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Ad Victoriam! A Terra Support Guide

14 3 43,563
8.6
by Tlaloc1050 updated July 5, 2019

Smite God: Terra

Build Guide Discussion 25 More Guides
Tap Mouse over an item or ability icon for detailed info

Terra Build

Start - Normal

Notes This is your typical start.

Notes

This is your typical start.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Start - Chalic of The Oracle

Notes This start is useful if your ADC has low mobility (no leaps/dashes) or your jungler has high kill potential early game ( Thanatos). Another reason would be if your ADC has a leap and the enemy Jungler is Awilix.

Notes

This start is useful if your ADC has low mobility (no leaps/dashes) or your jungler has high kill potential early game ( Thanatos). Another reason would be if your ADC has a leap and the enemy Jungler is Awilix.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Healing Potion Healing Potion
5

Shoes

Notes Shoes of Focus is what you should be getting most of the time. Traveler's Shoes is useful if you need to rotate often to other lanes that may be struggling. Reinforced Shoes is great for early protections, and should be bought against gods with high CC. Sell these late game for Shoes of Focus. The CDR is a great trade-off.

Notes

Shoes of Focus is what you should be getting most of the time. Traveler's Shoes is useful if you need to rotate often to other lanes that may be struggling. Reinforced Shoes is great for early protections, and should be bought against gods with high CC. Sell these late game for Shoes of Focus. The CDR is a great trade-off.

Build Item Shoes of Focus Shoes of Focus
Build Item Traveler's Shoes Traveler's Shoes
Build Item Reinforced Shoes Reinforced Shoes

Aura Items

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Shogun's Kusari Shogun's Kusari
Build Item Gauntlet of Thebes Gauntlet of Thebes

Basic Attack Counters

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Witchblade Witchblade

Healing Related Items

Build Item Lotus Sickle Lotus Sickle
Build Item Rod of Asclepius Rod of Asclepius

Cooldown

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard

Other Alternatives

Build Item Void Stone Void Stone
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Emperor's Armor Emperor's Armor
Build Item Spirit Robe Spirit Robe
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord

Relics

Notes meditation cloak is used as a form of early sustain. Choose Magic Shell or this.

Magic Shell is similar to meditation cloak in the sense that both give some form of health. Magic Shell is useful in teamfights or to counter enemy ganks. Purchase this if you're being pressured by the enemy jungler or losing teamfights. Also, upgraded magic shell is fairly strong due to its ability to block AA's in addition to the health shield.

Heavenly Wings works well if your ADC and/or other teammates lack an escape. Additionally, this can be used if your ADC has high kill potential.

Horrific Emblem is great for teamfights or situations where you need to chase a kill. This would typically force enemy gods to burn their beads.

Phantom Veil should only be bought if there's an enemy Odin. Get this as your second relic, especially he's the enemy jungler. Wards will typically give you enough time to get out early game. This can also be used against cabraken

Blink Rune doesn't have much use as a support relic, but can be used to engage using Force of Nature into Monolith

Notes

meditation cloak is used as a form of early sustain. Choose Magic Shell or this.

Magic Shell is similar to meditation cloak in the sense that both give some form of health. Magic Shell is useful in teamfights or to counter enemy ganks. Purchase this if you're being pressured by the enemy jungler or losing teamfights. Also, upgraded magic shell is fairly strong due to its ability to block AA's in addition to the health shield.

Heavenly Wings works well if your ADC and/or other teammates lack an escape. Additionally, this can be used if your ADC has high kill potential.

Horrific Emblem is great for teamfights or situations where you need to chase a kill. This would typically force enemy gods to burn their beads.

Phantom Veil should only be bought if there's an enemy Odin. Get this as your second relic, especially he's the enemy jungler. Wards will typically give you enough time to get out early game. This can also be used against cabraken

Blink Rune doesn't have much use as a support relic, but can be used to engage using Force of Nature into Monolith

Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Phantom Veil Phantom Veil
Build Item Blink Rune Blink Rune

Example Build - Anti-Heal

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Magi's Cloak Magi's Cloak

Example Build - Heal Centered

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Heartward Amulet Heartward Amulet
Build Item Lotus Sickle Lotus Sickle
Build Item Genji's Guard Genji's Guard
Build Item Hide of the Urchin Hide of the Urchin

Example Build - Aura/Teamfight Based

Build Item Traveler's Shoes Traveler's Shoes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Shogun's Kusari Shogun's Kusari
Build Item Breastplate of Valor Breastplate of Valor
Build Item Witchblade Witchblade

Example Build - elRasputin's

Notes *Shoes were sold for Spirit Robe late game

Notes

*Shoes were sold for Spirit Robe late game

Build Item Lotus Sickle Lotus Sickle
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spirit Robe Spirit Robe
Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty
Build Item Breastplate of Valor Breastplate of Valor

