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What Does Loki Need?

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Forum » General Discussion » What Does Loki Need? 26 posts - page 3 of 3
Permalink | Quote | +Rep by Subzero008 » July 25, 2014 9:57pm | Report
dacoqrs wrote:

1. There is no ideal compensation. A taunt on his decoy would be far too strong cc wise for an assassin, then Loki would have a stun and a taunt (Which is effectively a stun while moving players toward a spot). Recastable Assassinate would also be too much cc and damage, and then people would complain about him chaining assassinate all over the place. However, solution 2...

2. THIS IS THE SOLUTION FOLKS.

THERE'S NO NEED FOR COMPENSATION. If you guys just want to add stealth revealing wards AND NOT TOUCH ANYTHING ELSE, fine. That's perfectly okay. Stealth revealing wards would not 100% cripple Loki, but they would allow for counterplay, which is the major problem.

I have zero objections to adding stealth revealing wards.

1. Um, that's quite a broad statement.

2. This will make Loki a bit too easy to counter, I think. A huge part of both his surviability and damage dealing is his stealth, and if everyone buys a pink ward to lay at their feet as soon as they hear Loki, well...he would suck.

Subzero008


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Permalink | Quote | +Rep by Subzero008 » July 25, 2014 9:58pm | Report
iSnod wrote:

I would not change anything on his dmg. I would increase the cooldown or make it to the first ability which get increase cooldowns when you skill it up. Additionally I would change his stealth so that he is revealed in the 1 , 2 seconds of his stealth and give him (i remember 20% dmg reduction of his stealth) just in the first second after casting his vanish/stealth ao that DOTs are even more effective.

Delayed stealth sounds like a good idea. Not sure about the reduced DR tho, although I do think his DR is a bit ridiculous.

Subzero008


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Permalink | Quote | +Rep by Subzero008 » July 25, 2014 10:02pm | Report
BurnMojo231 wrote:

Well Loki does need a rework, and here are my ideas.
Let's start with the passive don't change it.
The first ability needs to be changed. Vanish needs to go
instead have Loki throw a AOE knife that applies poison.
This is so Loki can clear.


The seconded ability will involve changing the decoy.
We all know Ramas roll and how you can change it's direction.
Loki sends a decoy running in the targeted direction and (Loki) turns
invisible free to ether engage or disengage now the decoy is more
versatile.


Third ability percentage damage buff (to abilities and auto attack)
Last ability is a new assassinate. How will it work it does damage (low)
plus 200% missing health damage (meant to finish off enemies)
It applies a slow if it does not kill, if it does kill you can
recast the ability but the damage is reduced by 50 percent.


About the ward leave the normal ward alone and give the sentry ward
true vision (makes the sentry ward more likely to be purchased).

Um, the new ult sounds overpowered.

But changing the poison from an autoattack steroid to a ranged ability sounds perfect. It limits his instant burst and does improve his clear as a way of compensation.

And having a buff to his next ability OR auto also sounds awesome, working well with the reworked poison thing. Perhaps make his passive similar?

Subzero008


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Permalink | Quote | +Rep by Subzero008 » July 25, 2014 10:08pm | Report

Passive: Fooled!
When an enemy attacks a decoy they will have a debuff applied allowing loki to deal more damage.
(Not to sure about this one)

Vanish: Loki creates a decoy of himself and both go invis for 5s getting quickly revealed every 1s for .2s
The decoy will run next to loki, and when he goes left the decoy goes right and vice versa
(Basic idea, not perfect though)
Not sure if I like this, and I think you meant every 0.2 secs for 1 sec. The delayed stealth is nice, but I don't like the decoy shoved in there, since it seems fairly useless and tacking on more utility to an already good skill.

His damage buff:
Loki has increased damage(lower than current) on his next attack, this attack will blind enemies for .5 and spawn a decoy infront of them that will appear to be attacking them.[/spoiler]Not sure if I like the blind, and the possible confusion, I think, will be overpowered as hell, combined with the rest of his decoys and his passive. Honestly, just having one decoy skill is enough, he shouldn't be rewarded further for confusing the enemy; avoiding damage should be reward enough.


His current decoy:
If loki has no decoy active this ability will spawn one that will 'attack' the nearest enemy. Can be reactivated to teleport to decoy. After teleporting loki's next attack will deal bonus damage/cleave[/spoiler]Plz not another steroid.

Ugh...decoy spam isn't good. Honestly, this will make him overpowered just out of the fact that NO ONE WILL EVER KNOW WHERE HE IS EVER.

Your ideas sound fun, and certainly very original, but Wukong from LoL is complained about often, and he has only ONE decoy. I don't even want to imagine all four skills implementing a decoy.

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Permalink | Quote | +Rep by ASDF9000 » August 8, 2014 6:29pm | Report
I play loki lots, he is crazy squishy get into a fight with more then 1 god good luck surviving it's possible but save your invisibility to escape but if they have a thanatos you're dead because in his ultimate he can lock on to you while you're invisible, get hit with cc and your dead, miss your ultimate you're probably screwed, don't build a little movement speed and be mowed down by anyone that sees you, use your decoy? Why bother it's useless the only thing its good for is not dying from minions early game and get a few extra seconds to kill a tower use it late game and you're just saying hey enemy call your friends because I'm coming for you, he is the god of tricks but he has the stupidest decoy in the game HiRez should really swap sun wukong's decoy and loki's decoy because how does a human bodied ape make a more convincing decoy then a good who can shapeshift moving perfect images of himself. He is the easiest to kill god I play he is fun though. As titan defence he works great. He is great if built right but any crowd control, any movement debuffs, nemesis or thanatos ultimate (they both make you visible when invisible), also take into consideration loki has the lowest protections of both kinds then any other god, usually the least hp in the game, next to no reach and with Australian connection with 300+ ping I literally have to be right on top of them to hit a basic attack, the new assassin that I forgot how to spell haha well she put damages loki and her abilities almost out match loki especially with the true damage bs. All I'm saying is loki does not need anything done to "nerf".

ASDF9000


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Permalink | Quote | +Rep by ASDF9000 » August 8, 2014 6:36pm | Report
Leave his kit the way it is but change the decoy to something a little more convincing even if it spawns the sprite that happens when loki leaves invisible and run at the nearest enemy god uses basic attacks but does no damage then disappears after 5-6 seconds after the decoy vanishes the cool down timer on the ability can restart. Loki doesn't need to be supreme lord of death but do something about the terrible decoy he is meant to be the god of tricks. If you read the lore he probably should be some kind of mage and he is also meant to be very handsome not but unless like he is in game.

ASDF9000


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