronos, but to actually work hard enough to get him down only for him to get all his health back is just depressing as hell.


You said it. It's underwhelming because it doesn't one-shot anybody. It is underwhelming, because it grants Chronos a second life for doing jack****, and if that's all it takes for Chronos to be saved from death, then it's a broken and stupidly designed ability. Considering how hard it already is to hit Chronos, as you claim, for the enemy to go through all that hard work, only for you to be revived will be incredibly frustrating for the enemy. If a mechanic is not fun to play against at all, then it's poorly designed. What is this, Chronos' rewind is depressing as hell to play against? Then this simply solidifies my statement of Chronos being poorly designed. And the thing is, it's also underwhelming in the sense that you did nothing but press 4 and just sit there and watch Chronos crawl into a ball and roll around for a few seconds. It's underwhelming because you did jack**** to get a second life, and it offers little to no satisfaction because it doesn't feel like you presented much skill to achieve this.
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Permalink | Quote | +Rep by Pulimuli » September 18, 2013 2:49am | Report
Its easy to save yourself from dying with his ulti, you just need to learn your timings a little better. IF you know it takes 1.5 seconds to activate dont wait until you're at 10hp to activate it

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Permalink | Quote | +Rep by withonor » September 18, 2013 3:04am | Report
Chronos is a powerful god and I agree with the people explaining that. However, I also think his ultimate should be instant activation. Make the duration of application longer if need be, but you shouldn't hit a reverse time button and wait for it to happen. If you're stunned, you can't activate and you can get stunned out of it...? There are many times where the ultimate would save me, but also put me in a worse position to die. If my opponents are bad, maybe I can juke my way to salvation, but they'd have to be really bad.

I like Chronos, but I hate spamming 4 and watching it go in vein.

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Permalink | Quote | +Rep by MadDanny » September 18, 2013 4:40am | Report
IF his ulti was instant... then I'd say that god is OP. The real meaning of op. No balance! I'm fine with it's 1 second delay. It just means it takes a skillful player to use him. Not a beginner that can click it so easily when he sees his hp at the red. People complaining about his ulti being bad aren't used to playing Gods that ACTUALLY needs skill. -.-
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Permalink | Quote | +Rep by HiFromBuddha » September 18, 2013 5:36am | Report
In all honesty, I find Chronos to be broken not because he is overpowered, but because he just doesn't feel good. I've stated this to death, but I feel like he is very badly designed. That's not to say he isn't viable, I just question a lot of design choices Hi-Rez made. I mean, a completely braindead ultimate that is uncounterable and essentially gives a second life causes frustration, and therefore it is badly designed and 'broken'.
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Permalink | Quote | +Rep by Repsol-The-First » September 18, 2013 7:08am | Report
HiFromBuddha wrote:
Yes, of course I have realised that stop time is an AoE stun that could potentially stun a whole enemy team but... then what? I mean, I don't think Chronos helps as much to a teamfight as an Ao Kuang, a He Bo or possibly even a Ra, and yes, this is due to him not having a teamfight ultimate, which I am sure we will have a nice chat about.


With CDR he can use Stop Time and Time Rift multiple times before most other gods have 1 ability refresh, plus, both of them can hit multiple enemies.

To be perfectly honest, I have no clue how you can even argue this point when I, and many others have great success in team fights. Of course he doesn't have the best team fight presence, but I'd take him over half of the mages, and most ADCs any day.


Quoted:
They're both melons, but they are very different in how they are used. Freya's only source of damage is basic attacks, so that's why building her as a basic attacker makes perfect sense. Chronos has two damaging abilities, so why would I want to rely on auto-attacks? They're not going to do jack **** late game, and you're much better off shifting to damage.


Chronos' 2 damaging abilities aren't nearly strong enough to rely solely on AP. You can have them hit hard, and melt someone with auto-attacks. Why doesn't it make sense to build AS/MS on Chronos, when his passive is probably the biggest part of his kit? I do most of my damage with auto-attacks.

