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Chaac Patch 18th December 2013

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Forum » News » Chaac Patch 18th December 2013 27 posts - page 1 of 3
Permalink | Quote | +Rep by RazeMage » December 17, 2013 11:38pm | Report
Chaac thunders onto the battlefield. Vulcan channels his inner mage



New God: Chaac


Overflow

After 5 successful basic attacks, the next ability Chaac uses costs no mana.

Thunder Strike

Chaac throws his Ax forward, lighting shooting from it, dealing 80/140/200/260/320 damage +60% of your physical power to all enemies in the target area. Cooldown: 10. Cost: 60.

Torrent

Chaac spins his axe around him, damaging all enemies for 100/150/200/250/300 +70% Physical damage scaling, and gaining 4/8/12/16/20 protections for enemy hit (max 5). If his Ax is out from Thunder Strike, he will first dash to the Ax location, doing 50% base damage to enemies he passes through and then execute his spin attack. Cooldown: 15. Cost: 60/65/70/75/80.

Rain Dance
Chaac summons a rainstorm around his current location for 6s. While it rains he regains 10/15/20/25/30 health every 0.5s, and enemies are caught in the mud, slowed, and their attack speed reduced by 5/10/15/20/25%. If his Ax is out from Thunder Strike, a rainstorm will also spawn at that location. Cooldown: 16. Cost: 75/80/85/90/95.

Storm Call

Chaac jumps directly up into the air, charging his lighting ax and unleashing a blast that silences for 3s and deals 150/200/250/300/350 damage +100% of his physical power to all enemies around him. If triggered within range of Chaac's Ax from Thunder Strike, Storm Call will super-charge, dealing an additional 50/75/100/125/150 damage and also knocking up enemies. Cooldown: 90. Cost: 80/90/100/110/120.


Revised God: Vulcan


General Information: Vulcan has had an ability overhaul, and is now positioned as a Mage. His base stats have been adjusted accordingly. Vulcans Basic attack is now ranged.

Heavy Shot Heavy Shot (PASSIVE)

After using any ability, Vulcan's next basic attack within 3s will slow an enemy 15% for 2s. Cannot be applied more than once every 5s.


Backfire (No Change)

Vulcan blasts a fireball out of his Forge, pushing him back and dealing 65/95/125/155/185 +70% of you magical power as damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 10% more damage to that god. Cooldown: 9/8/7/6/5. Cost: 40/45/50/55/60.


Inferno Cannon (No Change)

Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 45/70/95/120/145 +35% of you magical power in damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources. Cooldown: 15. Cost: 65/70/75/80/85.


Magma Bomb

Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging for 70/120/170/220/270 +40% of magical power, stunning for 1s, and knocking back nearby enemies. Cooldown: 10. Cost: 50/55/60/65/70.


Earthshaker

Vulcan launches a rocket that explodes on impact with the ground, causing 400/520/640/760/880 +120% of magical power as damage. The rocket starts at 50% damage strength, and increases damage the further it travels from Vulcan. Cooldown: 90. Cost: 80/90/100/110/120.


New Skins:



New Voicepacks:



General:


- The new god rotation is Anhur, Bakasura, Chang'e, Hercules and Vulcan.

- The Play Screen, Buddy List and Party System have undergone significant usability changes and enhancements.

- Parties once again can be formed prior to selecting a queue.

- Friends can be added to a party directly from the Buddy List.

- Parties remain intact after a match has been played.

- Recommended queues change based on player level. (Further changes expected at a later date).

- A variety of other usability changes and cleanups have been implemented.

- The in-match Item Store has undergone a significant artistic and usability makeover.

- The method in which Mastery Level is displayed on the God Screen and in the Match Lobby has been modified.

- A tool-tip guide for God *difficulty* has been added, to assist newer players in selecting easier to learn gods. This is a first pass, and will adjusted in the near future.

- Rewards for completing the new user tutorial and winning solo practice matches for the first time per god, have been modified.

- The Bot AI used for gods in Solo Joust and Solo Arena has been modified some. Further improvements are expected in future releases.

- The maximum number of players allowed in a clan has been raised from 9 to 999.

