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You can swap Bluestone Pendant for Warrior's Axe if you want a safer start.
You can forgo Warrior's Axe and rush Combat Boots if you want to get animosity.
Swap Ninja Tabi with Hide of the Urchin after getting Elixir of Speed.
Swap Ninja Tabi for Reinforced Greaves if you want to be tankier.
Swap Void Shield for Runic Shield if the enemy is magical.
Greetings once again, Stuke here with a new guide. In this guide, we take a look at one of the most decorated figures in mythology, a king, a hero, and an adventurer whose tale spread his name across the world and even time. A truly epic hero, King Gilgamesh.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Gilgamesh. I encourage you to look at the comment section below and see other suggestions.
Gilgamesh is a Physical Melee Warrior that utilizes control and buffs to lead the charge and be the front-line force his teammates need him to be. Gaining more powerful effects based on his stats as he levels up and completes items, Gilgamesh gets better the longer the game goes on.
A unique passive when compared to others in the game. When you reach Levels 5 and 10, you gain a quest that certain requirements need to be met. At level 5 you have to visit a randomized spot on the map and at level 10 you, and your allies, need to defeat 3 enemies in a single team fight. Once a quest is complete you gain one random tier 1 item or 500 gold if you already have a full build. While I don't find this passive entirely useful, you can make use of it as it can provide a nice jumpstart in the Early Game with either an additional item or extra gold. |
Your main damage tool during team fights. After creating a small AoE that deals initial damage and slows all targets in the radius. After that Gilgamesh gains enhanced basic attacks that deal additional damage that scales off a percentage of his health, every basic attack that lands add an extra second to the duration until it hits its max duration. |
One of the most fun abilities I've seen in a long time. After a very short wind-up, Gilgamesh drop-kicks the closest enemy in a small box in front of him. Once hit, the target is launched a short distance, dealing bonus damage to all minions they hit along the way or take additional damage and stunned when they collide with an enemy god or wall. A perfect tool for setting up for a follow-up from his other abilities or for when you want to get an enemy out of position for a teammate or your tower if they get close enough. |
Your main engagement tool. Gilgamesh leaps into the air, dealing damage in the area where he lands, and creates a beacon that provides Gilgamesh and all allies increased movement speed and lifesteal with the latter getting increased lifesteal that scales based on a percentage of his highest protection. Additionally, if an ally runs towards the beacon the movement speed buff is increased. Utilize this ability when you want to start a teamfight and have your teammates quickly follow up. |
This is what gives Gilgamesh that "King of the Ring" style. In a targeted location, Gilgamesh summons a ring of wind for a duration. Enemies in the ring take damage over time and are slow with a greater slow around the edges of the ring. Once the duration of this Ultimate is up, all enemies that were in the ring get rooted and crippled for a short duration. That's not all, if Gilgamesh hits an enemy near the edge of the ring, they are thrown back in which can make for some interesting combos from his other abilities. |
Gilgamesh, while very flexible in his itemization, is very item-focused. Meaning what kind of items you build will affect not just his playstyle but also the effects of his abilities since some abilities increase in potency based on certain stats. Building items to fit what playstyle you're going for, as well as increase those stats, will be prioritized. With that in mind, you would want to build Gilgamesh focused around his health, protections, and damage not just to make himself stronger but also his teammates when Gilgamesh jumps in with Hero's Advance.
