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What Does Loki Need?

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Forum » General Discussion » What Does Loki Need? 26 posts - page 1 of 3
Permalink | Quote | +Rep by Subzero008 » July 23, 2014 10:12am | Report
This is a continuation of the "Loki Deals Too Much Damage Thread," because that was a failure.

Anyway, since they are always going to be people who read only the title before commenting, I decided to rename the thread and move a separate discussion here.

I want two questions to be answered here.

1. If Loki got a reduction in his damage, what would be an ideal compensation for that? A taunt on his Decoy? Recastable Assassinate? Becoming untargetable while stealthed?

2. If stealth-revealing wards were added into the game, how would you change Loki to not become 100% crippled by that?

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Permalink | Quote | +Rep by SweetTenderLove » July 23, 2014 10:28am | Report
1. If Loki got a reduction in his damage he would need his abilities reworked to make him less useless in teamfights. Currently, all of his abilities are capable of damaging only one person, so that would need to be tweaked. Perhaps make his 1 poison and his 3 a continuous effect that lasts for 5 seconds and doesn't go away after you hit one person with it (like Bakasura's 3). His kit would definitely need some sustain or something, because he has 0 sustain and is one of the squishiest characters in the entire game, meaning you would still die very quickly in teamfights. A recastable 4 with reduced damage but still a one second stun could be interesting so long as you cant recast it if you don't hit anyone with it (would make him impossible to catch). His 2 should be left as is, maybe small changes, but I personally wouldn't tweak it at all.

2. I can't think of any answer to this.

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Permalink | Quote | +Rep by Sasquatch180 » July 23, 2014 10:47am | Report
2. Give them the same effect Serqet's invisibility has where they're visible to enemies within a certain radius, and perhaps a shorter vision area.

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Permalink | Quote | +Rep by dacoqrs » July 23, 2014 10:50am | Report
1. There is no ideal compensation. A taunt on his decoy would be far too strong cc wise for an assassin, then Loki would have a stun and a taunt (Which is effectively a stun while moving players toward a spot). Recastable Assassinate would also be too much cc and damage, and then people would complain about him chaining assassinate all over the place. However, solution 2...

2. THIS IS THE SOLUTION FOLKS.

THERE'S NO NEED FOR COMPENSATION. If you guys just want to add stealth revealing wards AND NOT TOUCH ANYTHING ELSE, fine. That's perfectly okay. Stealth revealing wards would not 100% cripple Loki, but they would allow for counterplay, which is the major problem.

I have zero objections to adding stealth revealing wards.
Thanks to Ferrum for making the sig pic! He's beast af people.
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Permalink | Quote | +Rep by Chiulin » July 23, 2014 10:54am | Report
I'm all for Recastable assassinate. It would be fun as hell to use. xD

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Permalink | Quote | +Rep by Firraria » July 23, 2014 12:07pm | Report
Subzero008 wrote:

2. If stealth-revealing wards were added into the game, how would you change Loki to not become 100% crippled by that?[/size]


pritty coloors


(Oh yeah, and I vote for option two. Maybe Sentry Wards could reveal stealth?)

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Permalink | Quote | +Rep by dacoqrs » July 23, 2014 1:17pm | Report
Yes, Sentry Wards revealing stealth sound good to me.
Thanks to Ferrum for making the sig pic! He's beast af people.
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Permalink | Quote | +Rep by Devampi » July 23, 2014 2:13pm | Report
true vision for sentry wards.

uhm a small question can towers shoot an invis Loki (when only one in range)

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Permalink | Quote | +Rep by Subzero008 » July 23, 2014 2:17pm | Report
Yes.

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Permalink | Quote | +Rep by Devampi » July 23, 2014 2:36pm | Report
so towers already have some sort of true vision (nonrevealing)

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