- New options have been added under the CONTROLS tab of the SETTINGS menu for targeting line style and targeting preview style:

- Targeting line style can be set to None, Ruler or Arrow.

- Targeting preview style can be set to None or Target.

- New options have been added under the CONTROLS tab of the SETTINGS menu to control your Camera Mode:
Choose*Alternate Camera Mode* to enter a mode in which the pitch of your third-person camera is more vertically restricted (giving you greater visibility of the battlefield).

- Fixed a bug in which the Profanity Filter setting was not saving correctly.

- Fixed a bug in Conquest where players could *see through* a mesh at one of the mid fury camps.

- Gold spooling in Conquest has been raised from 2g per second to 3g per second. This offsets adjustments made in previous patches that had reduced the total average gold gained per match.


Loading Cards:


- Removed option to pick frame type in player profile

- Removed league tier frames

- All players now get *gold* frame based on their mastery level.

- Gold skin purchasers get the stats field in addition to the *gold* frame.


Spectator:


- When in assisted or directed mode, the camera will auto-zoom based on the action around the focal point of the camera. Auto zooming only occurs when the view target is a player.

- A first-pass of cameras have been added to Assault to aid in spectating Assault Matches.


Items:


- The Teleport consumable has been removed. Users may still use the Active items that allow teleport.


Gods:

Broodlings
- Max active egg count reduced from 5 at all ranks to 1/2/3/4/5
Tangled Web
- Slow increased from 20/25/30/35/40% to 20/27.5/35/42.5/50%



Transgressor's Fate
- No longer require LoS to place. *Note - traps still obey LoS for vision purposes in acting as wards



General
- Default loading screen card and portrait have changed
Crescent Moon Dance
- Default loading screen card and portrait have changed



Pillar of Agony
- Fixed issue where he would continue to play his FX and Animations even if the ability was cancelled prematurely



General
- Modest changes have been made to He Bo's 3D Model in order to better reflect the artist's vision for the character.




General
- Kali's voice pack and audio have been improved to match her new artistic treatment.
Marked for Death
- Added a passive meter animation and sound FX that plays when she kills her Marked target or it changes.



Fog
- Increased fog lifetime from 8s to 10s
Clay Soldiers
- Increased soldier lifetime from 8s to 10s



The Magic Cudgel
- Reduced mana cost somewhat from 50/60/70/80/90 to 50/55/60/65/70

RazeMage
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Permalink | Quote | +Rep by Raventhor » December 18, 2013 12:10am | Report
[VEW]
No seriously though, to reiterate what I've already said, Chaac looks crazy, like a more-tuned, execution style Thor. He looks like he is a bruiser, but could be played as an assassin. His synergy looks nasty, but silences will completely ruin his ability to perform. His 1+2 combo looks like it could make for some ridiculous escapes, depending on throw distance, trigger distance, and ability to throw axes through walls. With enough speed, and running away from the axe, his 2 will teleport him a VERY high distance.

Vulcan looks terrifying, and seems to have actual team presence now. His passive looks like a ridiculously weak gem of isolation, however, and kind of seems to force auto attack synergy that doesn't exist. Polynomicon, Demonic Grip, or Telkhine's Ring seem to be a trap for this guy, as I see him as a pure caster, but I believe people are going to force themselves to weave in basic attacks.

Chang'E will never die, no matter how badly she's nerfed. It's really not fixing anything.

Otherwise, there's really no content to this patch, it's more of a dual-release patch that doesn't fix anything else. Arachne's change is interesting but her and CHang'E are the only major secondary (not to be oxymoronic) changes.

I feel Chaac is going to fit in very well as a solo lane (with his massive heal sustain) or jungler, with his ability to QUICKLY close gaps, provide a slow, and execute with an ult. However, my most interesting thought concept is him as an anti-mid. Throwing his axe through a minion wave to close to his mid opponent will provide waveclear, followed by a 2 to dash to his axe. And early game, squishy mages simply CANNOT handle someone who can gap close and dish a lot of auto attack damage, while STILL having sustain. He can dash in, deal his damage, nearly force his opponent out of lane, and then heal himself. I'm going to...test this theory.