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
1 15 16 18 19

Crushing Earth

2 A B
Crushing Earth
3 8 11 12 14

Monolith

3 B A
Monolith
2 4 6 7 10

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
1 15 16 18 19

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
3 8 11 12 14

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Monolith
2 4 6 7 10

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 4 / 8 / 12 / 16 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Damage per Tick: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction



Terra is a strong support that often in the better side of the meta. Her kit allows her to heal the entire team while dishing a lot of CC. Her ultimate heals and damages allies and enemies wherever they are. Although a tough goddess to master, she's quite rewarding if you've managed to do so. This guide is mostly focused on playing Terra herself, rather than a build.

Pros / Cons

Pros
Cons

Abilities


Passive - Standing Stones

Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies and deal bonus Basic Attack damage. This bonus damage will trigger Basic Attack Item Effects, but not Ability ones. If Terra Shatters any stones she will retain this buff for an additional 3s after all of the stones are gone.

Ability Video

Notes and Tactics

Standing Stones is especially useful against gods like Awilix and Geb, whose kits have knockups. In addition, this can be used to aid in poking the enemy with your ADC, because the slow would reduce the chances of them missing. However, it's risky because of how close you have to get to the enemy to deal your basic attacks.


Force of Nature

Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.
Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.


Ability Video

Notes and Tactics

This is Terra's main source mobility, and her escape. She only moves 35 units, which isn't a lot. However, if used to destroy a wall (or two) from Crushing Earth and/or a Monolith, the dash can be used again. This ability alone is mediocre, but when combined with Crushing Earth and Monolith becomes her bread and butter.


Crushing Earth

Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.
These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.


Ability Video

Notes and Tactics

Terra's source of hard CC. Use this to set up enemy gods for more damage. When aiming this, try to predict where the target would be. Most people when hearing the ability audio step backwards. Something to keep in mind is that targets hit in the centre of the ability will take full damage, while others hit on the edges will take half. However, damage shouldn't be your main objective when casting this.


Monolith

Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be detroyed early if hit by 3 enemy basic attacks.
Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.


Ability Video

Notes and Tactics

Monolith is where your sustain comes from. It heals over a slow process of 10 seconds, at a stationary position. Deploy this in a place where you know you'll be staying, near the minion wave when laning for example. This is also your wave clear when used in conjunction with Force of Nature. Shattering this on the minion wave deals a fair amount of damage to help your ADC clear. This is why I recommended that this be leveled up right after Force of Nature, at level 2. Using the root to engage a fight is recommended.

You can say that the same could be done with Crushing Earth for more damage (placing it vertically along the wave). However, prioritising Monolith is better for the sustain and your damage will increase subsequently with it, as opposed to prioritising Crushing Earth where your damage may be higher but your heal undeveloped. As a support, damage is not your main objective.


Earthen Fury

Terra channels her strength into the world around her, buffing her allies and debuffing enemies for 10s.
Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.
Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.
Stones are activated when an ally or enemy receives damage.


Ability Video

Notes and Tactics

Ignore the ability targeter shown when activating this ability. It's only there to confirm that you want to activate it. The actual radius is global. Earthen Fury is especially strong when used in a teamfight. Most people forget that you don't have to be near your teammates for this ability to still be effective. For example, if your jungler is ganking the solo lane activating this may help greatly, even though you're on the other side of the map. Speaking of maps, map awareness and warding is key.

Ability Combos



Notes and Tactics

This is useful for engaging, or poking and getting out using the second dash.




Notes and Tactics

Use this to target a single god, with your teammates nearby. The stun and root allows sets up the target for a kill. Typically, this would case the target to burn their beads.




Notes and Tactics

I would only ever use this to clear a minion wave late game, if I'm by myself and there isn't a fight going on currently.

Playing as a Support

Early-Mid Stages
  • Start off in the duo lane

  • If wards were purchased, deploy them shortly after the first minion wave

  • Play cautiously and conserve mana. Keep an eye out for ganks

  • At around the 10 minute mark, begin rotating to other lanes and back. Keep warding the duo lane

  • When you have at 3 full items up, you can afford to be more aggressive. Always try to participate in teamfights

  • At the 20 minute mark start warding the fire giant

The Late Game
  • Typically after the 30 minute mark

  • Stick with your teammates

  • Watch your phoenix. If one is down, ward in-front of it to prevent an opportunity for a backdoor

  • Keep in mind that one deicide could be the deciding factor on who wins the game

End / Conclusion

Any and all feedback is appreciated, thanks. The meta changes a lot, so if this guide is outdated please inform me.

