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Why are there no updated Sobek guides?

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Forum » General Discussion » Why are there no updated Sobek guides? 18 posts - page 2 of 2
Permalink | Quote | +Rep by Sunfall » August 22, 2014 9:03pm | Report
Sobek lost a lot of the appeal he used to have back in the beta days. He was a complete monster back then. If you were ever having the worst of days, chances were it was Sobek's fault. Even after they took away his ability to Charge Prey through minions and nerfed his damage output, he was still one of the most feared tanks for his ability to disrupt enemy positioning and break formations.

Nowadays, there are gods who can do things he used to be notorious for. A skilled Tyr with Blink can just as easily get behind someone and shove them into your team for an easy kill. He's also got a similar built in sustain with Cleave, and being a warrior means he's putting out more damage than Sobek. So can Hercules. Even among tanks, he's being outcompeted. Blessing of the Nile has really fallen off in terms of being a good passive lately, becoming completely irrelevant by lategame, and unlike his fellow tanks Ymir and Athena, isn't viable as a magic bruiser. His waveclear is pretty bad too. Not as bad as Ares, but he's gotta burn two skills to clear little minions and weaken bigger ones, and his mana pool isn't cut out for that. His throw is still a very strong move, but when there are tanks like Kumbhakarna who are loaded with CC and Geb who can give squishies a second life, he suddenly feels weak by comparison

I guess it's also worth mentioning his ultimate, Lurking In The Waters isn't that good either. It's only marginally better than Shards of Ice by virtue of being able to move, but it's still too easy to avoid if you want full damage and doesn't really contribute anything but damage and area slowing... Maybe a kill secure, but you will end up looking like an *** if you are taking kills away from your carries. At best, you might be able to zone people with it and displace the enemy team, but again, other tanks have better ultimates.

Is Sobek bad? Not really, he just feels balanced now. Bad tanks would be Ares and Hades, and Sobek currently sits around the same tier as Ymir--another tank who has seen better days alongside him.
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Permalink | Quote | +Rep by Subzero008 » August 22, 2014 9:54pm | Report
Eh, I'd say Ymir is a bit better than Sobek, because at least Ymir can use blink well, on top of him having a **** ton of CC, which never gets old.

Sobek, on the other hand, has the notable problem of having CC that falls off, on top of his own CC being outdated as ****. Like, Tail Whip doesn't stun enemies, making it weaker than Vulcan's meatball. None of his cooldowns scale, and his damage also falls off sharply. Even his utility quickly becomes useless, with the slow and his ultimate and the mana restoring effect and the healing debuff, not to mention the healing itself, quickly become more and more useless as time passes.

Basically, he's a **** tank now.

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Permalink | Quote | +Rep by RazeMage » August 22, 2014 9:59pm | Report
I remember the day when bacchus ,athena, and sobek are the top three tanks while ymir is below them because the need of blink on him.

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Permalink | Quote | +Rep by Greenevers » August 22, 2014 10:09pm | Report
Bacchus and Arena are still really good picks.

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Permalink | Quote | +Rep by Sunfall » August 22, 2014 10:19pm | Report
Subzero008 wrote:
Tail Whip doesn't stun enemies


It still interrupts a lot of stuff. Ever tried using a leap or a dash with a Sobek in your face? Yeah, he has a tendency to stop them before you're out of his reach and you're stuck with an escape that's cooling down.

Also, the fact that Ymir requires Blink to be viable is problematic in of itself. As a tank, you're often going to be running a Hand of the Gods anyways because your opponent would be doing the same, so that's one slot gone. And if Ymir hopes to get anything done in a real fight, he *needs* Blink or he'll often find himself out of reach when it comes to Freezing Breath. Hmmmm, a stun on what could essentially be a 30-second cooldown if you're relying on Blink, or a dash+throw that could be reduced to 11 seconds through a Breastplate of Valor? I'd rather be able to throw people around without an active slot dependency.

That ability slot could easily go towards something like Eye of Providence, Heavenly Agility, Weakening Curse... something that would provide your team much-needed utility instead of being a crux required to make your kit work. Sobek doesn't have this problem.
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Permalink | Quote | +Rep by Subzero008 » August 23, 2014 12:55am | Report
Well, IMO, the thing is, Ymir doesn't really need Blink to work. Blink is for initiation, which you generally don't need if you have someone like Chaac or Batz on your team, or alternatively, the enemy team has a bunch of engagers and you need some defense. The latter is why the Ymir-Anubis combo works so well; engages don't matter when you have enough defense to protect Anubis from pretty much everything, and Anubis has so much offense he rips apart anything in your way.

