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Smite, my new LoveHate relationship...

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Forum » General Discussion » Smite, my new LoveHate relationship... 28 posts - page 3 of 3
Permalink | Quote | +Rep by Devampi » August 26, 2014 3:33am | Report
it's in that sentence I quoted. actives give you an advantage. and higher tier actives give you that advantage more often.

an example is a ult fight when a ra ults you dodge it but let's say both of you are frozen in place (see it as rooted for the whole match). when he has t3 aegis because he is fed and you only t1.

in a ult fight you both won't die the first ult because aegis it.
the second ult will hit both so you lose around 50% hp (more when you have red buff etc).
the third ult is the killing one he can aegis it and you can't so he lives you die.

(I couldn't think of a better example. because ra ult is rather dodge-able)

the main cause this happens is of course feeding. with the buy tier actives system if you have a feeder in your team you will get punished hard for that feeder.

it's mostly that you have multiple tiers off the active mostly lowering CD (the ones that keep the same CD but give a better boost are a little better).


p.s
"Actives! The trick with actives is to wait as long as you can to get them, so you can pump out the most damage possible with items. At 900 gold for a tier 3 active you are delaying an item by 2-3 minutes."

this is from a guide I read somewhere. you see the 2-3 minute part.

Devampi
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Permalink | Quote | +Rep by ICEN » August 26, 2014 4:19am | Report
Well the part that ruins the story is when you realize that your not rooted in place and that even if you have a T1 Aegis and the other person has a T3 aeigs it really is not going to effet you that much especially when 50% or more of the time their aegis will be used since you have 10 gods spamming CC the entire game.

Forget about that part and think of it as Mid Vs Mid.

If I was facing A ra I am not going to be rooted so actually in reality you could actually dodge his ult if your that good. Anyways T1 in that situation would be PLENLTY, if you need T3 to deal with ra that's your own fault to be quite honest.

Its not like Syclla with T3 and me with T1 gives her some crazy advantage because believe it or not your not rooted the entire match there for the extra CD does not effect YOU that much rather it mainly effects THEM.

While it may effect them using beads earlier on a Ares Ult its still only effecting them and not really effecting you to make you die.

If you need to use aegis every 3 seconds then that person is probably a bad player, unless for some reason he is the only person that the enemy team is wasting ults on.

All I know is this
- I play conquest and someone having T3 over me does not make them unkillable
- Them having T3 does not make them win lane over me
- Them Having t3 does not make them snowball...

Do you know how many players have T3 items in conquest? A lot, yet you don't see them rofl stomping every game I am in because actives don't make you snowball.

Saying actives make you snowball has to be one of the funnest things I've herd to date on smite... its one thing to say items powerful items or levels make you snowball but to say actives make you snowball is laughable at best.

The rooting example works of explaining that if two gods stand still all match and use the same god that one with more CD can win since they are standing still???

Okay? That makes a good point in the fake smite world where your gods are standing still but it makes a bad point in the real smite game where gods are going to be moving around, spamming abilities constantly and dodging all of your attacks.

T3 does not even make that much of a difference unless you really really really really really need it.

How many of you really really really really really need it that bad? I only have to use beads or aegis ONCE IN A WHILE because I only get caught in a bad spot ONCE in a while.

T3 really is not that usefull which is why nobody gets that **** unless they really really really need it. If you need t3 actives then your doing something wrong because nobody should be need beads every 60 seconds.

Hell even at T3 I rarely use beads, why, because I have wards that show me any ganks coming so I run away once I see thus saving my active, and when I finally have to use my beads its usually 5 minutes later before I even use it again.

My point, is beads T1-3 doesn't matter THAT much as to mean its going to make someone snowball or win lane against you. I bet I can play a match right now and only use T1 beads for 3 games in a row and not lose lane to someone else who has T3

Actives don't make you snowball, getting levels and buying items other than actives makes you snowball.

