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Xbalanque Art and possibly Models

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Forum » News » Xbalanque Art and possibly Models 35 posts - page 3 of 4
Permalink | Quote | +Rep by Animusliberus » December 15, 2012 9:39am | Report
Silv3rX wrote:

His ult sucks.
It's interesting but useless, since the enemy will just run to the tower and then wait 6 seconds. And since it won't do damage it's even worse.



yeah but he's an AD carry

he doensn't need his skills to do damage
they're more for utility XD
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Permalink | Quote | +Rep by Silv3rX » December 15, 2012 10:10am | Report
Still. I mean " wow ". I can't see things, which are far away for 6 seconds, this can be useful sometimes to get aways, but I think it should also slow the enemy or completly blind him. Would be way better.
The Moba King

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Permalink | Quote | +Rep by AddixXxion » December 15, 2012 10:17am | Report
sounds like he'd be the only ranged god without a stun...but his other abilities sound great to compensate? idk, i wanna play him to see for myself.

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Permalink | Quote | +Rep by Aphnex » December 15, 2012 11:37am | Report
Let's hope Hi-Rez fixes their **** in the next update because the last update was dreadful. Especially the Anubis "fix" :c.

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Permalink | Quote | +Rep by ITankYouGank » December 16, 2012 5:44pm | Report
Silv3rX wrote:

His ult sucks.
It's interesting but useless, since the enemy will just run to the tower and then wait 6 seconds. And since it won't do damage it's even worse.


I understand what you're saying, but also the consider the size of the radius of view around afflicted enemies. If this radius is small enough, enemy gods may not even be able to see anything but the ground around them, and they very easily could fail to make it to their tower, instead running into a wall, or even worse Xbalanque's team's tower. Given a drastic enough reduction of view, enemy gods could end up only being able to see half a body's length away in each direction; the repetitive look of the lane could make it very difficult to remember which direction your team's tower was, and where enemies/allies were.

Also - again this depends on how little a field of vision is given to enemies caught by the ultimate - if Xbalanque uses the ability in the jungle, with the nearest tower too far to make it too even under normal conditions, he can simply kite for 6-8 seconds, while his opponent can do very little. If built to give a strong physical basic attack, he could realistically kill a full-health enemy during his ultimate just with basic attack.

Should Hi-Rez make it so that his ultimate reduces enemy vision severely enough, his ultimate will be somewhat overpowered in the right hands, and will inevitably lead to a wave of complaints.

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Permalink | Quote | +Rep by SmellyHarry » December 16, 2012 6:49pm | Report
His ult sounds weak and lacking early game but could definitely be a game changer in team fights late game. It sounds like it would destroy any coordination a team has and make them flop around like flailing fish in a barrel, RIPE FOR THE PICKINS'!

Though it is kind of reminiscent of Bacchus' ult minus the damage. I mean both ults seem designed to discombobulate the enemy team but as of my first impression based on the description, Bacchus does a better job than Xbalanque.

But just imagine both ults at the same time. God that would piss me off.

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Permalink | Quote | +Rep by Xareth » December 18, 2012 8:20pm | Report
His ult might suck, but I doubt it. Being unable to see sucks pretty bad if done right.

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Permalink | Quote | +Rep by Animusliberus » December 19, 2012 1:41pm | Report
Holy **** he's so underpowered? 0.o

I mean wtf?
all his utility is so weak
although I might see him having an impact on teamfights

but other then that
his passive is ****
his 1 is good but costs too much mana
his 2 is WAY too weak
and his 3 is a fail dash --"

and his ult = absolute ****

his passive needs an increase till at least 60 or even 80 Phys

his 1 should bounce more or cost less
his 2 needs more deeps
and his 3 needs to go trough walls

and his ult needs a longer stun at least some damage
and a duration increase for his passive

GG hirez
this failed
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Permalink | Quote | +Rep by HiFromBuddha » December 19, 2012 8:42pm | Report

Holy **** he's so underpowered? 0.o

I mean wtf?
all his utility is so weak
although I might see him having an impact on teamfights

but other then that
his passive is ****
his 1 is good but costs too much mana
his 2 is WAY too weak
and his 3 is a fail dash --"

and his ult = absolute ****

his passive needs an increase till at least 60 or even 80 Phys

his 1 should bounce more or cost less
his 2 needs more deeps
and his 3 needs to go trough walls

and his ult needs a longer stun at least some damage
and a duration increase for his passive

GG hirez
this failed


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Permalink | Quote | +Rep by Animusliberus » December 20, 2012 12:36am | Report
HiFromBuddha wrote:



And you know this because he's obviously out?



hirez had the reveal yesterday where he used all his skills and it looks so weak XD
i mean at lvl 20 he could barely kill a creepwave fast enough
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