I also find Ymir's kit to be more useful overall, since there is no situation where a stun isn't helpful, on top of his ability to force enemies inside his ultimate. With Sobek, he can't do anything about dashes and leaps, but Ymir can force enemies to be inside for at least 2 seconds, and completely trap enemies with dashes in certain situations.

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Permalink | Quote | +Rep by Sunfall » August 23, 2014 1:48pm | Report
Subzero008 wrote:
Blink is for initiation, which you generally don't need if you have someone like Chaac or Batz on your team


This begs the question of why you'd ever pick Ymir then if you've already got good initiators (Hun Batz doesn't count unless you've got a tank to bait for him)? All Sobek needs to do is get in there, whip people around, and grab someone squishy. Assuming your team has any brains among them and they can focus-fire whoever you pulled, you've already turned the teamfight into a 5v4. He doesn't need anyone to do the initiating for him.

If the enemy sees a Ymir, they will keep their distance. If they don't have leaps, they will stay away from cramped spaces. And unless Ymir has Blink, they have nothing to fear from him because he can't gapclose and suddenly stun them. If the enemy sees a Sobek, all they can do is hide behind their tanks and minions and pray he doesn't get a clean throw on a squishy. Magi's Blessing won't stop him from throwing because he can Tail Whip it off and then throw.

Subzero008 wrote:
the Ymir-Anubis combo


The exact same thing can be done with Sobek+Anubis, except it's more effective because if your Anubis is smart, he knows exactly where a thrown target will fall. He can cast his hands onto that spot, throw his stun the instant they land, and use breath to pile on more damage while the hands eat away HP. And Anubis can stay safely behind Sobek for that instead of needing to be right next to Ymir when he stuns--it's much, much safer.

Subzero008 wrote:
With Sobek, he can't do anything about dashes and leaps


Sobek has a dash tied to his throw. And if you're smart enough to pick up Breastplate of Valor like any good tank should, you will always have Charge Prey ready before your opponent can even leap again, unless they're one of those gods that utilizes Jotun's Wrath... which is to say, not many do.

For the record, most tanks can't really do jack about leapers--if they go over a wall, there's really nothing you can do about it, unless you're Bacchus.

Subzero008 wrote:
but Ymir can force enemies to be inside for at least 2 seconds, and completely trap enemies with dashes in certain situations.


Requires good timing to trap enemies like that, and only in the jungle where the wall can actually block a path. In any other situation, if Ymir walls too early, they will just dash around the wall. Too late, and you might see a wall form behind the enemy upon dashing away, and piss off your teammates.

Also remember that Ymir moves slow and has no dashes or leaps of his own. He's the least mobile tank in the game alongside Ares.

In a way, Ymir is to tanks what Artemis is to hunters and Anubis to mages: he looks strong on paper, but all of that strength is counterbalanced by a lack of mobility... and most players tend to value mobility over power. If Ymir can consistently accomplish his job the way the paper would want you to believe? Yeah, he's probably the best tank right after Geb, but in practice he has to put up with a metagame that revolves around mobility.
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Permalink | Quote | +Rep by Subzero008 » August 23, 2014 2:08pm | Report
Well, I'm just speaking from my own experiences with Sobek and Ymir in ranked.

(Also, honestly, I can't afford to get Breastplate of Valor until really late in the game, as Sovereignty is just too important. Tank itemization sucks balls. Besides, one could also argue that BPlate can also be used effectively on Ymir.)

People get Ymir if they need a good amount of battlefield control. Like, Sobek can initiate well, but in terms of control, he's not so great. No one else has 4 CC abilities like Ymir. The Blink option is a plus, of course, but as I said before, it's not necessary. (Not to mention it's possible to initiate the old-fashioned way, with a wall.)

I have seen people who are able to hit with things midair, but it's not 100% reliable. In the laning phase, I'd honestly rather play passive with Ymir and wait for a gank (Ymir is great at starting ganks, for obvious reasons), rather than play risky with Sobek.

tl;dr: I guess it boils down to personal preference, then.

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