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Demigod Quest

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Forum » Off Topic » Demigod Quest 181 posts - page 5 of 19
Permalink | Quote | +Rep by Subzero008 » May 20, 2015 11:42am | Report
I just wanted a justification of an implausible action, and fortunately, the dice gods were merciful this day. It was just an experiment.

Votes locking in twelve hours.

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Permalink | Quote | +Rep by Bullfrog323 » May 20, 2015 12:35pm | Report
[x] Keep fighting. No, I can do this. It's payback time.

There is no way we are running through this place with this dude running behind us.

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Permalink | Quote | +Rep by TheGenocideLord » May 20, 2015 4:22pm | Report
(assuming you let me vote Sub since you asked me personally to check this out)

[x]Keep fighting. No, I can do this. It's payback time.

No reason not to. I mean: A) If we're gonna use daddy's help later then we need to prove we are worthy of the title "The Son of War." No better chance to prove our worth than now in our condition.

B) We have "Heavy Manacles" aka those iron things that somewhat hurt in their regular lightweight form. Are you telling me that the thing is now heavy? Flail anyone? Then again, we could also try to choke/break his neck with the chain.
What my yearbook quote should be: "Fluorine Uranium Carbon Potassium Ytrrium Oxygen Uranium Bismuth Technetium Einsteinium"

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Permalink | Quote | +Rep by Subzero008 » May 20, 2015 6:16pm | Report
Well, obviously you can vote. Anyone can vote. You can rescind your vote or change it, too.

Votes locking in about six hours.

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Permalink | Quote | +Rep by Subzero008 » May 20, 2015 11:05pm | Report
I'm going to have a new mechanic:

Extra lives. You get three extra lives this entire quest, because a demigod's quest is fraught with peril and dangers beyond mortal ken, so buckle up.

Why? No reason.

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Permalink | Quote | +Rep by FerrumSlash » May 21, 2015 12:40am | Report
[x] Full Nelson time. This time bridging into a suplex. Followed by a People's Elbow.

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Permalink | Quote | +Rep by Subzero008 » May 21, 2015 1:02am | Report
Okay, **** it. We're going with dice-based combat.

[x] Full Nelson Time. (20% chance of success, -10 penalty (exhausted + mangled hands), 10% total chance of success)

Roll: 1d100 0

Um...okay. That is what we call a critical failure.

He had the longer weapon; therefore, you had get in close.

You got into a crouch, hands apart.

You charge at him, ready for the swing, and you leap over his frantic, clumsy slash-

Only you trip over a random piece of brick, and end up jumping on his sword.

You register a blade of pure agony ripping into your chest, your last painful gasps and twitches as you see your lifeblood drip onto the floor, and the warden's disdainful expression as he kicks you off of his sword.

You heard that dying was painless, at the end. In your case, it wasn't.




So, you died.



Remaining Extra Lives: 2.

So now you have three options.

[x] Restart at:
-[x] Right after breaking out.
-[x] After failing to bait him.
-[x] After successfully dodging.


It's up to you. Votes locked when I wake up, which should be in twelve hours.

On a personal note, I do like and will allow crazy awesome things, but I have a tendency to lean toward realism. There is a time and place for doing crazy, risky things, but I can't let you guys always get successful actions when some actions are just...suicidal, to be frank.

Basically, I'd appreciate it if you guys toned it down a little bit.

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Permalink | Quote | +Rep by Bullfrog323 » May 21, 2015 6:45am | Report
[x] Write-in :

Quoted:
He turns to you, rubbing his jaw. "Let me be clear. You can work for me, or I will have you thrown in your cell and the door bricked in. Will you work for me?"


[x] Restart at:
-[x] Accept

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Permalink | Quote | +Rep by Subzero008 » May 21, 2015 11:34am | Report
I didn't put in a write-in option. The restarting points are restricted to the combat encounter. Don't think winning is impossible. It isn't.

If it helps, think of it this way: Invincible heroes are boring.

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Permalink | Quote | +Rep by Bullfrog323 » May 21, 2015 2:02pm | Report
I know ... I was trying ...

-[x] After successfully dodging.



There seems to be no way to avoid combat, and having the warden to charge at you seems the best tactical option we can have in this situation.

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