And your *** is the reason for them snowballing anyways, if you don't want them to snowball don't die.

If you want to blame it on a team mate then I will say JOUST 1v1, would you complain that its also snowballing in JOUST 1v1? Because that is clearly YOUR OWN fault if you keep feeding in JOUST 1v1. I bring up JOUST 1v1 because mid lane is pretty much 1v1 and solo lane is basically 1v1, so if you DIE its your own fault and nobody elses. Got ganked? Should have warded, did you die? You got out played.

Its not actives that snowball, its feeders. stop feeding and nobody will snowball and like I said I can be down 3 kills and still win a conquest match, its not that hard nor difficult, I play matches all the time where my team has less kills and we still win the match.

NOTE: When I say nobody needs t3 beads I am talking about nobody really needs T3 until late game and you can get by with T1 perfectly fine unless you really really really need it.

ICEN


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Permalink | Quote | +Rep by ICEN » August 26, 2014 4:20am | Report
Devampi wrote:

it's in that sentence I quoted. actives give you an advantage. and higher tier actives give you that advantage more often.

an example is a ult fight when a ra ults you dodge it but let's say both of you are frozen in place (see it as rooted for the whole match). when he has t3 aegis because he is fed and you only t1.

in a ult fight you both won't die the first ult because aegis it.
the second ult will hit both so you lose around 50% hp (more when you have red buff etc).
the third ult is the killing one he can aegis it and you can't so he lives you die.

(I couldn't think of a better example. because ra ult is rather dodge-able)

the main cause this happens is of course feeding. with the buy tier actives system if you have a feeder in your team you will get punished hard for that feeder.

it's mostly that you have multiple tiers off the active mostly lowering CD (the ones that keep the same CD but give a better boost are a little better).


p.s
"Actives! The trick with actives is to wait as long as you can to get them, so you can pump out the most damage possible with items. At 900 gold for a tier 3 active you are delaying an item by 2-3 minutes."

this is from a guide I read somewhere. you see the 2-3 minute part.
AGAIN YOU STILL NEVER SAID WHAT YOUR SOLUTION TO THE PROBLEM IS AND I'VE BEEN ASKING YOU OVER AND OVER WHAT IS YOUR SOLUTION TO THIS PROBLEM YOU SEEM TO HAVE.

As I keep saying, I see no problem and I explained why, I have no solution because I said I do not see a problem.

You on the other hand have a problem that I don't personally have, so I keep asking you what about it? Meaning what is your solution, you keep telling me about actives ect ....

But your not giving me WHAT YOU WANT DONE or the solution to your problem....

I get what you said about actives, I am asking what is YOUR solution since you have a problem with it that I do not have. I want to hear what your solution would be, let me guess it has to deal with nubbing down smite for players that suck or feed?

If so that's a ****py solution because smite should not have its standards lowered for kids who do bad. I am just going to assume that your solution is somehow give the nubs more of an advantage and let smite be more DIE friendly. I say I assume this is your solution because you surely aren't going to make it more rewarding for the person winning if your complaining about them winning in the first place.

I already know your solution is probably going to involve nubbing down smite for bad players so lets hear it XD

ICEN


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Permalink | Quote | +Rep by Devampi » August 26, 2014 7:28am | Report
ICEN wrote:

its one thing to say items powerful items or levels make you snowball

buying items other than actives makes you snowball.

And what do actives delay? exactly buying items. so if you need to have an aegis a lot more you have one of your items delayed. the other player has domination On the lane and doesn't need a higher active putting you behind for 2-3 minutes per T3 active.

ICEN wrote:

If you want to blame it on a team mate then I will say JOUST 1v1, would you complain that its also snowballing in JOUST 1v1? Because that is clearly YOUR OWN fault if you keep feeding in JOUST 1v1. I bring up JOUST 1v1 because mid lane is pretty much 1v1 and solo lane is basically 1v1, so if you DIE its your own fault and nobody elses. Got ganked? Should have warded, did you die? You got out played.