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1
Kriega1 (143) | May 5, 2019 7:46am
Up to you, but you could include another example build from the Terra build here: https://smite.guru/match/929931367

I assume they started guardians blessing and tier 1 thebes, and pots.
1
Tlaloc1050 (17) | May 6, 2019 1:50am
Sounds good. Will add it, thanks!
2
Kriega1 (143) | May 6, 2019 7:29am
You should probably mention that boots was sold for spirit robe late btw. Just saying as your other examples include boots.
1
Kriega1 (143) | March 16, 2019 2:55pm
I thought the normal start is guardians, tier 1 boots, 3 health pots and 3 multi pots?

Also if you're getting ward chalice then health potions should automatically be the option. If you do not have health potions, well then I hope the enemy team gives you mercy.

Dissapointing you haven't mentioned what upgraded shell does which makes me think why you're recommending MEDITATION over it. Also I know it's more of a solo lane Terra thing but you could add blink as an option too.

Disturbing lack of mention of spirit robe or mantle of discord.

No situational Emperor's Armour listed, no talisman of energy etc... Expecting more situationals.

Also in the heal-centred build why would you have Urchin over Thebes on a support?
1
Tlaloc1050 (17) | March 16, 2019 7:05pm
For the normal start, I chose health + mana pots instead to rely on healing from her 3. I'll change the potions in the second start.

Agreed on the relics. I must've missed that.

I'll add more situationals. I chose Urchin over thebes to build BoV early for the mana, MP5, and CDR.

Thanks for the feedback!
1
Kriega1 (143) | June 20, 2019 2:33am
You can still build Thebes even if you’re not rushing it.
1
Tlaloc1050 (17) | March 16, 2019 7:54am
Updated the guide. Looking for feedback.
1
Branmuffin17 (400) | March 16, 2019 2:50pm
In a case where your team has 3 magical gods, I do think Void Stone should be an option. Also think Oni Hunter's Garb should be at least an option, even if you don't pick it up much, and also Emperor's Armor for siege purposes.
1
Tlaloc1050 (17) | March 16, 2019 6:53pm
Agreed, I'll add them. Thanks!
1
xmysterionz (72) | March 16, 2019 1:28pm
Just a point, in second start you can't buy 3 consumables
1
Tlaloc1050 (17) | March 16, 2019 6:54pm
I didn't catch that before, thanks!
1
Gulfwulf (81) | March 16, 2019 2:18pm
Good catch. I'd drop the second start all-together because you really don't need Chalice of the Oracle that early.
1
Branmuffin17 (400) | February 24, 2019 11:35am
Hey Tlaloc,

Just curious, why are you leveling Force of Nature at level 1? Shouldn't it be Standing Stones?

Also, think maybe you should prioritize Force of Nature over Standing Stones later. Although Stones offers more base damage potential, you can use Force twice if you shatter something, and that gives you more combo damage potential.

Shouldn't Gauntlet of Thebes be an optional aura item?

Although I absolutely feel Lotus Crown has use, I'm less convinced on Rod of Asclepius. Her healing is low enough that focusing on boosting that is questionable, especially since the healing is immovable, and it takes up an item slot that could give you more function elsewhere.

Thoughts?
1
Gulfwulf (81) | February 24, 2019 5:38pm
You meant Crushing Earth, Bran. You can't level Standing Stones because it's her passive. :P

Tl, what's the deal with meditation cloak? Haven't we already have this discussion?
1
Gulfwulf (81) | March 16, 2019 2:19pm
Gulfwulf wrote:
Tl, what's the deal with meditation cloak? Haven't we already have this discussion?

Dude, wtf? :P
Load more comments (2 more replies) →
1
Branmuffin17 (400) | February 24, 2019 7:19pm
That's what I meant. Oops.
1
Tlaloc1050 (17) | February 24, 2019 2:57pm
Hey Bran,

I levelled her 1 first because of the wave clear potential at level two that comes with levelling her 3 next. For the standing stones, I agree.

I feel like thebes has recently dropped out recently. As for Lotus, I agree completely. Ill add into :)

Thanks!
1
Kriega1 (143) | February 24, 2019 10:17am
spirit robe? oni hunter's garb? gauntlet of thebes?

Also if you're starting with ward chalice you should ONLY be getting health potions.
1
Tlaloc1050 (17) | February 24, 2019 2:59pm
I feel like Hunters garb and Thebes have fallen out of the meta a bit tbh

I’ll spirit robe, thanks!
1
Kriega1 (143) | March 16, 2019 2:31pm
Hunters Garb hasn't "fallen out of the meta". If anything has fallen out of meta it's heartward, but I would still list that anyway.
Load more comments (1 more replies) →
1
xmysterionz (72) | February 24, 2019 6:24am
I will not even read, just give the +1.

Just kidding, I read :v
1
Tlaloc1050 (17) | February 24, 2019 7:03am
ty uwu
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