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State of the Game

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Forum » General Discussion » State of the Game 33 posts - page 3 of 4
Permalink | Quote | +Rep by Subzero008 » June 15, 2015 11:24pm | Report
RazeMage wrote:

Wtf with reddit. I love playing support, no sarcasm, being gold hungry but still able to make plays. However there is an exception. I don't like playing support in Smite.

First reason, the supports in smite is gold reliant. They need items to makes them good. In LoL, their abilities utilities are good enough that they don't need much gold. In DOTA2, they only need mana and they can counter that by using their skills as effective as possible.

Second, making plays in smite... Doesn't feel like play. Like, what, all i need is to blink, then frost breath with ymir or just belly jump and ult and puke with bacchus, etc. Many gods have just as many utility as them. In LoL, it feels so good to land all abilities as Leona. In DOTA2, landing a good CM ult feels so satisfying

It's just so ****ing stupid.

This. So much.

It feels awesome to land that perfect Flash-Thresh hook on the enemy backliners, or the Monsoon that single-handedly changes the tide of a fight.

In Smite? Flash Geb ult. Or they beads and walk away.
There's hardly any skill involved. The depth of this game is ****. You just unleash your giant AoE CC and your team either follows up or doesn't. No skillshots to master. No precise strikes or well-timed blows. Just CC spam.

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Permalink | Quote | +Rep by HiFromBuddha » June 15, 2015 11:44pm | Report
dacoqrs wrote:

Eh. Smite is fine.


Smite is functional as a videogame. It fails as a competitive game.
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Permalink | Quote | +Rep by Zilby » June 15, 2015 11:54pm | Report
^ at least in its current state yes
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Permalink | Quote | +Rep by Talenhiem » June 16, 2015 4:25am | Report
Eh, I find SMITE fun, that's honestly all that I care about. I'd rather have a fun but horribly unbalanced game than a perfectly balanced but stale and boring game (see: Pokemon ADV OU). I've also never really got the point behind stuff like this, since it's not going to really change anything and end up simply being complaining, which is never fun.

But then again, that's me, and I know a few people who like to complain for what seems to be the fun of it.

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Permalink | Quote | +Rep by Devampi » June 16, 2015 8:04am | Report
RazeMage wrote:

In DOTA2, they only need mana and they can counter that by using their skills as effective as possible.


and if they do get enough money for items they can get really scary sometimes even scarier then the carry (earthshaker with a blink can be damn scary and if he has aghs even more)

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Permalink | Quote | +Rep by Zilby » June 16, 2015 7:15pm | Report
Hold onto your butts Part 2
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Permalink | Quote | +Rep by Subzero008 » June 16, 2015 7:50pm | Report
So...still exactly what I've been saying.

Paraphrased:

Item builds are stupid all around, as boring items force people to buy simply the most stat efficient items possible, rather than the VERSATILE ****ING ITEMS THAT LoL HAS.

Base stats are a mess because physical > magical for some reason.

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Permalink | Quote | +Rep by Zilby » June 16, 2015 8:41pm | Report
Basically in agreement with that, although base stats are a mess for other reasons as well.
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Permalink | Quote | +Rep by Subzero008 » June 16, 2015 8:47pm | Report
I also said that base stats are messed up for two other reasons:

1: Why does Ares have almost the same base physical protections as Ullr?

2: Gods gain too much from levels, from base damage to CC ranking to cooldowns to base health and armor and such, making snowballing worse, since when you are less dependent on gold, you don't have to recall, meaning that snowballing's worse because you get a huge boost without even trading a little farm, giving less opportunity to recover.

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Permalink | Quote | +Rep by ThePerfectPrism » June 17, 2015 7:28pm | Report
Part 2...

Damn. That's everything that I have to say. Damn
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