For a more aggressive playstyle. Whenever you hit an enemy with a damaging ability, you apply damage over time that can stack and will refresh for each ability that lands. At Lvl 20, we will upgrade this to Bluestone Brooch to make those stats and effect even more potent. |
Health and protections are nice stats that Gilgamesh wants but there's more. Every attack made against an enemy god will take that target's health and give it to you before going on a short cool down. At Lvl 20, we will upgrade this to Sundering Axe to make those stats and effect even more potent. |
The starter for when you're Jungle. Basic attacks will apply true damage and abilities will deal additional damage when attacking a jungle minion. Killing a jungle minion will give you health and mana back so you don't need to back to base too often. At Lvl 20, we will upgrade this to Bumba's Hammer to get an enhanced basic, cooldown reduction, and a bit of sustain. |
Thanks to his Hybrid playstyle taking these boots is a nice choice. Getting these boots, combined with sun-forged schimitar makes Early Game boxing easier. You can opted into Warrior Tabi if you want more ability damage or Reinforced Greaves if you're looking for more tankiness. |
A favorite item for many bruisers. Get close to an enemy and reduce their physical protections as long as they stay within the debuff radius. A nice item to have for that aggressive playstyle Gilgamesh plays will grow accustomed to. |
A good item for Gilgamesh to have somewhere in his build. Based on how much health you have, you gain additional damage when above the threshold and you gain protections when below. No matter what side of this passive you're on, Gilgamesh will still make use of this. |
You want to take these boots when in the Jungle since you're going to rely on your ability for most of your damage when ganking. |
Since you are going to be using your abilities to set up for kills, this item will make your abilities hit much harder. |
One of the best magical defense items. When an enemy minion dies near you, you gain 1 a stack of movement and attack speed for a short duration. After an enemy god dies, you gain the max amount of stacks. Gilgamesh wants to get close and keep chasing the enemy so being able to give yourself and your allies a speed boost pays out in the long run. |
Every basic attack that lands on an enemy will apply a slow. Since Gilgamesh has many ways to get close or keep the enemy close to him, coupled with Sun-Forged Scimitar and this makes it a deadly weapon to have in your arsenal. |
Another item that Gilgamesh plays wants to have. All kills and assists will provide a stack of physical and magical protection. At max stacks it upgrades and gains a new effect: while out of combat you gain a health bubble that increases the longer you don't take damage. Since Gilgamesh wants health and protection, this item is perfect for him. |
animosity
Animosity | A very interesting starter that Gilgamesh can fully utilize. All your basic attacks will now deal additional damage based on a percentage of your maximum health as magical damage. Combining this with sun-forged schimitar and your will be hitting very hard even when building into defense. |
Your alternative to Void Shield. When you get close to a magical enemy god, their magical power becomes reduced. Take this item if the enemy team is really magical focused or having trouble with an enemy that has high magical damage. |
For when the enemies are tanky. Every basic attack against an enemy god will deal additional damage based on a percentage of the target's health. Additionally, the damage dealt if the target's health is above 2000hp and scale-up proportionally the more health they have. |
A very nice item for any bruiser to have in their arsenal. You gain stacks of protections of physical and magical protections based on how many enemy gods are near you. Since Gilgamesh wants to be in the middle of a fight, having this item will lessen the damage that you will take if you're surrounded. |
After using your ultimate, you gain a health shield that explodes and deals damage to any enemies standing too close after a short duration or when depleted to zero. |
Any enemy god you hit with a basic attack will steal a chunk of physical protection and apply it to yourself that can stack up to three times. Note: only available to physical melee gods. |
A nice staple item for most Ability-based Junglers. Once your ultimate is activated, all enemy gods within a large radius are revealed, gain a movement speed increase when going towards an enemy, and the first enemy god revealed is attacked takes additional damage. Perfect for when you need to chase down a fleeing target. |
Another item that benefits Gilgamesh the more he attacks. When you hit an enemy, you gain a stack that increases your attack speed and decreases the enemy's physical damage until you hit the max amount of stacks. |
Perfect for an auto-attack fighter. Once below a certain health threshold, your damage and attack speed spike for a short duration. Note: Since this ability has no cooldown, the effect can be used multiple times in one encounter as long as you can heal and get your health back above the threshold. |
Due to Gilgamesh's lack of CC immunity, this item should be considered if it becomes a problem. Once bought this item provides a bubble that makes you immune to the first hard CC that hits you, once down it takes time for the bubble to recharge so be careful if you don't want to get CC'ed to death. |
Gilgamesh has a problem with cleansing CCs, including slows that will affect his ability to chase and stay close to his enemies, not only does this item cleanse any slow but also gives you a nice speed boost for a short duration. |
In conclusion, Gilgamesh is a true fighter to not be taken lightly. His ability to control, deal large amounts of damage, and even get stronger the more items he builds into can turn him into a serious threat. Utilize your kicks to set up for anything, complete the quests for an early advantage, build yourself into a dangerous weapon, and so enough your games will become epic.
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Anyone looking to win their lane in solo right now either goes Bluestone Pendant, skips starter or goes Conduit Gem if they're a mage.
Sundering Axe is good but Warrior's Axe is just so bad that no one gets it anymore and all streamers/pros who are getting it in solo skip Warrior's and get Sundering late. I keep it in my guides as an option because for a much more casual player it is usable but you will struggle in lane.
Physical = Bluestone for early wave clear
Magical = Conduit for early wave clear
Either = T2 boots, teleport glyph in with Warrior Tabi or Shoes of the Magi for early wave clear
Without the early wave clear and choosing a tanky starter like Warriors or Warding, you pretty much lose lane from the level 1 advantage. They will continue to out clear you with any of those options and through minion pressure will win lane.