Anyway, that's it for me.
-Demolibium

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Permalink | Quote | +Rep by Nex The Slayer » December 18, 2013 12:44am | Report
Chaac looks good, final we get a badass thunder god (Eat your heart out Thor!)
I like combo based gods (aka gods that have a skill that has a direct effect on an other skill) so he is a welcome edition. His silence seams a bit to long though, however it might work since its his only CC outside of weak slow form the rain. Also HE IS RIPPED, Hercules just got some competition.

Vulcan sounds, actually useful now! Going to enjoy nuking people!

I have been waiting for Kalis new voice, hopefully they didn't disappoint me.


Final verdict: This patch made the last day of school even more agonizingly long D:

Nex The Slayer


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Permalink | Quote | +Rep by BestMinionEver » December 18, 2013 2:16am | Report
Vulcan nerf plea!! Like come on Hi-Rez, this dude is going to hit harder than Ao Kuang with a ability that is easier to hit. If the enemy team got Vulcan you can just forget about Gold Fury and Fire giant unless you want to give the guy a multi kill.

But i got to say he looks fraking awesome, kind of like the passive (maybe buff it a little) will be fun to slow ppl inside of tower range :D

Chaac looks like a really good solo laner (nothing crazy broken stuff though) probably in the same tier as Tyr maybe a bit weaker. Would be fun to see if he can use the ax--> Shielded Recall-->dash to the ax (ax-->recall-->dash didn't work when bart tried it on stream).

The most interesting change in the patch is the +1 gp5 though and the removal of TP ofc. Now you are going to get punished really hard when you get killed :D (sucks to be killed though :P )
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Casually tryharding ranked now and again.


Make fun of my bad plays on Twitch ;)
Is only pixels, why you haf to be mad?

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Permalink | Quote | +Rep by ICEN » December 18, 2013 2:47am | Report
I might main the new god if hes as great as he seems in my mind. With every new god that has been released I have yet to want to main one. This god actually sounds like a god I would play.

I can see it now.
Hopefully he takes some skill to use so other people don't play him :D

One thing that annoys me is playing a god that everyone else is playing.

This guy reminds me of someone

ICEN


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Permalink | Quote | +Rep by Nex The Slayer » December 18, 2013 2:52am | Report
ICEN wrote:

This guy reminds me of someone


As a Killer Instinct fan I can't believe I didn't make a Chief Thunder reference :/

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Permalink | Quote | +Rep by Romanians » December 18, 2013 3:03am | Report
Vulcan will finally be a feared god to play against. Hopefully not overpowered (it looks overpowered on paper though).

Chaach looks great but he's not a mage so most likely I'm not going to play the guy.

Nu Wa small but needed buff. Good job Hi-rez. Hopefully she will remain underplayed like she is now, like ICEN, I don't enjoy playing a god that everyone plays.

Chang'e's nerf is not that significant to me, it's something I can live without. But they should stop nerfing her, I think she's had enough.

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Permalink | Quote | +Rep by Nex The Slayer » December 18, 2013 3:07am | Report
Romanians wrote:

Chang'e's nerf is not that significant to me, it's something I can live without. But they should stop nerfing her, I think she's had enough.


They didn't nerf Chang'e, they just chang'e(d) her card.

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Permalink | Quote | +Rep by Deathsession » December 18, 2013 3:20am | Report
Ohhhhhhhh. maaan. So stoked about new Vulcan.. Gimme!

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Permalink | Quote | +Rep by ICEN » December 18, 2013 3:57am | Report
lets ****ing go!!!

I always wanted to say that (I always assumed saying that gets people hype? :D)

Now we wait.... if the patch isn't up in a few minutes I'm going to bed.

I like gods that can get in and out/brawl with people.
Thats why I think I might like him, I can't play ranged carries as well because of fps so melee gods that can brawl are better for me. Thats why I like playing mages like Anubis because it feels like I can brawl/trade blows with people. Yes surprisingly if you build 2 life steal items on Anubis you can brawl with people.

Lets see what he actually looks like in game now.
Luckily I have been saving up favor so if I like him I can get the recolor.

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