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Re-Bo Patch 11-13-13

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Forum » News » Re-Bo Patch 11-13-13 20 posts - page 1 of 2
Permalink | Quote | +Rep by RazeMage » November 12, 2013 9:01pm | Report
He Bo Patch



God Re-model: He Bo


- He Bo�s model, FX, animations and 2D Art have undergone a significant makeover, in order to better fit his mythology and legend.
- As part of this change, the �Flood Waters� ability has been renamed to �Atlas of the Yellow River�.
- The Cascade skin has also been remade as part of this change.


New Skins:


Voicepacks:


General:

- The mini-map is now semi-transparent. You may control the level of mini-map opacity as well as the display of fog of war on the mini-map by using the SETTINGS menu, User Interface tab.

- The God Screen and Match Lobby now show the Mastery Level of each god. Future releases will include an improved art treatment for this functionality.

- When dead and viewing a teammate, your view will now automatically advance to the next viewable teammate (or tower if all teammates are dead), rather than viewing the location where you died.

- The Match Accept dialogue on timed queues no longer stays up after a match is accepted.

- Enemy wards are now back to red when revealed.

- The end of match lobby screen has undergone some visual improvements.

- Popular Items and Recommended Items have swapped places on the Item Store. Popular Items are now the default view.

- The Stat Screen accessible from the item store now no longer includes base bot power in the physical and magical power fields.

- Fixed a couple crash conditions.

- The League screens have undergone some minor improvements.

- Fixed an issue where certain towers could display a red �splotch� on the ground when it began its destruction.

- Only 3 wards are allowed at any given time per player. The oldest ward is destroyed when placing the 4th ward.


Spectator:

- Updated the keybinding screen with a number of previously unexposed commands.


League:

- Qualified players (playing at least 10 games in the league) has been removed from determining the top and bottom percentages. Now all players that have at least one game played will be used. NOTE: Only qualified players get credit at the end of the season for participation.

- Added separate tracking of AFK and match lobby dodges. There is an additional penalty (besides the loss incurred) to the players next win points.

- Modified UI to removed references to qualified rank, etc

- Added wins / losses / leaves to Tier Summary


Gods:

Not in the mood of editing this, will do this later :P



Agni
Noxious Fumes
This ability can now be placed inside of walls and other blocking geometry.

Ah Muzen Cab
Hive
Reduced movement speed bonus from 20/25/30/35/40 to 10/15/20/25/30
Removed physical power scaling on the healing effect
Increased mana cost from 35/40/45/50/55 to 40/45/50/55/60
Swarm
Fixed an issue in which victims towards the edges of the targeter were not highlighting.
Honey
Increased mana cost from 65/70/75/80/85 to 75/80/85/90/95
Added a 55-foot radius indicator on deployed hives when Ah Muzen Cab is targeting with Honey.
**Tooltip updated to indicate 55ft hive activation radius
Fixed an issue in which victims would sometimes have honey persist on them until respawn and afterwards were no longer affected throughout the match.
Fixed an issue where sometimes the ability would cost double the mana.
Fixed an issue where players were not able to protect against the slow.
Stinger
Over the past weekend, we fixed an issue where sometimes the cooldown would be drastically reduced when picking up the dropped stinger.

Anubis
General
Loading screen card has been updated.

Ao Kuang
Tornadoes
This ability can now be placed inside of walls and other blocking geometry.

Artemis
Suppress the Insolent
This ability can now be placed inside of walls and other blocking geometry.

Athena
Confound
Fixed an issue where a victim of Athena's Confound could continue firing if the victim's player released the fire button while being taunted.

Chronos
Accelerate
Over the weekend, fixed an issue where sometimes he would deal too much damage with his basic attack when selecting the IV quadrant.
Wheel of Time
The additional benefits granted by Wheel of Time when Accelerate is activated now last 7 seconds to match the duration of Accelerate.

Cupid
Fields of Love
This ability can now be placed inside of walls and other blocking geometry.

Hel
General
Fixed an issue with the lighting on her white stance lobby model.
Hinder
This ability can now be placed inside of walls and other blocking geometry.
Cleanse
This ability can now be placed inside of walls and other blocking geometry.

Mercury
Maximum Velocity
The root immunity on this ability has been removed. Mercury will also no longer gain unintentional immunity to Cripple effects while active.

Neith
Spirit Arrow
The radial targeter for this ability when aiming at Broken Weaves should be visible once again

Poseidon
Whirlpool
This ability can now be placed inside of walls and other blocking geometry.

Ra
Solar Blessing
This ability can now be placed inside of walls and other blocking geometry.

Thanatos
Fixed an issue where his basic attack progression animations could sometimes get out of sync with the hits

Vamana
Colossal Fury
Addressed an issue with him staying in big form (visual only).

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Permalink | Quote | +Rep by JararoNatsu » November 12, 2013 9:03pm | Report
Thank you, good sir.

Check out my Artemis Guide and my Ao Kuang Guide!


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Permalink | Quote | +Rep by Raventhor » November 12, 2013 9:08pm | Report
Boring update. Basically, things can now emanate from objects (although you're sacrificing the total area involved), and AMC got a small nerf to his hives.
Also merc isn't impossible to get away from. He's now like trying to run from a mach 4 jet instead of a mach 5.

Yawn.
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Permalink | Quote | +Rep by All4Games » November 13, 2013 12:13am | Report
The nerf to merc if you can even call it that is just another buff to neith's broken root and artimis normal root
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Permalink | Quote | +Rep by Nex The Slayer » November 13, 2013 12:34am | Report
He Bo looks sweet, might start playing as him. I'm a bit disappointed that they did not take the opportunity to look at his skills/kit to see if he needs a nerf (which I think he needs)

Small nerf to Ah Muzen Cab and Mercury is good, but they still need more (or maybe less is more appropriate :P)

PS: Aw I'm going to miss that Vamana glitch (made me crack up every time it happened)

PSS: I wonder what the new Anubis card looks like...

PSSS: What is up with the "This ability can now be placed inside of walls and other blocking geometry."?

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Permalink | Quote | +Rep by MadDanny » November 13, 2013 1:27am | Report
Now every mage can kill a tower huger. :/
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Permalink | Quote | +Rep by MadDanny » November 13, 2013 1:30am | Report


PSSS: What is up with the "This ability can now be placed inside of walls and other blocking geometry."?


Say for example. Someone is hiding behind a tower and your Ao. Before you can't target behind that tower with your 3 because of the tower and the wall behind it but now you will be able to. Same goes for walls etc.
This is my signature. It is full of vowels and consonants.
In-game name: MadDany

Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
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Permalink | Quote | +Rep by HiFromBuddha » November 13, 2013 2:10am | Report
I won't be making this official news until it has been edited.
The top rated He Bo guide on SmiteFire!
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Permalink | Quote | +Rep by Nex The Slayer » November 13, 2013 2:28am | Report
MadDanny wrote:

Say for example. Someone is hiding behind a tower and your Ao. Before you can't target behind that tower with your 3 because of the tower and the wall behind it but now you will be able to. Same goes for walls etc.


Ohh I see thanks!

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Permalink | Quote | +Rep by BestMinionEver » November 13, 2013 2:31am | Report
All I got to say is:

Only 3 wards are allowed at any given time per player. The oldest ward is destroyed when placing the 4th ward.

...

All the other stuff is fine.
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