I don't play this so much only it's custom with 6 bans total. Otherwise you need to pick Kali or Hercules or be lucky your opponent doesn't do this.

also last time I fed was my first match today as Ao Kuang vs Janus and Ra mid (yes both and then we have a nasty portal fall from janus 2 from janus and ult of ra. if that didn't kill me Thanatos would ult me or would be right behind me (I knew he was coming but that banish gives him enough time to move through my ward and hit his 1 or his 3 on me. most of the time it was because janus portalled me when thanatos was coming. Also that thana was like the other 2 way to much in mid ending up for me camping in tower until I got help from baka and rama. And some time later even xbalanque decides to go and camp my lane (he lost his lane) putting me in a 2v4 most of the time. (they lost because when baka joined he ulted normally killing 1-2 of them and xba being to aggressive and out of his place (we had a pushing geb in the the other lanes against poseidon lanes)

ICEN wrote:

like I said I can be down 3 kills and still win a conquest match, its not that hard nor difficult, I play matches all the time where my team has less kills and we still win the match.


I don't know what the max kills a team is for you to win but by smite go over 5 to fast and the difference reaches 10+ gl in winning then without they making a big screw up. (in dota 2 and dawngate a difference of 5-10 isn't even bad. (when something like this happens you are probably already a team of 4 because a player of really low level (and that players keeps screwing up of course) is of no good use in a teamfight because he can't do any damage.

ICEN wrote:

make it more rewarding for the person winning if your complaining about them winning in the first place.


the reward for winning players is now mostly that they have won. even if they screw it up once the others won't win.

they need to screw up multiple times (or as I call it screw up big time) before the other team can possible win. I know from dota screwing up once even if you are winning can change the tide or in dawngate screwing up in their base or by the para can change the tide fairly easy.

ICEN wrote:

AGAIN YOU STILL NEVER SAID WHAT YOUR SOLUTION TO THE PROBLEM IS AND I'VE BEEN ASKING YOU OVER AND OVER WHAT IS YOUR SOLUTION TO THIS PROBLEM YOU SEEM TO HAVE.
(haven't seen you ask this)

well if you want to keep this system I can't think of a good solution. I mostly have a problem with the system of tiers (on actives only on item building I like this). it's unique but it gives you the disadvantage of putting 4-6 minutes behind when you don't lvl them last.

Devampi wrote:

actives being A cause for snowballing.


it's A cause there are multiple when someone is fed. but when you are going to lvl actives before your normal build is done ,because that Ares pops his ult a lot and you have no other way etc., you are behind 4-6 min (of farming) on your items.

(I'm now getting a bit tired of this)

Devampi
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Permalink | Quote | +Rep by ICEN » August 26, 2014 11:54pm | Report
So I don't get it, you clearly don't like the system but you yourself don't have any answer to it... :)

Also I don't think its that hard to shutdown a team when only one person has like 3 kills.

The only way I ever find it hard to comeback is if every one is losing their tower.

Lets pretend its conquest and its 10 minutes into the game.

Lets say that I am losing mid, I am 0-3 and the enemy mid is 3-0.

As long as everyone else is not losing their tower and didn't also give up 3 kills then its pretty easy to come back, if everyone gave up 3 kills then that would be OUR fault for losing by giving up all those kills.

The only time you can blame a snowball on one person to me if once they start giving up past 5 kills, at the point is where they are hard to stop even if you try to stop them by other means.

The only time I ever have a problem in conquest is when everyone on my team is losing a tower, when left, mid and right is losing their tower its usually GG.

Or the other problem is when they have a jungler like Thanatos that has 12 kills and 1 death.

Other than that, I never have a problem coming back just because someone has 3 more kills or something not significant, yes 3 kills is still an advantage and buying one more tier is an advantage but it does not make THAT much of a difference compared to someone who has 8 kills or losing all of your towers.