Quoted:
I don't give a **** if slaughter stomp with AS Chronos. That doesn't mean anyone wants him on their team? Heck, almost every game a Chronos has been picked on my team, the other people are pleading them to pick someone, because they claim he is simply a kill-stealing machine. Granted, I find people who complain about kill-stealing immature as the next guy, but I will not deny the fact that they do not help the team, and I'd rather have the kills go else where.


It's funny you say that. So explain this to me, how exactly can I have a massively positive W:L with Chronos, contributing the most to the team? It seems like you simply have a grudge against the character, since you wouldn't be talking like this if you'd actually seen a half-competent player.

Chronos is an unkillable, killing machine. How is that not useful on a team? lol

Quoted:
I'm sorry, but whether Stop Time is easy to hit or not is opinionated.


Nah, it means that anyone actually struggling to hit it is straight garbage. Simples.

Missing Stop Time is like missing a cone attack. It shouldn't happen.

Quoted:
Yes, it covers a great area, but it travels so slooooooowly. Heck, the speed is horrendous; I feel like anyone can walk out of it even if they're standing dead center of where you are aiming.


If you're trying to hit it from 50 feet away then yeah, obviously you're gonna miss. The speed isn't even remotely an issue if you know how to predict someone's path and you take advantage of Accelerate's MS boost. Hitting Stop Time is child's play, I have a harder time hitting a tower.

Quoted:
I'm sorry, but allow me to open your eyes for a moment. Almost every other mage in the game has damage that exceeds that. I really don't want to go through and list the abilities that exceed Chronos' damage, but they do not hit hard comparing to what other mages have to offer. And the thing is, he doesn't have a damaging teamfight ultimate to actually make up for this lack of damage. Speaking of the ultimate...


And I point you back to his auto-attacking talents. He's not supposed to rely on his abilities, which is why most Chronos builds focus on his passive + Accelerate and not mass AP damage, because he doesn't one-shot people like He Bo or Anubis.

Quoted:
You said it. It's underwhelming because it doesn't one-shot anybody. It is underwhelming, because it grants Chronos a second life for doing jack****, and if that's all it takes for Chronos to be saved from death, then it's a broken and stupidly designed ability. Considering how hard it already is to hit Chronos, as you claim, for the enemy to go through all that hard work, only for you to be revived will be incredibly frustrating for the enemy. If a mechanic is not fun to play against at all, then it's poorly designed. What is this, Chronos' rewind is depressing as hell to play against? Then this simply solidifies my statement of Chronos being poorly designed. And the thing is, it's also underwhelming in the sense that you did nothing but press 4 and just sit there and watch Chronos crawl into a ball and roll around for a few seconds. It's underwhelming because you did jack**** to get a second life, and it offers little to no satisfaction because it doesn't feel like you presented much skill to achieve this.


That's straight ignorance. Rewind is one of the best ultis in the game, and complaining about how it doesn't take any skill to use, or it's too nooby is just hating at its finest. You don't like a ulti because it outclasses most damaging ultis?

Yeah, let an Anhur spear Chronos, let a Hades piller him, he'll ult out and waste their ***es. Underwhelming? lol

I fail to see how it can be underwhelming because lolit'snotfuntoplayagainst. Sounds to me like you've been bodied by a few Chronos players and now you're a little upset at him. lel

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Permalink | Quote | +Rep by HiFromBuddha » September 19, 2013 1:23am | Report

That's straight ignorance. Rewind is one of the best ultis in the game, and complaining about how it doesn't take any skill to use, or it's too nooby is just hating at its finest. You don't like a ulti because it outclasses most damaging ultis?

Yeah, let an Anhur spear Chronos, let a Hades piller him, he'll ult out and waste their ***es. Underwhelming? lol

I fail to see how it can be underwhelming because lolit'snotfuntoplayagainst.


I'm just going to comment on this, because this is where I feel YOU have been most ignorant to what I am saying. My argument is that Chronos is badly designed. He has anti-fun mechanics and a kit that I find to be very weird.