Do you really think that any of us would be playing smite if it was impossible to comeback after 3 kills or impossible to comeback just because someone bought one more item or active than you?

IMO Smite allows you to come back and like I said till this day I remember a match that my team won where we had around 24 kills and the other team was raping us and had like 74.

ICEN


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Permalink | Quote | +Rep by SupaAPE » August 27, 2014 2:16am | Report
Let me explain a couple of things to clarify my stance on actives;

1) The META has changed now , especially with the recent God additions. I've noticed a type of 'turtling' strat that some players/teams are using. Adding an additional active slot that can be uniquely tiered for the sake of balance, can fix that.

2) The tiered third active slot can be unique spells categorized based on their god archetype, mage, assassin, guardian & warrior.

Adding additional actives is to improve and deepen tactical gameplay elements in smite. It is not meant to make the game a cluster**** of spam or to dumb down the game. I just feel, playing some gods, in certain situations becomes impossible to advance with because of the way the meta has changed. This will continue to become the case, and more players start to realize the holes in the gameplay and the way they can abuse it.

There also needs to be more actives with shorter cooldowns, as it stands now there aren't many.

SupaAPE


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Permalink | Quote | +Rep by Devampi » August 27, 2014 3:51am | Report
ICEN wrote:

IMO Smite allows you to come back and like I said till this day I remember a match that my team won where we had around 24 kills and the other team was raping us and had like 74.


O.O How did you do that.

SupaAPE wrote:

There also needs to be more actives with shorter cooldowns, as it stands now there aren't many.


and with shorter you mean around a CD of 60 seconds or even lower.

IMO the cooldowns in smite are fine (only maybe make the CD on Greater Blink higher). In the other games I played most actives/spells are at least above the 120 and some even above the 250 seconds (blink in DG is a good example of the above the 250 sec).

If you go and reduce all actives you will have sprint on 45 and the other from 60 on 45 too (blink stays on 45) and all the actives of 120 to 60 or 90 sec. then you can just aegis every ult every time from the same person.

Add more is the same problem with items. and in the case of adding items I find items more important then the actives really.

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Permalink | Quote | +Rep by ICEN » August 27, 2014 4:10am | Report
How did I win.... I don't even know :D

This was a while back like a year back, I remember I posted a photo of it when I made that thread Lol.

I was by no means saying that because I won a match like that it means that you should just play the match everytime when your losing that bad.

It was pretty much super lucky, the only reason I brought that up was to say that you can come back even from ******ed situations where you would think its impossible.

Of course its CLOSE to impossible to come back from losing that bad but still possible.

The only thing I was saying is that, most games are not that bad to where you have to surrender, I don't think one god snowballing should result in your entire team giving up.

Does snowballing give the other team an advantage? Hell yes but I don't think you should surrender just for one god snowballing.

I could see a real surrender if you are losing all your towers, if all of them are positive by like 2-3 kills and your entire team is negative with almost no hope of coming back.

There is always the chance to come back BUT most of us including myself just surrender because we know the chance is so low that we might as well just surrender to save time if we feel its over.

Than again even though your chance is low of winning doesn't mean you will lose, I played many matches where we surrender by the vote doesn't go in the surrender favor, what happens is we end up winning then someone will type "And you guys wanted to surrender!!!"

I mean its a game at the end of the day, no amount of changing things will ever stop your team mates from dying if they make mistakes.

That's why I don't feel anything needs that much of a drastic change because most of the problems are based on player mistakes.

If someone is fed its a player mistake, that mistake doesn't happen if you play with friends who communicate because even if your friend dies 3 times at least they will listen to you and try not to die anymore where as a group of 3 other players will probably keep dying and feeding after a certain point.

I am just saying you can NEVER stop a person from doing BAD.

Someone has to win and someone has to lose in video games, the only way to stop losing is to start winning. Other wise there would be no such thing as winners and losers.

You have to do bad some days.

ICEN


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