I'm saying the amount of reward you gain for pressing one button is ridiculous. It is easy. ****, it's probably the best reward for effort you get from an ultimate. But the thing is that you do nothing to achieve it. You don't say 'holy ****, did you see that? I'm amazing at this game!' after using a Chronos ultimate. I don't like the ultimate because I don't do jack**** for the reward. I find ultimates where you have to aim satisfying. Landing a snipe with Ra's ultimate is satisfaction. Not pressing one button and going afk for a few seconds. To me, damage or teamfight utility doesn't affect how much I like and ultimate. The amount of effort I have to put in to get such a reward ultimately makes me find ultimates more fun to use.

Yes, ulting out of a Hades ult does feel good, but it feels no where near as good as actually having to do something to get out of it, such as playing an Anubis and simply bursting Hades down when he tries to ult you. And like I said before, you don't feel like 'Oh my god, where's my ticket to join Curse?' but instead you get a feeling of unaccomplishment (probably not a word, but we'll roll with it) and possibly even cheapness to an extent.

I never said it's underwhelming because it is not fun to play against. I say it's poorly designed because it's not fun to play against. It has been stated numerous times that in order for good character design, you need to consider how the enemy feels playing against it. Will simply rewinding out of a bad fight make make the enemy say 'Touche, that was a good play'? **** no. I bet you they'll be close to throwing their monitor out the window. And if that's what playing the game makes them feel like, then they'll be close to quitting the game for a while. And if someone quits a game because they feel frustrated over something in the game, then that something is badly designed. A game's ultimate achievement is to provide fun for the player. Frustration is basically the complete opposite of fun.

And finally, this quote here is the one that has made me believe this argument is some sort of joke:

Quoted:

Sounds to me like you've been bodied by a few Chronos players and now you're a little upset at him. lel


I'm sorry, but do you know anything about how I play this game? Do you know anything about my history playing this game? You don't. You are simply jumping to conclusions that are based off completely false assumptions.

Now you simply assume that I have had my *** kicked by a Chronos, when in reality, I don't remember playing against a Chronos at all within probably the past 10 games. Heck, maybe even the past 20. Granted, I have not checked on whether I have or not, so you can call me out here if I am wrong. And the truth is, I never really thought about Chronos too much until I first read this thread. As soon as Jararo brought up his points, I thought, 'Yeah, he is pretty badly designed'. Heck, even after I posted the my response to Jararo, I didn't really think too deeply into Chronos. Now that I have had a good reason to analyse Chronos, my detest for his design has just sky-rocketed.

The thing is, after reading that very statement you made, this has turned from presenting facts and counter-arguments about a god's design, to you simply whining that someone hates the god you made a guide about, and you simply trying to get on my nerves and trying to make me pissed. And in fact, it has worked. I'm pissed off due to the fact that I was in a debate, and I love debating, and now it has simply turned into a schoolyard verbal battle. I find that highly immature, and if that is the case, I'd rather not participate.

The thing is, provoking me will not do jack**** to help an argument, and because of this, my opinion still stands, I think Chronos is poorly designed, and has mechanics that go against the fundamental principles of MOBA character design.
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Permalink | Quote | +Rep by Subzero008 » September 19, 2013 4:02am | Report
Personally, I think Chronos' problem isn't with his ultimate (although it is still ****ing annoying) but with his damage output.

Specifically, the ability to multiply his magical power with his passive. Hell, I'll just say it. I hate the idea of multiplying stats, any stat. This essentially means, with the Rod of Tahuti, Chronos gains 1.5 magical power where he should be getting 1, and where other mages get 1.25.

His stun isn't as difficult to hit with as it looks. It has a deceptively wide hitbox (It could be lag, but I swear the ball-thing misses me and I get hit anyway) and a relatively short cooldown for such a large stun, and the length of incapacitation is deceptively long. The stupid slow period in front of the stun extends it to...1.5 seconds? I'm not entirely sure. And don't forget, it's unavoidable from point-blank range. If you are a melee god? BLAM, you are stunned, and he gets away.

It's like they designed him to be as frustrating as possible. They didn't have to make him obnoxious, they could've just made his ultimate increase the cooldowns of enemies while lowering his, or something cool like that. Not this pseudo-invinciblity.

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